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Showing most liked content since 12/24/2017 in all areas

  1. 5 points
    Ant

    New Year!!

    Happy New Year everyone! I’m on Pacific time, too, so we have a few hours to go. My resolution is to get at least one if my old games converted to Unity, create an RPG Maker like editor for HeroKit, and to take my workouts to the next level. Wishing you all a great 2018!
  2. 4 points
    Ant

    Ant's Journal

    Things have been a bit slow with the holidays, but I'm more than ready to get back to work. I've cleared my desk of 2D projects with the submission of HeroKit 1.07 to the asset store and the installment of this tutorial: Now that 2D is finished, all of my focus is on RPG Creator and whipping out a few custom actions for UFPS and possibly Third Person Controller. Add/Update Color actions will also be added to to HeroKit core, but I'm waiting to implement this because there are likely many places Update Color can be applied and I'm making a list.
  3. 4 points
    callmedan

    New Year!!

    Happy New Year everyone! I'm doing my final project in the coming semester, so my resolution is get it as best as I can.
  4. 4 points
    @Mu11berry's in-depth playthrough and commentary of AV2 has led me to do some thinking on my favorite and first Aveyond game, and I've come to a realization on why it stands apart from the other AV games (for me, anyway). Aveyond 2 is ultimately a story about building people up so they can help others heal. All of the games have this element of character development, but in AV2 it's literally the entire plot. In AP the 'collection quest' is building a weapon, in AV1 it's defeating the daevas, in AV3 it...jumps around a bit, but it's still focused on defeating Gyendal more than anything, and AV4 doesn't have one I think? But SotM is so different thematically from the others I'll just leave it aside. But in AV2, it's about restoring Iya's spirit, making the protagonist's character development and growing strength into something literal, rather than being about destroying or defeating a villain. And as far as the final battle goes, all the others are fairly straightforward - defeat the evil villain with the help of your party so good prevails. Not that I have any problem with this plot - it's a classic for a reason, after all - but it makes me appreciate AV2's final battle all the more. First you have to defeat the Snow Queen, the antagonist of the game...but you don't really defeat her, you redeem her. The Snow Queen is Ishtar, the nymph of compassion - which is exactly what Iya showed when she gave Ishtar the love blessing at the end. Ishtar took Iya's spirit, so now Iya has to give Ishtar her spirit before she can receive the final blessing and go home. See the parallels?? Giving, not taking or defeating, is the answer. And even Heptitus, the real 'big bad', isn't a standard villain either. As the nymph of wickedness, Iya needed her blessing to be whole again, just as much as she needed Ishtar's blessing. And as the nymph of wickedness, she's really expected to do these kind of things anyway And at the end, rather than punishing her children, the Goddess shows forgiveness and gives them an additional chance to redeem themselves. The characters in the party reflect this theme as well. Ean is the main character and party leader, but his main goal is to help Iya with her journey and to unite the kingdoms behind her. This struck me as odd to have a side-character as the protagonist, but now I realize it fits with the theme of supporting and building others up. Nicolas' story is almost a microcosm of the plot as a whole, since he grows so much as a person once he's exposed to the world. He wasn't really a bad guy - spoiled and selfish and naive yes, but not truly evil - but like Ean and Iya, his journey (and Ava, bless her) turned him into the best version of himself. It wasn't about breaking the haughty, it was about turning him into a better person. Aaaaaand I'll stop ranting now
  5. 3 points
    Ant

    Ant's Journal

    Glad to see you back, @AK-i. Hope the new job is a good one. I've created the Currency Type database. The first value in the list is your primary currency. Here is how you can assign currency to an affix: As some of you have mentioned, values assigned to affixes will also need to be available to items directly. I've been thinking about how to solve this problem and I think the answer is to modify HeroKit so that you can have properties under properties. I'm going to explore this issue over the weekend. @Zebbi, I also need to create another UFPS action, so that will be coming soon.
  6. 3 points
    Ant

    Ant's Journal

    Finished up for the night. Compound Items now work with affixes, prefixes, sockets in the Items Database. I'm also unlocking this thread if you want to add comments.
  7. 3 points
    Ant

    Ant's Journal

    Here is a screenshot of the new Modifier Database. You can use a modifier as an affix or prefix. Affixes and prefixes can be attached to an item. Everyone who is interested in this feature, we will need to have a roundtable soon to discuss which fields you need for your games. I have added the fields I need for my games as a starting point. Today I'll be hooking up the modifier database to the items database so that you can build compound items. Once this is done, I need to add a States Database and an Elements Database. States will include things like Poisoned, Blinded, Silenced, etc. Elements Database will include things like Holy, Evil, Undead, Fire, Ice, etc.
  8. 3 points
    Ant

    Item Database - thoughts

    FYI that I'm working on this now.
  9. 3 points
    Ishti

    New Year!!

    Happy New Year's Eve, everyone! I'm on Pacific Standard Time right now, so I think some of you have already crossed over into 2018 while I'm living in a sunny 2017 afternoon! I hope those of you who are celebrating tonight have a wonderful, safe time, and I look forward to another year of community and friendship! Is anyone making a resolution this year? I'm resolving to finally finish writing my book, and to work out a lot more!
  10. 3 points
    Ant

    Roadmap

    1.07 is live on the asset store. This was a maintenance release. Release Candidate 1.07 Change List Finalized and cleaned up 2D support. HeroKit is now fully functional for 2D games. What's next? I'm building an RPG editor that plugs into HeroKit and building custom actions for UFPS and Opsive's 3rd person controller.
  11. 3 points
    Danin

    New Year!!

    Happy New Year, everyone! My first resolution is to get my gift exchange gift done on time! Beyond that, I'm just going to keep working on achieving my dreams by making games, writing stories, and loving life as much as possible. May everyone here have a wonderful 2018!
  12. 3 points
    Azura

    New Year!!

    Happy New Year guys! 2017 was a bit rough to me, I’m hoping to get everything back on track, keep writing and drawing, and start to play around with RPGMaker a bit. XD Meanwhile, I’ll stick to my daily routines of reading (I’m currently reading Lolita) and Ballet Beautiful exercises! Good luck to everyone with your 2018 plans! Enjoy this brand new year! ❤️❤️
  13. 3 points
    moonpeace

    New Year!!

    Happy New Year to all the Asians, Pacific Islanders, Australians, and New Zealanders out there! And anyone else that I've missed And a Happy future New Year to anyone that reads this once it's actually 2018 I think 2017 was one of my best years yet, so I'll be sad to see it go, even if it is just an arbitrary change. Here's to 2018 being just as good or even better My resolutions are to meditate more, spend more time outside, and keep in touch with my friend and family when I go away to university.
  14. 3 points
    And so begins the ranting. Imma just post everything for AV2 as comments to this status so I don't spam everything, but I don't want to deprive Moonpeace of any of my ranting. First off, the draammaa of the opening music!! So beautiful. And poor poor wart, he got turned into a human T.T Te'ijal understands his pain.
  15. 2 points
    Ant

    Ant's Journal

    Are you guys familiar with relational and non-relational databases? A HeroObject has a non-relational database attached to it. It’s hierarchical. Instead of adding new levels to this hierarchy, I’m going to use a relational database structure to connect the non-relational databases. So, a group of fields in the affixes database will actually exist in another database called attributes. The attributes database will be linked to both the affixes and items databases. I’m going to test this tonight, but it should work. @Duffer123, affix type will determine what type of affix we are creating. If an item can have an affix attached to it, you can select the affix type. This will generate a list of affixes of that type. This currated list will appear in a drop-down list in the Items database. The details are still vague until I get affixes properly connected to items. The final structure will also be used for sockets and their attachments. You will get to add your own affix and socket types.
  16. 2 points
    Ant

    Ant's Journal

    I'll get to the more complex stats soon. Right now I'll continue to clean up current fields. Tonight I created a separate database for Meters. Meters are stats like Health, Mana, Exp. Meters can have a base, current, and max value. Next on the agenda: Database for currency so you can change which currency (or currencies) to assign to an affix. @Duffer123 will meters work for your vitals? Next on the short list: elements (needed for resistances).
  17. 2 points
    Ant

    Ant's Journal

    Guys, I've move stats into their own database. So now you don't have to have attack, physical defense, etc. You can have whatever you want. And you can add up to 20 of them. Check out how you can now add them in the Affix Database: Did you want to include Health and Mana as stats?
  18. 2 points
    ChiaPet

    Ant's Journal

    To add to Duffer's suggestion, in general, I would prefer a framework within HeroKit that allows me to define item modifiers in a more freeform manner, rather than having a bunch of pre-defined ones that may or may not be applicable to the game I'm developing. I recognize that by giving more freedom, there are more guard rails that may need to be imposed with respect to the procedural order of implementing these effects. But the tradeoff to me is more than worth it.
  19. 2 points
    Duffer123

    Ant's Journal

    @Ant, I'll try... So allowing the user to define their own stats, attributes, points, class ranks, skills, abilities, whatever in the appropriate database(s) and then allowing them to say what and how many stats of whatever type are effected and however by the item, the affix, the socket... ?
  20. 2 points
    As writers, our words weave worlds, but is that always going to be true?
  21. 2 points
    Ant

    Ant's Journal

    I added a new custom action for UFPS called Create Moving Platform UFPS. Attach a hero object that contains this action to a platform that you want to move. You can find the action here: A few things to note that are covered in the topic above: You will need to create a path. You will need to comment out two lines in UFPS's vp_MovingPlatform.cs script. The next 7 days are devoted to the RPG Editor.
  22. 2 points
    I can't believe I thought I would be done with @Queen-of-Ice101's challenge by Halloween. It's the next year already guys. Ahahahahahaha. But anyway here's day 11, fave AV2 character! I honestly had a really hard time picking, but I realized I probably won't get to draw Jack for any of the other days and I do adore him a lot. He's just so full of mischief! And I really loved AP so of course the return of one of those characters made me really happy. (Though I'm still waiting for Talia to make a cameo in the Dreamworld sometime!!! Not very patiently, either, haha). I actually had a few sketches of Jack but I hated all of them, so finally I gave up on making one and started doodling with crayons and made this and liked it enough so here we are XD idk why it looks like I tried to shade by his nose, there is literally nothing there in the actual drawing, my camera is just crazy ahh I doodled a couple other Aveyond characters, too >.> Frederick Le Mew and Rhen Pendragon!! Sorry for the low quality, my phone camera wouldn't focus cuz it hates me >< But I had fun doing these guys! So lil and cute and cartoony and not really any good but I just like crayons okay And of course I have some rhenxdameon to share because I love them <333 I know this piece has it's flaws but I tried out a new coloring method so I'm sharing anyway. I did this using all primary colors, and mixing them with different opacities. IT WAS HARD. But fun. BUT HARD. But Dameon is kissing Rhen's forehead so I am melted anyway ahahaha
  23. 2 points
    PiPeter

    New Year!!

    Happy new year to y'all. My first resolution is to finish the gift exchange. Beyond that, I'll do my very best to make amazing animations (potentially some Aveyond ones).
  24. 2 points
    Happy New Year, everyone! I've been thinking a lot about how I should improve my writing, and most of my beta-readers have suggested that I work on how I develop my plots, so that's my New Year's resolutions for this year!! Hopefully, it doesn't go to the trashcan 20 minutes after I make it. XDXD
  25. 2 points
    Scrivener of the Gods

    New Year!!

    Eastern-Central in the house!
  26. 2 points
    Kaiso

    Hi hello hi

    Hello hi hello i'm new here but i started playing aveyond like many years ago. Maybe 6 or 7 years ago when i was around 10 years old . it was awesome, but i have a hard time finding Thais and rage quit or somthing. I try to play it again when i was older and got stuck somewhere else and i was like wow , is kid me smarter than me or something? Anyway, I dont know what else to say so i guess thats it Have a good day
  27. 2 points
    I wrote this as a (belated) birthday gift for @Honey Butter Chloe, because she loves Edward/Mel fluff and there isn't nearly enough content for that ship. Half character study, half gratuitous fluff (that I still kinda can't believe I wrote). When Mel slept, sometimes she dreamed of her quest. Memories of years spent traveling under an unfamiliar sky each day and sleeping at a different inn each night would play beneath flickering eyelids. Sometimes she would sleep with a faint smile on her lips, and sometimes she would wake in a cold sweat, her whole body tensing under the weight of old fears made fresh again. Edward was always there to hold her through it, kissing the top of her head where her bow usually rested until she returned to the Dreamworld. And sometimes she would dream of what could've been. The memories - if that's what they were - came in random flashes, like shards of a mirror, except every piece reflected a different scene. One night she dreamed of that fateful day in Harburg before everything had changed, of turning away at Darkthrop Keep and running with the hundred pennies she'd been paid in advance. Mel wondered how her life would've turned out if she'd taken that path and never learned of the Darkthrop prophecy, of the orbs, of the world beyond the back alleys of Harburg - but she never dreamed of that timeline again. Some nights gave her glimpses of a green-haired nobleman with a mischievous smile that belied his kindness. Others featured two sets of luminous eyes from Mel's past, but in different people - children, her children, nestled protectively against her own breast. She wondered about those the most. And sometimes, Mel dreamed of Edward. Edward buying a star for her in Naylith and guiding her hand with his to point to it in the night sky, Edward being Stella's husband and her visiting the castle every week for dinner, Edward and her laughing and bickering and loving each other in a hundred different ways. Mel would wake the next morning with a strange look in her eyes when she turned to her husband. He asked her what she was thinking on one such morning. "About you," she replied, to which Edward responded with a cocky grin that always made Mel roll her eyes, if only to mask the small smile hidden in the corner of her mouth. "Shut up," Mel mumbled, although Edward hadn't said anything. She leaned in for a kiss to prevent a response, missing her mark and planting her lips on the tip of Edward's nose. "So what did you dream about," he asked, curling a hand through his wife's hair as she readjusted her head to lie beside him. Mel burrowed her face back into her pillow, unconsciously moving her body closer to Edward's. "I'll tell you later, 'm tired," she murmured. That morning, Mel didn't dream, content to be grounded to the present by the sound of her husband's steady breathing beside her.
  28. 2 points
    I got the rest of the Aveyond games for Christmas and I am SOOO EXCITED!!!! Imma play alllll of them and probably share all my intense feelings of triumph and despair and pure joy throughout, whether you all want to hear it or not XD XD
  29. 2 points
    Merry Christmas everyone!!!
  30. 1 point
    moonpeace

    Aveyond Character Height Headcanons!

    I dunno how Dropbox works but with other hosting sites I just right click on an image to open that in another tab and copy the URL, and embed with [iмg]image.jpg[/iмg]
  31. 1 point
    Ant

    Aveyond Winter Exchange (again)

    Posting this to FB everyone. :-)
  32. 1 point
    Mu11berry

    In Pieces (RxD oneshots)

    @darwin Thank you so much, and aaahhhh please set up an art thread I need more te'ijalahad in my liiiife @the world Here is another update, and it is titled very accurately just so you know XD XD (also coincidentally this is the oneshot where the idea of Dameon getting his sense of humor from the Oracle first occurred to me so there's that) (not related to anything but this collection is so so close to being done on fanfic.net and I don't know whether I'm really excited or really sad) Cheese So I have the lamest sense of humor ever and have been wanting to call a piece “Cheese,” or something similar, for a while. So yay me. Most of this was written a long time ago, then scrapped because it’s kind of sillier than the other pieces so I’m not sure it fits really. But… there were some good jokes, and some touching parts, and I figure we can always do with more Aveyond fanficton. So I finished it up and yeah, here you go! Occurs some time, but not a ton of time, after the party has purchased the manor and recruited Galahad. ________________________________________________ All the best cheeses, she had been told, required a lengthy aging process. It started with milk, and then some crazy cheese-maker did some fancy, unpleasant sounding stuff involving knives and fire and tight spaces, and then the used-to-be-milk was thrown somewhere cold and wet and left to fend for itself, sometimes for years. Sometimes even for decades. And then it became cheese, and the citizens of Sedona worshipped it. Rhen herself wasn't so keen on cheese. It was all right, she guessed, but she'd rather have meat. Or dessert, dessert would be good. But there were no paintings of dessert in Frederick's art gallery. She was only even in Frederick's art gallery because he had sent her a dang invitation to a dang special exhibition of his latest acquisition, Man in Hot Water. And he had only invited her on account of her having been the one to bring him Theodore's picture in the first place. It was all exceptionally stupid and Rhen would much rather be in the manor, or sparring in the practice yard. But Elini had told her it would be rude to refuse, and Galahad had looked ready to give her one of his horribly long lectures, and besides, even though Dameon hadn't said anything, she could tell he was interested. So she accepted the dang invitation, and had even made attempts to dress nicely— which was a mistake because the pale red-definitely-not-pink gown she had chosen was sweaty and itchy. And the art was droll. The gallery mostly consisted of cheese paintings, of course. Cheddar, mozzarella, provolone, every kind of cheese in Aia. People dressed in colorful, silly looking clothes clustered around these paintings, pointing out a detail of a piece of swiss or loudly proclaiming that what their neighbor thought was gouda was actually feta. Why was this city so obsessed with cheese? No wonder Frederick had been so excited about the creepy stick figure. Besides that, Rhen saw a few flower paintings. There was one of marion bells that held her attention for a bit. She liked the details of the leaves and the blending of the colors. Okay, really she just liked marion bells, and it was sentimental and stupid— "This one is charming." Rhen started and turned to see Dameon standing beside her, smiling up at the marion bell painting. His smile was charming and she wished he would stop it because now her gown felt stuffy and stiff and her voice was going to squeak when she spoke, she just knew it. "Yes," she managed in relatively even tones, fixing her eyes on one of the pink petals. "It is." "It is decidedly less cheesy than the others." It was the lamest joke she had ever heard, but she was laughing at it and she couldn't stop, and it was very embarrassing. And she knew her face was red now, and she wanted to hide it somewhere, but the only place she could think of was Dameon's chest and she was absolutely, definitely, most assuredly not going to do that— Great, now she was choking on her own spit. She tried to apologize but the words came out more like, "Ack— sah— ree," and she was coughing horribly— Dameon took her in his arms and patted her back until she could breathe again. "I'm sorry, I didn't think it was that funny...." "Er— it wasn't," she said, pulling away from him and looking hard at the painting again. "I don't know why I was laughing like that." Then she grinned in spite of herself. "It was a pretty cheesy joke, actually." "Hmm," he said, the corners of his mouth curving up, just a little. "Well, your reaction was pretty charming." She laughed— a normal amount this time— and only blushed a little, and endeavored to change the subject. "What's your favorite painting so far?" "I... am not sure," he said slowly. Then he smiled again, and turned pink, and couldn't seem to stop himself from saying, "The gouda one was particularly good." Rhen was mortified to find that she was laughing again. It must be just the unexpectedness of it, the incongruity of his serious mouth spouting such nonsense. That was it, that must be it— "Sorry, Rhen," he said, patting her back again because she was choking again. "I don't know why I keep doing that..." When she had recovered she said, "It's all right. Just don't make a habit of it—" "You young people really must quiet down," an older woman interrupted scoldingly, pointing at them with her enormous spectacles. "Art is to be looked at, not laughed at!" Unfortunately this assertion only caused Rhen to laugh again. Dameon beamed at her, which didn't help, and then he offered her his elbow, which did, and he made his apologies to the old lady and led Rhen into the next room. Besides more cheese paintings, there were some portraits of nobles, all dressed more ridiculously than the nobles walking through the gallery, if that were possible. Te'ijal and Elini were standing in front of a portrait of a duchess whose dress was poofy enough to hold seven other people, and whose hair was piled so high that Rhen found herself wondering what she was hiding in it. Seeing her interest, Dameon walked with her to the portrait, and Te'ijal and Elini turned to greet them. "Good day, Sword Singer, Sun Priest," Elini inclined her head towards them. "Look at this woman!" Te'ijal said, foregoing formalities as usual. "Look what she has in her hair! She could stake me with one of those!" Rhen looked and saw that there were long, sharp wooden pins holding the woman's hair in place. "Wow!" she said, as quietly as she could manage. "She could stake me with one of those!" "And look at her dress!" Elini said. "It's big enough and stiff enough to knock over an army." "Or hide an army!" Rhen added. Dameon was examining the portrait with his eyebrows drawn together. "But..." he began slowly, apparently very concerned, "how does she move?" Rhen, Elini, and Te'ijal laughed, which made Dameon turn red, and that made Rhen feel sorry. So with an effort, she caught her breath, and said, "If she's anything like me, she probably doesn't." "Even I couldn't wear that," Elini said. "In Veldt, clothing is light, durable, and flexible. We don't see any good reason for this stiff, bulky Northern nonsense." "I imagine I could wear it," Te'ijal said, and shrugged. "But it would rustle so much Galahad would hear me coming from a mile away." Dameon grinned, and Rhen's stomach fluttered and she laughed. Then she blushed when she saw Elini’s knowing look, and she stopped abruptly and said, "Let's go see what else Frederick's got around here." What else Frederick had around there was a mirror, which Lars was standing in front of, apparently trying to adjust his cloak. Te'ijal grinned suddenly and pulled Dameon away from Rhen, motioning for them to be quiet with a finger pressed to her mouth. Te'ijal stopped behind Lars, placing Dameon behind her self, and she leaned towards Lars so her nose almost touched the back of his head. Dameon looked at Rhen and shrugged, and Lars sighed loudly and said, "Dameon, do you mind? You're in my ligh— AUGH! TE'IJAL," he screamed, having turned around to find the vampress directly behind him. "GET OUT OF MY SPACE! I'LL FRY YOU WITH MAGIC!" He was holding his staff to do it, but Te'ijal just cackled, and that was when Rhen remembered that vampires have no reflection. Elini laughed, and Rhen laughed, and Dameon smiled, and Lars settled for using his staff to push Te'ijal away and to smack Dameon in the arm. "You young people again!" a familiar raspy voice scolded, and Rhen turned to see the old lady with the big spectacles. "Art is not funny!" "Mind your own business, you old hag—" Lars began, but Dameon interrupted him with another apology to the elderly lady, and pushed Lars on to the next painting in the gallery. Rhen hurried to catch up, and Elini and Te'ijal shrugged and followed her. "How amusing," Te'ijal said. "More cheese." "Didn't you hear the woman?" Rhen teased. "Art is not funny!" And then, Rhen had her revenge, because now Dameon was laughing at a joke that wasn't funny, and for a second the mirth even sparkled in his eyes and Rhen felt it in her toes, too— But no one else was laughing, and he stopped quickly and blushed and cleared his throat. Lars rolled his eyes. "You all are what's not funny." Rhen opened her mouth to make some retort— probably along the lines of whatever— but Elini grabbed her shoulder and pointed across the room. Rhen looked and saw Galahad standing and staring out a window very intently. This didn't seem that strange so she glanced at Elini, and followed the demon summoner's gaze until she saw Te'ijal sneaking through the crowd towards the paladin. Rhen sighed. "Come on, we better go intervene." Dameon looked at her in confusion but followed her when she took his arm. Elini waved and mouthed, "Good luck," and Lars pulled out his garlic necklace and meandered back towards the mirror. "What are we doing?" Dameon asked, glancing around, looking for something amiss. "We have to make sure Te'ijal doesn't eat Galahad," Rhen explained, not bothering to point because they needed to beat the vampress to the paladin. Galahad turned and bowed his head towards them as they came up. "Good afternoon, sun priest. Good day, sword singer." "Good afternoon," Dameon said, and Rhen added a quick, "Hello," and glanced back to see where Te'ijal was. The vampress had seen them approaching the paladin and was sulking in front of a brie painting, but still making her way towards them, slowly, slowly. "So realistic, isn't it?" Galahad was saying, gesturing at the window. "You can almost smell the city just looking at it." "Er— yeah," Rhen said reluctantly, deciding against telling Galahad that he was actually looking at a window. She knew from unfortunate experience that he would vehemently deny it against all reason, even if she were to stick her arm out the window. Even if she stood outside it. Even if anything. "It's— quite nice," Dameon said, following her lead. Then, "Have you seen the one of a stickman boiling in a cauldron?" Galahad looked appalled. "No, no, of course not. I am surprised you would say such a ghastly thing! Surely that is not a real painting!" But before Dameon could answer, Te'ijal was upon them. "Duckling!" she greeted excitedly, and Galahad screamed. "Creature of the night! Why do you torment me?" "If you young people do not quiet down—" the bespectacled old lady began, before gaping at Galahad and Te'ijal. "Oh, I'm sorry, Sir Galahad! I did not realize that was you— I thought it was—" she stared at Rhen and Dameon, and started to point but thought better of it, "Um— uh— have you seen the featured piece, sir? Man in Hot Water? Quite original, I assure you. It's just in the next room. I could give you a tour, if you'd like—" "Lady, cease your blathering," Galahad said, standing erect even though Te'ijal was playing with his hair now. "Speeches are best made concise and clear. There is no need for all this— insufferable— insensate— demonic— devil woman, get out of my hair!" he roared, whirling on the vampress. Te'ijal only laughed and reached for his nose. Galahad sprang backwards, nearly knocking over a very shocked and muddled spectacle-wearing old lady, and he turned and ran from the gallery with Te'ijal at his heels. "What— well!" the old lady said, drawing herself up. She looked sharply at Rhen. "At least you seem to have ceased your senseless laughter!" Rhen flushed angrily. It was an unfair thing to say, it was unnecessary, and embarrassing— "That— that was my fault," Dameon said quickly, stepping in front of her. "And I think her laugh is lovely." He turned and smiled at her and she flushed for a different reason and looked at her boots. The old lady sniffed and turned away from them, waving her enormous spectacles in the air dismissively. "Come on," Dameon said, pulling Rhen towards the next room, "let's go see the rest of Frederick's collection." "Well, all right," Rhen said, trying to ignore how warm her face felt. "I didn't get to look at Theodore's piece yet." Dameon grinned and escorted her to where Man in Hot Water hung. There was a cluster of rich people around it, having a heated discussion. Lars' voice shouted over some of the others. "The artist is not a noble! He's a child from New Witchwood!" "That' ridiculous!" one of the men countered. "Only the gifted and monetarily endowed get into the Gentle Children's school!" "You're ridiculous!" Lars argued. "Theodore doesn't have to be a noble to be gifted and rich!" It was such an incongruous thing to hear that Rhen laughed. Dameon looked at her in confusion. "What is funny?" She shook her head and explained, "It's funny how people change." He stared at her, and there was no laughter in his eyes. He cleared his throat and looked at the ground. "I suppose sometimes it is." She wasn't sure what, exactly, he was thinking, or how she was supposed to respond to that, so she ended up tucking his hair behind his ear, and saying, "I'm glad you haven't changed." But it was the wrong thing to say. He stepped away from her, still staring at the ground, and said, so lowly she almost didn't hear, "I am changing every day. Everything changes." She narrowed her eyes at him. "What's the matter, Dameon?" He tried to smile, but it wasn't convincing. "Why don't we go see what other treasures Frederick has collected?" "Hmm. I'll bet you one million gold pennies that nearly everything else is cheese." But he didn't laugh. He just walked on towards the next painting. And it was cheese, and so was the next one. Mozzarella and ricotta and parmesan. There was one of some moldy, unrecognizable cheese that had apparently been painted by a gnome, and the lady standing in front of it assured Rhen that it was "Priceless! Priceless!" But Rhen would much have preferred another stupid joke. Dameon was stopped in front of a smaller painting, one with a brown block-looking thing in the middle. Brunost? No, it actually wasn't cheese, for once. It was a neat little house, sitting tranquilly on top of a hill, with the door hanging open like it didn't know how to close, and light pouring out of it as if to say, come in. It was nowhere she had been, but it was somehow familiar to her. "Do you remember," Dameon began quietly, "when home looked like that?" Clearwater had never looked like that. Well, not exactly like that. The houses in Clearwater were made of white stones, and they rested on plateaus. But... she remembered the way their windows used to glow at sunset, calling all the children to come inside. She remembered being one of the children. But that was before— before it all changed. Before she had changed. Dameon was looking up at the painting, like if he stared long enough he could make it real, he could bring it back. He had been a child once, she realized. He hadn't chased sheep, or picked marion bells, but— he had lost something, too. He had been very reserved when she first met him, even stiff. And now— "Dameon," she said, and reached for his elbow. "Not all change is bad. Sometimes— sometimes things get better." Now, finally, he looked at her, but she could tell he didn't believe her. Well. Maybe he was more serious than her, but she was definitely more stubborn. So she took another step closer, and said, with all the solemnity her soul possessed, "Milk can change into cheese, you know. And then the people in this city paint it, and hang it on their walls, and— worship it.” He stared at her and she tried to look serious, and then one little corner of his mouth curved upwards. "They are fools." "They are," she agreed. And then she confided, quickly, before she could lose her nerve, "But I think I am, too." He frowned again. "No," he said, and now he stepped closer, the tiniest bit. "No, you are just— you are—" he seemed to search for the word and she wondered what sort of horrid thing he was about to reveal about her, stubborn, clumsy, childish— And then he finished, very slowly and softly, "You are wise." She turned the color of one of those confounded apples from Clearwater, and she looked at the ground and had to clear her throat twice before she could stammer, "Well— you're just— cheesy." He laughed so hard that she thought he would suffocate, and now she got to pat his back. And then the bespectacled old lady kicked them out of the gallery, so they had to wait outside for everyone else, and everyone else took forever— But it was okay, because when he had caught his breath he leaned towards her, and his eyes sparkled with the secret he was about to tell her. "I know at least one thing that won't change," he said, and then, slowly and solemnly, he pressed his lips to her forehead.
  33. 1 point
    AK-i

    Ant's Journal

    Haven't been able to get on much due to having a new job that takes up a lot of my free time, but I did want to pop in and say this is looking great! It seems very organised and easy to read, and I am excited to see what can be done with it!
  34. 1 point
    Duffer123

    Ant's Journal

    @Ant, Yep. Like Vitals/Meters. And screen above. Presumably you can attach currency value to core items as well as affixes...? In currency there is usually a core buy value if buyable and a core sell value or percentage if sellable...
  35. 1 point
    Duffer123

    Ant's Journal

    @Ant, It's coming along nicely. Some further observations... - you probably need to be less prescriptive with items and affixes re how they effect stats, attributes, skills, resistances etc so user can select all this. ie. don't force user to adhere to your structures and named stats - with affixes in general, I like the idea of just 6 in general. - it would be good though to allow for their placement around the item ie. Before or after it and where in naming. - ability to add logic to avoid seemingly conflicting affixes on an item. - loot table weighting and rarity and perhaps value and how affixes affect this perhaps simply as stats effected. - Hero Actions to create items with loot-weighted affixes in runtime.
  36. 1 point
    Ant

    Ant's Journal

    You are correct, that should be prefixes and suffixes. They will both point to the affixes database. I’ll add the things that you need next.
  37. 1 point
    Duffer123

    Ant's Journal

    @Ant, Looking good. A couple of thoughts: - isn't Demonic, in example above, a prefix, and Death a suffix? - any chance of more than one prefix(es) and/or Suffixes ie. Demonic Dark Mortuum Sword of Death and of Night? - also, what about item rarity, renown etc? - item material as optional additional prefix ie. Iron, silver, steel, mithril, wood, glass? - can you create background logic to prevent contradictory or seemingly conflicting prefixes, Suffixes and/or affixes? - different types of sockets on an item? ie. Orbs, runes, etc? Limits to number of sockets on item? - how will this work with loot tables and loot weighting? - saving of both core items and customised items at run time? - databases of prefixes, affixes and suffixes? Socket items as item type?
  38. 1 point
    moonpeace

    Aveyond Winter Exchange (again)

    @Ishti I'll make a new thread with all the gifts in it, just like last year. If you haven't looked at that thread already, go check it out! https://aveyond.com/forums/index.php?/topic/17821-aveyond-holiday-exchange-gifts-includes-both-fic-and-art/ Also, it might end up being posted on the tenth, depending on when in the day everyone submits their gifts and if they do so on time. Pls I have a three hour night class tomorrow, so there's a good chance I'll fall asleep once I get home before all the gifts are in @Danin I'm really glad you could participate!
  39. 1 point
    Okay but: Post-AV3 AU where Mel/Gyendal is canon, and Yemite lives with them and is lowkey subsumed into their relationship over time. Edward/Stella is also canon. Since Mel and Ed are BFFs, they regularly get together to gripe (and gush) about their nonhuman partners. Might have to incorporate some of this into one of the fics I'm writing
  40. 1 point
    Ant

    GetFloatField > Add Slider

    This also needs a field for the live action. Right now, only int is supported.
  41. 1 point
    Ant

    Please put original aveyond on steam.

    Steam game explosion looks like it's starting to wind down. http://steamspy.com/year/ In a few months.
  42. 1 point
    If you still need help, Amanda has records of all purchases made on this site. Simply contact her and request your activation code again.
  43. 1 point
    moonpeace

    Hi hello hi

    Welcome to the forum! And welcome my guild
  44. 1 point
    Mu11berry

    Mu11berry's Art-ish Looking Things

    @moonpeace Thank youu!! I was going for maybe he is excited for Christmas but a little embarrassed about it, or maybe he has a surprise for Rhen and he's trying to pretend nothing is up, so hopefully something like that is what you mean by "sly" XD XD But I think I see what you mean. And re:re: the Daevas true, and I would join you in your headcanon except that I'm so used to all of them but Indra being male that I can't unheadcanon it. But if you don't write a fic where Ahriman struggles to implement his world domination plans while they all hinder him with their feminine wiles and drama and cat fights and one or more of them being obsessed with chick flicks, I will. (Bonus points if it ends with them deposing him and attempting to take over the world themselves with great glamour and extravagance) @Scrivener of the Gods That's weird, it showed up fine on mine. I probably pasted from the wrong window or something, so I redid it and was careful this time so hopefully now it shows up? If not I guess you'll just have to take my word for it, there is a reason I don't usually draw the beard XD XD
  45. 1 point
    GrannyC

    Merry Christmas

    Merry Christmas and a Happy New Year to everyone.
  46. 1 point
    Mu11berry

    Mu11berry's Art-ish Looking Things

    @Scrivener of the Gods HERE IS HIS BEARD OKAY And now ya'll know why I don't usually draw it ;p Actually I honestly forget he even has a beard most of the time, and when I do remember I can't draw it how I want to so I never end up coloring those pieces (see above) (I mean that example is also in pen but still), so you guys never see it, haha. And don't worry about the crankiness Scrivener, I know what you're saying. Hope you feel better! @moonpeace Thanks!! Yeah, while trying to find any fanart for them besides daeva_agas's (which is amazing but wasn't useful for references for this piece) I kept finding articles about their Persian deity counterparts instead. Apparently most of them were girls in that mythology, and Ahriman was the original destructive spirit or something. Pretty interesting! And thanks!! I had so much fun with the colors hehehe~~ And now I have a Christmas piece for you all! But mostly for me!!! But also for you all!! Somebody calm me down!! But good luck with that!! Merry Christmas/Happy Holidays/Whatever you celebrate or don't, have a great season, okay? Rhen Pendragon and Dameon Maurva in Santa hats, cuz what else would I draw for Christmas? Aaaand maybe they don't celebrate Christmas in Aveyond, but I finally drew something appropriate to the season so yayy me!! Anyway, Rhen and Dameon just look so cute in Santa hats, and Dameon is already pretty much wearing Christmas colors so I couldn't exactly resist, could I? So just enjoy this holiday piece. Follow Rhen's example, look how excited she is
  47. 1 point
    Ant

    Ant's Journal

    The rest of this week is dedicated to fixing bugs, migrating the creator's guide to this site (right now it's in a PDF), and releasing the final version of HeroKit for 2D and 3D. Once this version is finished, my focus will be solely on building the RPG Creator and creating your custom actions.
  48. 1 point
    So this is a fun little halloween doodle I did for Halloween:D I was bored and thinking about how funny it would be if one halloween Mel stole Gyendal's cloak an used it for a costume and then he found out and got all irked because he's all protective of his cloak and then decided it would be a blast to draw XD Isn't the best drawing I've done in my life but it was great for passing the time and sharing a laugh^^
  49. 1 point
  50. 1 point
    Blurble

    Shiptime (Mel/Ed)

    Mel tends to bring out Ed's little kid. *sigh* He gets all enthusiastic and excited around her.
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