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  1. Yesterday
  2. KTC

    Hi! Again!

    Nice to see ya again too!
  3. Hiya! I'm not used to the new look either lol. Kinda miss the old warmer colors. No downloadable upgrades yet since I'm still working on it and just showing WIP cuz I'm quite excited at this major milestone. Still lots and lots of bugs to stamp through as well as programing an additional ~25 items/spells.
  4. Jolien

    Hi! Again!

    Same here, just remembered this place when I felt like gaming again. Great to see you again!
  5. This looks neat, this place still looks so new, never got used to it. /old Where can I find your upgrades? Would love to play AP again.
  6. Update: So I was successfully able to get attacking spells and items to work from tool bar. Those are essentially done and functional. Healing items is a bit more problematic due to the lack of buttons and I've been wrestling with this issue cuz ideally I like it to be spacebar to confirm healing, but space bar is also the action key and I really don't want to edit every single map with monsters to account for that. I might end up caving and use shift key to be confirmatory button or bite the bullet and edit every map. Level 1 Tab is reserved for Shortcuts which has proved more....difficult than I anticipated so I'm leaving that last while I wrestle with healing items. I'm also debating what to do with revival items like cassia leaves and myrica infusion since the current system doesn't allow toggling of dead party members. I may/may not take those off the toolbar and leave those for the main menu journal if I can't figure out an elegant way to choose who to revive. Feedback is welcome. Here's some video demonstrating the new toolbar. If you noticed the levels skipped a few levels while going through the bars: It's because I've programmed it to skip to the next level if you do not have the spells/items on that bar. That way you never end up on an empty bar.
  7. Last week
  8. This is just perfect It fits Edward so well for that scene.
  9. Show yourself if you want to, you can leave your friends behind 'Cause your name ain't Spook and since it ain't Spook, then fire me
  10. tiniponi

    AV2 Checklist

    They open with no problem for me, also, in MS Word.
  11. Argoyle

    AV2 Checklist

    The PDFs open fine for me. Do you have Acrobat Reader?
  12. hsmane

    AV2 Checklist

    Broken links . Any new link ?
  13. In my excitement of finally figuring out how to get shortcuts/quick keys to work (and I am friends now with CommonEvents. I'm not sure why younger me was so scared of them. They are glorious.), I also pondered on an interesting scheme that would make battle infinitely more user friendly....but also be a completely and extremely painful to program (I can see why Amanda stuck to this scheme cuz the amount of programming = oooooohhh boy. But I am that level of excited right now). Battle Menu is going to automatically be open in combat zones Shift: Switches between Item/Skill Bars, Shortcut Bar, Toggle Hero/Save/Battle Menu Toggle/Map Buttons Bar. 0-9: which spell/skill to use. ESC: Menu unless facing monster in which case it does nothing. Space: Attack with normal/spell/skill. It's not possible to have the spell be used instantly once selected since the game wouldn't know which enemy is being targeted. That's why you have to hit space again after choosing a spell in the original game. Doable? Surprisingly yes, yes it is. I know the basic programming of how to do each of those individually and have done small rudimentary testings confirming each of them. Tedious to program? You have no idea. I would have to program an additional 10 buttons with each button being about ~100 variables give or take 20, revamp the whole item/skillbar AGAIN which involves roughly 200 variables give or take 50, and it's probably going to make the whole game even more unstable due to how much extra is going on. I also am not sure if my attention span is wide enough to finish because it's an incredibly daunting process. Well, if I disappear again for a long while, this is probably why though I will release what I have if that happens.
  14. Shortcuts and switching at will are officially happening! Figured out a nice neat roundabout method so I don't mess with Amanda's original code too much but still be able to do stuff to it. Now debating which buttons do which. I'm thinking: 1-9 = shortcut spells/items 0 = Save Shift = Toggle Hero. rpg2k3 can use the symbols / * - + ., but the problem is that they only work if you enter using the numpad so I don't think it would be convenient to use them. Also I'm gonna include healing items in shortcuts cuz why not. I don't wanna keep going into the menu to heal when I GOT BUTTONS TO WORK and I'm gonna exploit the heck out of it Common Events and I are friends again.
  15. Earlier
  16. Thanks! In exploring the code I found that it's actually quite easy to stop the toggling heroes automatically, however it also requires literally changing every single monster on every single map so into the todo list I guess. Common Events are my friends and enemies.
  17. this sounds awesome!
  18. In game maps! I wanted to be able to display maps+where player is on the map because I get lost quite frequently as a player, especially if I have to go through Witchwood Swamp frequently or other locations. I've figured out how to manipulate the number keys so I think the shortcut/quick keys might actually be possible which I would love to do since scrolling through 7 levels of skillbars (via all guilds)+1 itembar is a little more tedious than usual. Between 0-9 and shift keys, that's quite a bit of buttons to work with to make the combat more streamline. I might also try to get rid of the need to close out the battle menu and press enter again in order to use the spell, and have it as soon as you hit whatever spell/item does it automatically though I'll definitely need to analyze the code more.
  19. Nice! Looking forward to this. If the skill system is easier to use, I might be able to finish the game. Btw, I was about contributing some small graphical tweaks I made (eg: in some indoor maps, the roof corners don't match the horizontal bar), but then I saw the never happening section. Just out of curiosity, what is the tracking player coordinates for?
  20. Woot, in game maps are basically done, all 142 of them. Still need to test them to make sure the maps are tracking player coordinates well but in theory should be all good. Gonna record how I did it in case I lose my precious spreadsheet: 1. Get Original game map size. Calling X/Y coors as: Size X, SizeY. 2. Screenshot game map in rpg2k3 exactly down to the very pixel. Calling X/Y coors as: UnmodX,UnmodY. 3. Shrink the UnmodX,UnmodY to fit a maximum of 320x240 size while maintaining proportions. Calling X/Y coors as: Call this image ModX,ModY. New coordinates: CoorX = ModX/SizeX CoorY = ModY/SizeY Since rpg2k3 does not do decimals and we need far more precision than single digit whole numbers: Variable PX=Player X coordinates Variable PY=Player Y coordinates If CoorX =/= whole number: 1. PX*(CoorX*100) 2. PX/100 If CoorY =/= whole number: 1. PY*(CoorY*100) 2. PY/100 This would be it for maps that are 20x15, but for other size maps: AddX = (320-ModX)/2 AddY = (240-ModY)/2 Finally: FinalX = PX+AddX FinalY = PY+AddY Maps should be set at 100% zoom and 160,120 coordinates, the center of the screen. Player tracking coordinates on map = FinalX,FinalY.
  21. I’m slowly combining everything I did to the game over the years into one neat package rather than scattered about on my harddrives in various states. Wish I kept better documentation over what I did exactly cuz half my notes look like they were written by a madman. Open to suggestions though do note the Never Happening section at the bottom. Done so far: Fixed Fairy Fury Join all guilds Changed save button to something else (my preference since I keep hitting save when I don’t mean to) Way to reset invisible barriers since one of the most common bugs Reset Guilds All 8 goodies compiled into the game Exp bar In game maps + player location on maps - 2/10/2020 ————- Currently working on: Easier to use skill/item system. Currently system is quite clunky. I’m thinking about shortcuts using 0-9 but it would take extensive reworking since the code is very very complicated. Letting you swap characters on command rather then let it auto swap. See above. —————- Next up: Air Balloon (I wanna fly again) Repeatable Coliseum fights ——————- Distant maybes if I can figure out the coding: Customizable Coliseum fights. Would be fun I think. Programming is going to be absolute murder though. Monster repellents: I wanna be able to run amok without monsters ruining my day lol. Have some ideas but haven’t tested them out yet whether feasible or not. Difficulty settings: Basic increase/decrease monster hp/atk is more or less easy to do. Changing player related stats however is incredibly painful. Letting you have all party members in your group though still only letting you have 4 attacking members. Much easier said than done. ———— Never Happening: Anything graphics related: I like the old graphics. Replacing the combat system with something else entirely: No. Remaking in newer rpgmakers: No. ————— Random note: there is something incredibly funny about coming back to rpg2k3 and AP and feel the code somehow became easier to read in the years apart. Like, half the stuff in the distant maybe would have been hard no years back.
  22. It's okay if I double post? I'm updating with info I found while scrounging around the code with fresh rusty eyes. *bursts laughing for 30 minutes* Okay, so you know how fairy fury wasn't in the 2.xx game and everyone including me thought it would be hella hard to put back in the game? On closer inspection, it's due to a TYPO. Yes that's right, the most powerful spell in the game was nixed because of ONE. SINGLE. DARN. TYPO. ONE NUMBER! A variable was set to 9 instead of 8! THAT'S IT! I'm crying. 😂
  23. *browses old notes and code remnants* Apparently past me was working on an in-game map system, air balloon, join all guilds, and making the coliseum fights repeatable. Wow was past me ambitious. Current me is relearning rpg2k3 but I apparently still remember how to make simple cheats aka gimme 100k gold, best weapons, and exp lol. Not sure if I’ll get any of that done this time around since I feel like a noob again.
  24. KTC

    Hi! Again!

    Thanks, I remember you too. Yeah, things are good over here.
  25. lovely-girl

    Hi! Again!

    I'm sorry I got so excited but omg!!! I remember you Hope all is well!!! @KTC
  26. lovely-girl

    Hi! Again!

    OMGGGGGGGGGGG KTC!!!!!!!!!!!!
  27. KTC

    Hi! Again!

    Hi ya! Long time no see!
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