DJC - Everlong
Posted 07 February 2008 - 02:28 PM
I am adding a link for one of my favorite games Everlong. This game has a huge world with fun quests and sidequests. The game is definitely worth a try!
The link for the main web page is given and the game is available in the download section and there is a help forum if you have quetions.
This game is not suitable for minors, as it contains adult themes. Parents, please supervise your children if they are playing this game.
- Peteeiffeydrobe, Antoinenuh, Jeffreywoofs and 3 others like this
Posted 07 February 2008 - 07:25 PM
By the way, where to go to get hints. I'm stuck in this forgotten land where I have to kill two monsters to get through the forest. No matter how much I tried I can't kill them.
I tried to get to the old site of amaranthia and couldn't find the link either.
Posted 07 February 2008 - 08:20 PM
Posted 08 February 2008 - 02:45 PM
Posted 08 February 2008 - 04:31 PM
I'm stuck in the forgotten land deep in the forest where the stone knight is, I can't enter the castle or mansion because the mysterious voice which comes out when i'm trying to get inside the castle says i should defeat the two monsters in the east and west of the forest.
The four members i chose are the best and equipped with the best and there are no monsters left to train on them and increase the experience. The two monsters are too strong for all the members and both can kill after a while from the start of the fight. There is not even a time to recover!! Have I missed something before going to kill these two monsters?
Posted 08 February 2008 - 04:39 PM
First you'll want to make sure you're loaded up on elemental protection, specifically Fire, Ice, Bolt, and Earth. Equip the Elementalist Cape from Viridis Mons on someone. If you give it to Drakeor he can combine it with Aura and be healed by all elemental damage.
Drakeor can also be given the Tin Armor (or another armor wearing hero) to boost speed significantly. Then go for high defense to protect against the skill Overpower. Casting Protect will help versus Overpower as well, but only if you can maintain it. This is difficult because of Shatterclaw. Be quick about removing Armor Break or else Overpower will destroy you big time.
Vetu might not be the best choice in this battle because of Mage's Folly. This attack deals damage based on how many spells have been cast, and that's pretty much all Vetu does.
Also if one of your heroes gets hit with Curse say goodbye to them and just let them die. Curse lowers all elemental defenses, but when you hero dies and is then revived these defenses are restored to normal. Drakeor can counter this on his own with Aura, so it's not necessary to let him die.
You may find using Sammy useful as an additional healer with White Wind, which will also help remove conditions such as Bleed. Mantra will help with Blind and Silence from Virulent Claw, but make sure Sammy is wearing something to make him immune to Silence so he can cast it.
Lastly be careful about how you damage Tyrano. If you hit him for excessive damage he will counter with Backfire and probably annihilate someone with it. This means you may not want to break his armor depending on how much your melee damage is doing and whether it is triggering Backfire.
Elemental protection against Ice and Water damage will go a long way in this battle. As such you will want to make sure you are using the Water Shell and Ice Shell skills on your White Wizard. If you combine elemental protection from equipment with spell based elemental protection you can absorb (be healed by) attacks rather than damaged.
Example: Equip the Aurora Armlet to your White Wizard. During battle cast Water Shell on her. She will then be healed by all Water damage she receives.
It is important to remember, however, that Aquaron has a skill that can lower your elemental resistance to Water (Maelstorm). You can counter this by casting Water Shell on the target. Also when a character dies and is revived their elemental resistance is reset to normal.
Maelstorm is something you cannot ignore. If you have heroes that have been hit by maelstorm with no elemental protection and have not been affected by Water Shell, they will be taking double damage from Water attacks. This will cause Cleansweep to destroy your party almost every time.
Also of importance is keeping track of how many times Maelstorm is cast. After every second cast there will be a random attack, followed directly by Reversal and then Cleansweep. When you know reversal is imminent you do NOT want to heal. Keep your HP and let Reversal heal you. Then you will be in good shape to survive Cleansweep. You will also have your turns available so you can choose to DEFEND and halve the damage from Cleansweep.
So the keys to this battle are dealing with Water elemental protection (and Ice to a lesser degree) and predicting when Reversal and Cleansweep are coming. Also worth note is that positive status effects will be difficult to maintain since Aquaron uses Shatterjaw and Might Makes Wrong. Thunder elemental attaacks will not prove effective once Aquaron casts Thunder Shell. You will also need to counter Safeguard every time it is cast by breaking Aquaron's armor again with a skill.
The status effects you'll have to deal with are Silence (Mind Freeze), Paralyze (Squeeze), Daze (Ice Spikes), and Frozen (Icicle). Most of these aren't too serious and only affect single characters.
Some equipment that may prove useful: Aurora Armlet (Ice/Water), Blue Armguard (Ice/Water and Frozen), Blue Beret (Ice), Jade Armlet (+20 Speed), Tin Armor (+50 Speed), Ice Shield/Armor/Helm (Ice), Elementalist Cape, Tiamat Armor (Water), Minerva (Ice), Ice Ring, Water Ring, Aqua Shield (Water). Many of these items are along the eastern path to Guardian Tyrano.
Also be careful where you get walkthrough and help info on these boards. Most of the stuff in the rm2k section does NOT apply to the new version you are playing.
You may also find Drakeor very useful with his skill Aura that will increase his own Ice and Water elemental resistance.
Reversal is one of the many special monster skills in the game. If you had your ship/airship and you recruited Master Miyagi from the town of Dale you can talk to him to view a list of all these skills and get information on how they work.
Reversal either heals or damages based on your current HP. If a hero has low current HP out of their maximum it will be switched to a higher percentage. A high current HP will be switched too a low percentage of their maximum. But how much healing or damage?
The key is the hero's HP half-maximum. If you have 6000 HP then 3000 is the half-max point. Any current HP below 3000 will be less than 50% of the maximum. Above 3000 you will have more than 50% of the maximum.
Let's say you have 5000 current HP out of the 6000 HP max. This is well above 50% (83.3%). Therefore Reversal will change this to the opposite percentage (16.7%) of your maximum. Therefore you will take damage that reduces your current HP to 1000 (opposite percentage represented by MaxHP-Current HP). So the true damage you'll see is 4000. Basically when you started you were 1000 short of your max, and after Reversal that's all you have.
The other case is you're below 50%, let's say 2000 out of 6000. The opposite percentage here is 4000 (what you're missing out of your max). So Reversal is going to boost your HP up to 4000, and therefore it must heal you for 2000.
It seems complicated, but in battle you simply need to pay attention to your current HP and its percentage out of your maximum. When you know Reversal is coming soon you want your current HPs to be low, so Reversal will heal you rather than damage your team. You can even leave characters dead and Reversal will revive them to 100% health. The opposite, of course, is that heroes with 100% health instantly die from Reversal.
*Sorry for such a long post*
Posted 08 February 2008 - 05:06 PM
Posted 11 February 2008 - 05:55 AM
PS: On the other hand,I'm still stuck.I tried everything to beat those two monsters with no hope
Posted 11 February 2008 - 08:48 PM
For the first 3-5 rounds of a boss battle, I have my white mage(s) cast Slow on the enemy several times. It makes a huge difference in many battles.
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