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How to recognise animations?

Question

Hello!

I'm trying to set up a top-down 2D character controller and I'm a little confused as to how to get the controller to recognise the animations. Right now it's just stuck on idle.

Does it have to do with naming conventions or something else?

Currently, this is what my animation controller looks like:

nZ9HByS.png

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6 answers to this question

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Thanks!

I'll look into it! I've always used legacy animations before, so I admit I'm a bit lost.

Will/Does Hero kit support legacy animations? I noticed the tutorial only covered the animation controller.

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If it wouldn't be too much trouble, that would be great! ;w;/

It would definitely make my life easier as don't plan to use any complex animations. I could definitely see this requested in the future as well.

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