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  3. When I import HeroKit and the asset in the topic, the scripts of OrthoCameraOn.cs and ThirdPersonCameraOn.cs will be missing out some word reference(targetObject, defaultPos,defaultAngles,firstPerson,Initialize). Is that possible to be solved?Thank you @Ant This is not bug, but I don't know where to start the topic, so I put it on here.
  4. Many thanks!!! I hope I don't have to go through Zombie city first since I can't enter there yet lol
  5. Ishti

    Rhenegade - an Alternate Canon Fanfic

    Yo!! This is a post to inform everyone that the final edit for Rhenegade is FINISHED! This baby now looks as good as she ever will! Very few changes have been made to the actual story, but the few which have (in addition to the monstrous quantity of excess commas and other stylistic minutiae) make Rhenegade far cleaner and more streamlined. I'll probably not make any more changes from here on out, unless someone notices a typo! 😁 In addition to that, I have a sprite roundup for you! The following image includes every single sprite ever used in Rhenegade, plus the sprite used in the post-Rhenegade fic in the comment above. Some of the sprites are identical to those in canon, but most of them have been edited in minor or major ways. As before, credit to RPGMaker, sithjester, @darwin, and myself for what you see below! I don't expect future spinoffs to involve unique sprites, but... well, darn it, I just love making 'em so much. For now, assume that these are ALL of the Rhenegade sprites, full stop! (Spoilers within.)
  6. @scienceguy that's a bug, thanks for reporting it. I will fix it as soon as I can. @Rhen Thank you so much for your interest in my game! the box is not in the sparkly lakes. Go straight down from the lake below Zombie City and you will find this lake(I have attached a picture of it) Thank you both for playing and I hope you have fun!
  7. I know I'm late getting this game...it's too awesome! Graphics are impressive, mapping a little too many flowers but it makes it colorful! I already posted to a reply re: Rossa"s box still can't get since there's no box floating in any of the lakes (inclusive of lake just below Zombie City) unless I'm still missing having found another lake lol Kudos on your first game!!!!! I'm recommending it to a lot of people. Is there a chance of 2nd game w/Random/Sarah or other L.F. characters since Aldorlea characters have been used? Thanks for making this game!!!
  8. I'm at the lake right below the Zombie city entrance, sparkly lake still getting can't be reached...and I've been to all of the sparkly lakes lol thanks for any help...also can't get into the Zombie city either Roman is still too scared 😣
  9. Ishti

    In Pieces (RxD oneshots)

    Rhen the glutton; Rhen the goofball! I'm a huge fan! Rhen has always struck me as way wittier than anyone (with the possible exception of John, who can probably match her joke for joke, which is why they're besties) and of course Dameon would love that about her! He really does need some reasons to laugh. I hope I get to see your anthology all together on Ao3 someday! No particular reason, I guess; I just think it'd be neat.
  10. Mu11berry

    Mu11berry's Art-ish Looking Things

    @Scrivener: Thank you, though the central bit is the most majestic part seeing as they are royal _________________________________________________ More art!! An aesthetic for Rhen Pendragon, with images from pinterest as always: I explained my reason for literally every picture over on deviantart if you want to read that there but I don't really feel like typing it all out again or even copying it over, so here I'll just say that I adore Rhen and her story was beautiful. Also the ocean picture came that way, I didn't have to mess with the colors at all and I think that's great. The quote is from "Snow and Dirty Rain" by Richard Siken. And here's some RhenxDameon, make sure your screen brightness is turned up please! 1. I wanted to trying coloring something with low lighting 2. Obviously it was DameonxRhen 3. And obviously it was Dameon brushing and braiding Rhen's hair 4. That's how it works around here. 5. There's also a fire somewhere in the distance so that was fun 6. He gave her his blanket which is why she has two cuz they take care of each other You will also notice I did not get carried away with the wildflowers this time, maybe because they are all closed because night, but still XD
  11. Mu11berry

    In Pieces (RxD oneshots)

    Here is a oneshot that I wrote like last year in the spring, because it is now almost not spring anymore and I really wanted to get this in for spring because it is such a springy piece so here: Serious Matters Rhen has the cutest sense of humor ever, and I had to write about it. This piece covers parts of the game from a bit before Galahad joins the party to when they have the genie's lamp and can *technically* defeat Saurva (but we all know you gotta train up for that because those lamp monsters are VICIOUS). All the jokes except the last one were actually in the game. Very sunny and silly. Happy spring! Rhen had insisted that they bring the elf statuette to Ysilfar. It seemed to be one of her jokes, her very serious jokes, and they all smiled and went along with it. Mostly because they weren't ready to face those monsters in that lamp yet. But for Dameon, it was also because he was all tangled up in her sense of humor and he didn't know where hers ended and his started, not anymore— But anyway, that's why they were in the meadow near Brumwich. Elini had wanted to stop for a rest before going down into Rootwell and fighting all those nippets and krackens, and nobody had the energy to argue— which was probably a good indication that they should stop. Dameon was trying to spend the time working on a new shield spell. But instead he kept looking at Rhen, who was sitting cross legged in the grass looking very enchanting and weaving a flower crown out of bright pink and yellow flowers. He wondered what sort of mischief she had planned this time. He had begun to realize she was hilarious in Sedona, when she'd offered to exchange a stick figure drawing for a ticket to a ball— and all so she could buy a manor, which they would barely use because they would be scouring every corner of Aia for druids and daevas and who knew what else. At first he had thought she’d finally snapped under the pressure of trying to save the world, but then he had noticed something sort of cavalier in the way she stood, and it had gradually dawned on him, with all the slow solemnity of the Oracle ascending the stairs of the Sun Temple, that Rhen was making a joke. The funniest part was, it worked. Frederick actually gave them his ticket. And watching Rhen smile and giggle and look completely delighted, Dameon had felt a strange quivering sensation in his throat. And he hadn’t known what to do with that, so he just stood in the back and tried to ignore it, hoping it wouldn’t happen again. But it did happen again, over and over. He remembered when she offered to pay the thieves double to tell them who had tried to assassinate the king. He had been nervous, he recalled, but again there had been that sort of offhanded, confident air about her that made the whole frightening ordeal seem— silly. It had seemed silly, and his throat shook again and he’d swallowed hard and focused on controlling his breathing. It wasn't like he hadn't laughed before. Just, maybe, not very often. But he sometimes chuckled because Lars was so ridiculously hotheaded, or because Te'ijal was too creepy to be taken seriously, or just because Rhen was laughing, and she was charming and warm— or, she made him feel warm, and— Anyway, he did laugh. It was just different to laugh at the sort of ironic, silly jokes that Rhen tended to make. Where he would have felt awkward, she was whimsical. She saw the humor in all that was grave and heavy. She made light of all those things that would have weighed him down, and if he laughed— If he laughed, he knew he would never be the same. So when she'd stood over that silly toad in the Sandstone Caves, with her shoulders thrown back and her head held high— exactly like a princess, and a rebel— and said in that same dramatic voice she had used before, "I'll warn you one more time, Toad. Let the girl go or die," Dameon hadn't laughed, even though his throat convulsed like he had swallowed a bini, or maybe a fairy— Oh, the fairies. She had realized they needed to make peace between the Mountain King and the Snow Queen if they were going to get to the demon in the Snow Queen's basement, and of course the only logical way to do that was to bring a fairy to the king. She knew the whole situation was ridiculous and that was the part that was funny— so funny that Dameon's lungs ached, but he kept his mouth closed and his eyes down until the feeling passed. They defeated the demon and that had definitely not been funny. But then Te'ijal had wanted to visit the Mountain King and Ice Queen, just to see. So they went to the caves behind Thornkeep, and the Mountain King looked at them very imperiously and said in a deep, rumbling voice, "Welcome, Southerners. What news have you of the world?" Rhen had straightened so that she looked just as royal as the two rulers standing before her, and said, in that irresistible tone that was a parody of dignity, "Demons have broken loose and are now roaming the land." Dameon wasn't made out of stone or ice, or even out of the same noble stuff that allowed Lars and Elini and Galahad to watch this exchange with straight faces, and when the Mountain King spluttered "WHAT?!" his lungs burned, and his throat trembled, and before he could stop himself he was laughing— And Rhen had blushed and didn't look half so solemn anymore, especially not as she stammered, "Er, just kidding. Ha. Ha. Ha," or as she took Dameon's elbow and pulled him out of the cave, murmuring something about what had come over him, he should really try to be a bit more respectful— "But Rhen, it was your joke," he'd reminded her, and even though she was raising her eyebrows at him he couldn't take her seriously, he couldn't take himself seriously, so he'd kissed her pink little nose, twice, and he hadn't been able feel dignified again until she smiled and laughed too, which made no sense at all but he didn't mind because she was very charming, and it wasn't so bad, to never be the same again, as long as she was with him to guide him through this new way of feeling, of being— So he'd lost, in the end, and he'd ended up laughing with Rhen about the genie in the lamp, and about having to fight the Veldt queen's favorite husband, and he'd laughed when she bought the pirate sails, too. Lars had not found it amusing, but Elini had seemed to like the idea, and Rhen had shrugged and spent 1300 gold on them. Then Galahad reminded them, very loudly, that the citizens of Sedona would not tolerate pirate sails in their docks, so the party had dropped their anchor near the lowlands instead. And that was when Rhen decided they were going to bring the elf statuette to Ysilfar, and now— She was looking up at him and blushing, and he realized he'd been staring at her, and smiling very stupidly. "Hi, Dameon," she said, looking back down at the flower crown she was making. "Hi, Rhen," is what he said, but what he thought was that the pastel colors of the flowers brought out the deep violetness of her eyes and the blue lowlights in her hair, and that she was completely radiant— "What are you smiling at?" He laughed— again— just because she was lovely. "Those flowers go very nicely with your eyes," he said, and crouched next to her to pick one and tuck it behind her little ear. "See? Now you look just like a fairy." She blushed again and then grinned. "No, Dameon, you look just like a fairy." And she plopped that silly flower crown onto his head, and made him wear it while they visited the elves, which was very immature, and undignified, and— Hilarious.
  12. JohnDose

    QTE and Multiplayer System

    QTE can be formed in different time and aspect I think, just depend how you want to use it. But I think the main point of QTE is "a simple input in specific timing to perform some certain movement", and for more visual enjoyment, mostly add some animation or slow motion. QTE often involve in console game, which definitely is major indie or hobbyist developer aiming for. The QTE system is not common in asset which make it have much more value. No matter what, as you said, QTE must be benefit in the long run in many aspect, definite make herokit into the next level.
  13. AK-i

    QTE and Multiplayer System

    @JohnDose I haven't done much research on QTEs, but I'd imagine something like that might involve some sort of trigger at a point in an animation that both turns on the QTE/Slo-mo AND turns it off if the QTE is missed. Something like "If [animation] is at [x] seconds then set [QTE button/prompt] active." Then the same to deactivate it. Then also "If [QTE button/prompt] is active then [QTE Action] is active, Else it is inactive" of course something like that will probably be harder to actually code, but I imagine that's what the logic of it would be. I don't know how Ant plans to incorporate time line stuff, but it doesn't hurt to consider how it will work in the long run!
  14. JohnDose

    QTE and Multiplayer System

    I did not realize that. For QTE system, in my thought, it is just as you said---"in game dodge roll type things", which is like a slow motion scene and let player to perform some action, dodge, ability, blocked something like that.
  15. JohnDose

    QTE and Multiplayer System

    Sure, I understand MMO system would be very difficult, even though I am just new for game development, I will try my best to finish and code my game as well as possible. This type of multiplayer game system research I have already read a lot of it. However, for how lazy person I am, if there have any asset can be reduce amount of time to finish my game, I definitely will choose it and that is what asset for. As someone else who has poor programming skills and big game development dreams--Me, I am much appreciate that have HeroKit which make me reduce bunch of time to finish my game!This thread is just a suggestion, especially MMO system. But QTE will be great if it achieved.
  16. AK-i

    QTE and Multiplayer System

    @JohnDose I imagine QTEs would involve the timeline and animations and possibly cinemacine, which I know is on the "research" list of the Roadmap. How were you planning on using them? Full on cinematic QTEs or like... In game dodge roll type things?
  17. ChiaPet

    QTE and Multiplayer System

    I recommend you do a lot of your own independent research into 1) multiplayer game programming in general and 2) options for multiplayer implementation in Unity. I think you'll quickly see how difficult it is to both understand and implement multiplayer features if you are a hobbyist developer who is new to programming, especially if you want to have something that approaches MMO-style games (where the server helps prevent players from cheating). If you are fully reliant on Ant's toolkit for developing your game, it's highly unlikely you'll be able to program multiplayer on your own. I say all of this as someone else who has poor programming skills and big game development dreams.
  18. JohnDose

    QTE and Multiplayer System

    This is fine even that multiplayer system would not be inplemented in the near future. That is just a suggestion. I am more asking for QTE system, which is really great game mechanic, that not many asset have done. It can definitely make HeroKit become more attractive. However, since I am very new to game develop. According to your word, it that mean develop a multiplay system in Unity cannot use the method which is build everything then figure out the server?It need to have some certain code method with every function I want to make in my game?So, is that I should learn ECS from now?
  19. Earlier
  20. ChiaPet

    QTE and Multiplayer System

    I just want to reiterate that multiplayer for a game toolkit like this one is a massive undertaking, so I would not expect it to be something that will be added in the near future or as part of a free update. Multiplayer game logic/code requires a fundamentally different approach from single player right now in pretty much any game engine (not just Unity), so building it into a toolkit where the customer doesn't have to understand the difference makes it much more challenging for the toolkit developer. It looks like Unity's future roadmap for ECS includes a new way to handle multiplayer in a more unified/simplified manner with writing single player games, so it won't be as difficult of a shift between the two. If that really ends up being true, it might be more feasible to implement multiplayer systems in something like HeroKit after that happens--although that would also mean converting at least some of the core structure of HeroKit to leverage ECS. That is likely also a massive undertaking.
  21. Blossickforever

    Is there a free Edolie walkthrough?

    In my party I have Willow, Tye, Rhys, Eirwen, Cerys and Harte too. I choose writing the Soulstresses book. but when I'm moved to Greendale, Eliza is not in my team. Shall I get her later?
  22. JohnDose

    QTE and Multiplayer System

    @Ant But what would QTE(quick time event)be estimated?Do you currently have planned to finished after development break? Also according with your roadmap, some of it will be really helpful if you develop: System Database ⭐ ⭐ ⭐ Connect Character in database to Hero Object via Action ⭐ ⭐ ⭐ Create core HeroKit RPG specific Actions for Characters ⭐ ⭐ ⭐ Connect Items and Equipment Databases to Items Menu ⭐ ⭐ Create more HeroKit RPG specific Actions for Items and Equipment ⭐ Connect Skills to Hero Objects ⭐ ⭐ ⭐ QTE ⭐ ⭐ ⭐ Multiplayer system These will definitely be game change, when it developed, it probably become one and only asset we need to develop a RPG game in Unity!
  23. Ant

    QTE and Multiplayer System

    Absolutely (on the formulas)! I will warn you that I’m taking a break from development until August/September (job/vacation stuff), but I can’t wait to get back to finishing this feature. Multiplayer could be a huge project. What is most likely to happen is that I will let someone build out this feature and sell it themselves.
  24. JohnDose

    QTE and Multiplayer System

    @Antand I saw a topic of dynamic character status formula you have currently working on it. That is what I call awesome work.I am definitely looking forward those different type and customizable formula
  25. Scrivener of the Gods

    The Albardk Affairs

    Chapter II A simple accident. A slip, and a fall. A long fall. So ended Lhora Albardk. The teenage dwarf was now an orphan, and could no longer stand the mines. They had taken too much from him. He didn't attend his mother's funeral, but instead went to the nearby city of Candar, and drank until he couldn't drink. He had no idea where he was when he woke up. The grey-stone streets and buildings, the overly fancy mansions, and the smell of sewers were all new to him. He was no longer in Candar. Only one man seemed to recognize him. Alon Tevad was his name, and as it seemed, the Albardk child had drunkenly sworn service to him. No dwarf breaks his word; not even his drunken word, so he settled in the servants quarters of the nobleman's house, his new home.
  26. HI Ant, what a wonderful asset you have made. This asset definitely can save ton of time to do my games. Back to the topic, is that you will looking for doing something like QTE and Multiplayer System in this game?
  27. wmelda

    You lost? Here's the maps!

    i'm restarting this game again. i love this game
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