Could probably screenie it for you if needed (let me know if you still need a screenie after the explanation that follows...). However, it's fairly easy to explain in RPG terms. Imagine if you had 'Statistics' HeroProperties (I say HeroProperties because within each you'd need things for min, current, max, critical, added on, etc etc) but those 'Statistics' could be divided in to subtypes like Attributes, Points, Modifiers, Resistances, Bonuses, Perceptions etc etc. Imagine if you had upwards of 150 of those 'Statistic' HeroProperties (in simple terms it could be Variables or Globals also) - but no way to filter or sort them by their types or subtypes when creating more. Result = mess. Perhaps even if you could have a *.* string filter (ie. list only Variables, Globals or HeroProperties whose name contains ***) that would help enormously? Hope that makes sense?