Things that bug me but are not bugs...
Posted 07 January 2012 - 01:44 AM
Here are two things that bug me in almost all games of this type:
1. They let you light the fire under the cauldron before there is any water in it.
2. You have to fix a bridge or something to be able to get to the other side, but little things like the gold coins are on the other side and can be collected before the bridge is built.
These are not in any way spoiling my enjoyment of this game and this is by no means the only game where these things show up, it is just that I would expect my cauldron to be spoiled by the time I get back with the water....
Anyway thanks all team for a great game. I'm not finished yet. (with the game I mean)
Posted 11 January 2012 - 02:00 AM
As Mopiece said, the first one is done for a reason, which you've probably discovered by now. The second one, while not logical, would give us very tight spaces to hide all the objects, if we changed the way it works. Apart from the hidden items and coins though, we've tried to keep it consistent (if you need to build a bridge, you can't access stuff on the other side until it's done)
Posted 11 January 2012 - 03:58 AM
But I thought the game was wonderful and the scenes were beautiful, in fact one in particular was breathtakingly beautiful, I almost gasped when I saw it.
Posted 13 January 2012 - 11:35 PM
The coins, though, is another matter entirely. They're totally breaking the fourth wall They're not only plot-relevant (you need those coins in-game), but they're also technically "bonus items". So it's hard to tell how the coins actually work in the game's universe. And the item pieces too. Do "you" physically pick them up (and re-assemble them, for the items' case) or they're just there for the gameplay sake? Oooo~
Posted 21 January 2012 - 04:34 PM
ok, ok, its that suspension of disbelief necessary in a fantasy. [like, as you say, picking up dis-assembled objects]
The other thing is the fuses on the dynamite are always too short. That is one thing John Wizard does, he makes his people get behind shelter when they use dynamite!!
Posted 29 January 2012 - 08:05 AM
(and, really, not meaning to be rude or anything, but I don't think we are obliged to provide an explanation at all. A lot of other devs don't provide a release date until only a few weeks before it's ready, and they often don't tell fans what they're even working on - then there are no expectations, and no explanations needed when delays occur)
Posted 01 January 2013 - 06:26 PM
something that really bugged me, but not a bug. Why the 60 digit key to unlock the game? Is a key that long really necessary? I had to enter it twice. Even once was too much!
Sorry if anyone thinks that my previous two posts are not germain to the thread. I sometimes have trouble figuring out what is and what isn't.
Use your edit button and don't double post for that is against forum rules.
Posted 01 January 2013 - 06:41 PM
Also, a different theory could be just that the house is haunted. And because it's haunted it doesn't follow the laws of nature that we experience in the real world.
Lastly, the key is that long just for security reasons. You didn't have to type the key in. You could have just copied the key and pasted it in the game.
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