In the days before the Queendom, Man was under the cruel thumb of a demonlord. Then an mysterious and powerful mystic banished him to the World Beneath for his evil. In his defiance, the demon swore to return, and cursed the land that it would breed only rebellion, plague, and suffering, and that his return would be on a wall of pure white.
When a normal day at market opens the door to adventure, humble housemaid Kismet finds herself thrust onto the stage of destiny, playing a larger role in the current of fate then even she knows. Now, with new friends at her side, and new enemies in her path, she must find her own destiny, and earn her freedom, while fighting to save her family and her nation.
-Choose a Guild and protect the country as a warrior, cleric, or wizard!
-Branching missions alter how the story unfolds!
-High Replay Value!
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Ember dreams of leaving her little island and going to Marnethia – a college town founded by the Queen and dedicated to the specialist education of all young people in magic and fighting or whatever their skill may be. A place where she could mix with so many types of people and learn new skills along the way. Places at Marnethia don't come cheap though and Ember's family struggle to get by so can there really be any hope? Join in the tale of this young witch as she makes choices that are both good and bad, selfish and not as she discovers a whole new side to the world she grew up on. With friends to meet and many adventures to be had, an unlikely friendship is about to become of huge importance. Need some help? Check out the official The Witch and The Warrior Strategy Guide!
The apparition of your loved one stands before you. The rain comes down so hard it stings, and the lightning flashes to illuminate the darkened windows of the decrepit monastery you stand before. Inside this maze of ruins, is your loved one, lost, trapped, and alone. No one will come to your aid. No one will offer you any support, or weapons, or tools, save those you must find yourself. Can you solve the mystery of the Monastery? Can you uncover the secrets contained within? Brave the unknown terrors inside, find hidden rooms and secret chambers, and unlock the mysterious past before the sun comes up, and you may get out alive!
Amaranth Games introduces Ahriman's Prophecy, a beautiful fantasy world doomed to be destroyed by the demon, Ahriman. In a desperate attempt to stop the prophecy, the Daughters of Light send you, a young but powerful magic wielder, on a difficult quest to unlock the secrets of the prophecy and hopefully, learn how to stop it. If you enjoy classic RPGs like Final Fantasy 6 and Chrono Trigger, you're going to love Ahriman's Prophecy.
On a quest to protect your homeland, get ready to explore a massive, fully detailed medieval empire filled with daring adventures, outlandish treasures and dramatic conflicts. Along the way, you'll have to contend with the likes of political corruption, zombie hordes, the onset of war and a world that changes depending on your choices and actions. Will you be the one who saves Legionwood, or will you be the one who dooms it to an age of darkness?
The Demon of Fear, Azutura, is slowly but surely awaking because the world is increasingly being dominated by thieves, rogues and bandits. Indeed - Azutura feeds on people's fears. The solution is found and crafted by the best alchemists of the realm: a special relic whose vapors will put the Demon in a profound sleep for the next few decades or so. A notorious traveler gifted with an extraordinary strength, Jordan, is sent to the House of Fear where the Demon lies to do the job. But the very first day of his mission, he is robbed by thieves and loses the precious relic!