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Ant last won the day on September 19

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  1. When you navigate through HeroKit menu with arrow keys, Mac beeps at you each time. Not sure if this is a Unity issue or something that we can fix. Look into this.
  2. Unity has confirmed this is a bug in 2017.1. They are working on a fix now.
  3. Works like a charm. I had to make two changes though: In IfChangeStringFields.cs, I changed 4 to 5 on line 24: ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 5); Unity Package didn't come with the Hero Action file. I created one and connected it to the CS files.
  4. This comes with two actions: Change Enum If Enum These are just templates. If you want to use them, you will need to customize them for your enums. To install: Download file attached below. (Enum Actions.unitypackage) Open Unity. Click Assets > Import Package > Custom Package > and select Enum Actions.unitypackage. To modify the Change Enum action: Rename Change Enum (action), ChangeEnum.cs, and ChangeEnumFields.cs. The new name should reflect the name of your enum. Change Coin Face Enum ChangeCoinFaceEnum.cs ChangeCoinFaceEnumFields.cs Open ChangeCoinFaceEnum.cs and: Replace all instances of ChangeEnum with ChangeCoinFaceEnum. (3) Open ChangeCoinFaceEnumFields.cs and: Replace all instances of ChangeEnumFields with ChangeCoinFaceEnumFields. (1) On line 31, replace the sample enum values with your own. Open Change Coin Face Enum in HeroKit Editor. Drag ChangeCoinFaceEnum.cs into the Action (this is used for gameplay) field. Drag ChangeCoinFaceEnumFields.cs into the Action (this is used to create editor fields for the action) field. Repeat these steps for If Enum. If you run into problems, let me know. Enum Actions.unitypackage
  5. Roadmap

    Release Candidate 1.02 Change List This was a features update. Here's the list of changes: You can now attach multiple hero properties to a hero object. You can use this new feature to create objects that need to inherit properties from more than one type of object. For example, if ghost knights need to inherit properties for knights AND undead creatures, you could attach two hero properties to the ghost knight called Undead and Knight. This feature is also important if you want to create items. For example, you might want spells and potions to inherit elements (ice, fire, wind, etc), and you might want potions and weapons to inherit shop values (price, shop description, etc). Change Hero Object action (you can assign a list of hero objects attached to one variable to another variable). Change Game Object action (you can assign a game object attached to one variable to another variable). Play Event by ID (play an event using it's ID instead of selecting event from a drop-down list).
  6. Roadmap

    Release Candidate 1.01 Change List This was a maintenance update that fixed bugs. Details if you click the link above.
  7. Look at how this is done with save game files.
  8. User should be able to use variables in Dialog w/o resorting to using a variable string. Add a button for this.
  9. FYI, most of the testing is done for this. Aiming to be finished tomorrow.
  10. Load Game also needs formatting.
  11. These two actions need formatting in the editor.
  12. Also discovered that when a Playable Director game object is created, the game will crash if these game objects are not removed. In Unity 2017, disable ability to drag hero objects into hierarchy until Unity fixes this bug.
  13. Search for a word that has at least two - in it. If found, split the word into substrings, using the - as separators.
  14. We're using Unity's implementation to get a random number. This requires a seed. Result is not 100% random. For uniform random value, create a Shuffle Sort.
  15. Post art and resources here!

    Fantastic, Aquamarine!