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Showing most liked content since 03/27/2018 in Posts

  1. 5 points
    Ant

    Ant's Journal

    This week, I'm building the unit tests for the databases. Unit tests are a quick way to check to make sure that everything is working properly if I make changes to the system down the line. Getting ready to tackle the in-game side of development, but taking a breather this week. The databases were a big project. I'm looking forward to getting things done as I have game ideas that need this add-on soon.
  2. 3 points
    You can do this absolutely. Open the Project tab, Hierarchy tab, and Inspector tab. Open your Project tab and navigate to HeroKit > Hero Engine > Assets > Resources > Hero Templates > Menus In the Menus folder, you want to modify a prefab called HeroKit Dialog Box A. Drag this prefab into the Hierarchy Tab and select it. In the Inspector tab, mark the checkbox on the top right to make the dialog box visible in the scene. Make your changes in the scene. When you are done, return to the Inspector tab and unmark the checkbox on the top right and select the Apply button. I'm going to make this even easier very soon (by May 1). Here are the plans: In the HeroKit Settings menu, the default menu prefabs will be attached to form fields. You can replace the default prefabs with your own and the game will use these. I'm also going to introduce actions that let you swap between different menus on the fly during gameplay. If you get stuck, let me know. Also make a backup when you have created your menu. When you update HeroKit, it might blast the changes you made.
  3. 3 points
    Ishti

    2017-2018 Winter Exchange Submissions!

    Hi, everybody! This is the official thread for the 2017-2018 Winter Exchange submissions! Go ahead and post your own submission and tag your recipient! If some submissions don't get posted for one reason or another, don't worry; we'll have them up in a timely fashion! I'm gonna go ahead and say that posting full text and images is totally fine, and posting links to fanfic sites or art-sharing sites is also fine! Here's my submission for @Mu11berry!!
  4. 3 points
    Ant

    Ant's Journal

    @ChiaPet, you will absolutely be able to change the character name when desired. You can select as many starting abilities as you want. You can select which stats and meters the character will use, but the default values for these fields will be determined by the class/subclass/race/subrace. The highest value is used if these values conflict. Currently, I'm planning the next major phase of the project. There are odds and ends to clean up with the RPG databases (show items of specific type only) and a few open issues that I want to revisit after I've connected the databases to live game data (flesh out formulas and formula graphs). I believe I've found a very simply way to attach a character via hero action to a hero object. I'm looking at the idea from a few different angles this week and thinking about what could go wrong with this design. After things are polished up and I've created a way for you to connect a character in the character database to a hero object in the scene, I'll tackle a few actions specifically for HeroKit RPG (ex. change character name). After that, my focus will be on menus and then on skills. Skills may be complex.
  5. 3 points
    AK-i

    Ant's Journal

    So far so good I think! I have no complaints on readability or design. Looks very straightforward.
  6. 3 points
    Ant

    Ant's Journal

    Okay everyone, here is the next screenshot for the Character Database. This is what you can do Select the character type. This could be hero, monster, npc, etc. Name & description Starting class (main class and subclass) Starting race (main race and subrace) Starting alignment Starting weapon and equipment Starting abilities. Starting stats, and meters (checkbox for the ones you want character to use) I've begun the process of refining the system. I'll be posting tickets in the bug reporting forum soon. There are lots of small details that need to be addressed. Also, I'm not 100% happy with how stats and meters are managed in the Character, Class, and Race databases. They will likely be tweaked.
  7. 3 points
    Danin

    2017-2018 Winter Exchange Submissions!

    @PiPeter, have a gift!
  8. 3 points
    AAAA, exciting! Here's my gift, for @Ishti! <3 (Funny odds, huh?!) The problem with getting you was I had so many options I didn't know what to pick, so I kind of just tried to combine as much things as I reasonably could. And here's each individual picture!
  9. 3 points
    Ant

    Ant's Journal

    I’ve been thinking about HeroKit and the RPG Addon. This is what I’m going to do: When HeroKit RPG is finished, I’m going to re-name HeroKit on the asset store to HeroKit RPG. If I create any new addons after that, like HeroKit JRPG or HeroKit Visual Novel, each of these will contain the core HeroKit libraries. I’ll structure the project so that you can have all of these genre-specific addons at the same time.
  10. 3 points
    Ant

    Ant's Journal

    Still in the middle of setting up the Character Database. These last databases are the most complex of all because the need to query data from the other databases.
  11. 3 points
    AK-i

    Ant's Journal

    @Duffer123 For inventories, I wouldn't forget stackability! If we're talking inventory space. But yeah, I feel like flexibility is key here. Don't want to pigeon hole the add-on into only being good for very specific systems. Nor do I want to put all the responsibility on Ant to make every single type of database imaginable, that just seems unreasonable to me. :'D Plus being able to make our own would be good if we wanted to do something NOT typical of RPGS. (For Example: I'd like to create a sort of database that Let's people customize swords for different abilities and effects. I could probably finagle one of the current systems to work with what I have in mind, but being able to make my own would be pretty nice!)
  12. 3 points
    Ant

    Ant's Journal

    @AK-i, yes, you could create this yourself with HeroKit. This will be a good base project for anyone who wants to take that route. I've attached several new database forms. Most them share the same base fields. If you have any requests, let me know. Class Database: Subclass Database: Race Database (Subrace Database looks just the same, except with a Race drop-down list at the top) Alignment Database
  13. 2 points
    Ant

    Choises in dialogue

    You can do this by doing the following: customize your dialog menu (the prefab) to contain the total number of choice options you want available. (each choice needs a game object) create a custom action based on Show Message. Modify the Add Choices field to accept more choices. You will also need to connect these new game objects to the new choices. Try to build this, but if you get stuck, let me know. I'll have time this weekend to build something for you.
  14. 2 points
    Ant

    Ahriman's Prophecy (REBOOT)

    You are correct, @Specter. We used GitHub for version control.
  15. 2 points
    Scrivener of the Gods

    Picturis Scribarum

    I was in the road for a couple hours today and came up with these: Xalion: and Leif:
  16. 2 points
    Ant

    Form where you can attach custom menus

    There needs to be a menu where people can attach their custom menus. These menus will open instead of the default menus and the original menu actions should work with these new menus. Menus that need this support: Items, Journal, Save, Load, Options, Start
  17. 2 points
    Ant

    Form where you can attach custom menus

    Also, add an action so that people can swap forms when desired.
  18. 2 points
    @Mu11berry oh gosh, thank you!! @Scrivener of the Gods this art is adorable. I really love how you drew Yemite’s face! @Honey Butter Chloe this was fantastic! I got super excited when I saw the description and it did not disappoint! I love Stella’s brief firmness/determination to go through with her plan (and honestly to keep finding that dastardly kitten), especially contrasted to her more childish personality for the rest of the fic. It was really sweet! @Queen-of-Ice101 This fic was so cute!! I love how you framed it around Rhen missing home. I liked her immediate change in tone from real sad to super excited. It was great to see Rhen and Lars doing a fun teenager thing like setting up for a holiday and dancing together in the midst of a quest! @Danin this art looks super cool! I really like the specific shades of all the colors you picked and Mel’s expression! Also, the detail on Lydia’s dress! @EsmeAmelia okay, hi, this is gonna be a little long because I absolutely adored this, thank you so so much!!! you combined like All of my favorites into something super domestic and cute. First of all I LOVE how you characterized Mel and Stella, and I love where you put them in their relationship. I really liked the undercurrent of them not knowing whether Stella's skated before or not and how you incorporated her memories into it. I thought the way you wrote their interactions was super sweet and absolutely perfect - Stella as fun-loving and encouraging and Mel's frustration and nerves and the two of them working together. Also I'd like to specifically say the description of "Stella's high and charming laugh" was so cute. I also loved how you wrote Te'ijal and Galahad! I always really enjoy reading your fic for them. Particularly fond of Galahad's overconfidence and Te'ijal cackling at it. I thought Stella & Mel gossiping about them afterwards was cute too, and I enjoyed watching the four of them all interact together! Stella being a good friend and helping Galahad out (and I LOVED the detail about Mel thinking she was stronger than she looked). To close, I'm gushing at both of my OTPs holding hands in the same fic, even if it is just for ice skating, as Mel so helpfully pointed out. (On that note; Stella's ~knowing look~ made me beam). Thank you so much for the fantastic gift!!
  19. 2 points
    Ant

    Roadmap

    The databases are 90% complete. I'm going to leave them this way until I've got the live scenes connected to them and working properly. I've updated the roadmap with new features and adjustments.
  20. 2 points
    Ant

    General Menu for key database values

    Need to add important key fields to a main menu. For example, the Level meter is necessary if you want characters to only have items when they reach specific levels. This meter needs to be identified somewhere in the system. Same with any other important meters and fields (maybe currency?)
  21. 2 points
    Ant

    Add sorting to RPG databases

    Databases that can have a type need a way for the creator to only view items of a specific type in the menu view. (Items, Weapons, etc)
  22. 2 points
    Ant

    Action Menu

    There are lots of actions and there will be more for each genre kit. A separate editor window is needed that will display actions based on which folders they are in. This window should open when the creator clicks a button next to the action field on an action form. Continue to allow creator to drag and drop actions as well.
  23. 2 points
    ChiaPet

    Ant's Journal

    Looks really great! One question about character name: is it possible to assign that to a variable? That way, players can name characters (or at least their main player character, which is the biggest use case in my mind). For the starting abilities, stats, and meters, I'm assuming for character-specific values here, it combines similarly with how you described it for classes/subclasses and races/subraces?
  24. 2 points
    Ant

    HeroKit RPG: Formulas

    Need a way to work with dynamic formulas. (think curves)
  25. 2 points
    Oml I have so much excited spazz for you Berry, you shall be seeing a review from me on fanfiction.net very soon~ My gift was for the exchange was for @blue-water52 and I hope you like it!! This is called Homemade Holidays
  26. 2 points
    For MissArtisticDraws on dA. Hello everyone, I haven't been around lately, have I? I'm currently cringing at the writing... But I know the thought's the one that counts, and Moonie would throw a fit if I were to rewrite this... How does one hide posts!?!? Edit: Fixed! Thank you, @Ishti! --
  27. 2 points
    Here's mine to @moonpeace. For obvious reasons she's seen it.
  28. 2 points
    @Ishti I am writing this from the underworld because I am DEAD FROM THE COMPLETE BEAUTY OF ALL OF THAT!!! Is there a place I can rant review without interrupting the flow of this exchange or should I just do it here anyway? Because I HAVE SO MANY THINGS TO SAY, THANK YOU SO MUCH!!!! (And don't worry about any of it being "copy cat," 1. it wasn't because you came up with it yourself, though we do have ridiculously close characterizations of them holy guacamole, and 2. I have written so much for them I would be shocked if anything made for them didn't look a bit like something I'd already done XD) (I have started rave reviewing here like seven times now and keep erasing it because I'm trying to behave but that was just so beautiful, please give me permission to vent somewhere) @darwin Those are SO CUTE, you have such a lovely, distinct style! My giftee is @Queen-of-Ice101!! So now you know why I have been so impatient, Queen!!!! Please forgive me for the winterness ahahaha, but I hope you enjoy this! And thanks for everything you do for me (I'll post this on fanfiction.net too, so if the format doesn't work out here or something then it'll be fine there probably)
  29. 2 points
    Ant

    Ant's Journal

    @ChiaPet, very good summary.
  30. 2 points
    ChiaPet

    Ant's Journal

    @AK-i I think what Ant means is that the base asset, currently named HeroKit, will become HeroKit RPG, once the RPG systems are ready, rather than him spinning it off into its own addon. That way, the base asset is both the core HeroKit libraries/systems + the RPG-specific addon functionality, so customers can more easily create a game from the start. Right now, there's still a lot of data design and potentially programming work that needs to be done with just HeroKit as-is (even if that work is much easier, with the flexibility of the asset). Other genre-specific assets under the HeroKit name would then be separate assets, but would also include the base HeroKit libraries (which exist in the tool today). So they would all be separate, independent assets, but built on the same core HeroKit concept. I have a similar question as yours about RPG vs JRPG. I actually think "JRPG" may not be a good moniker, since it seems more related to non-gameplay aspects of the game (e.g., quirky characters, grand/epic plotlines). As I noted above, I think Ant should probably stick with a specific subgenre of RPG (probably real-time, 3D?) for this first addon/implementation, then either create other assets for those other RPG types (turn-based, 2D, etc.) or implement them as updates to the existing asset (and with some clear guard rails that help separate conflicting gameplay approaches). Ant, feel free to correct my logic.
  31. 2 points
    Duffer123

    Ant's Journal

    @Ant, @AK-i, If custom databases could be created in HeroKit that would also single-handedly both massively enhance the flexibility of the product and do away with concerns re lack of Arrays and Lists. Rarity and Chance to loot pretty essential for loot tables and these and value need to be alterable from items, sockets and affixes. Inventory weight for each item and 2d xy size for each item are key to inventory management.
  32. 2 points
    Hahaha! This is darn funny, man. Seriously. If you want to make a game like Zelda, HeroKit by itself should be okay. But, if you want to make something like Final Fantasy or Diablo, you will want to wait for HeroKit RPG. As @ChiaPet mentioned, I don't have a narrow ETA on when it will be complete, but I suspect it will be finished this summer. The databases are 90% complete and the next step is to take the data I enter and do something with it.
  33. 2 points
    Ant

    Ant's Journal

    Thanks for those extras. Added a few more things: Character Type Character Name & Description Starting Equipment (Weapon & Armor & Ammunition) Starting Abilities Starting Class & Subclass Starting Race & Subrace Starting Alignment Starting Stats I've also updated the roadmap. There are a few more databases that we'll need (general settings, shops, etc)
  34. 2 points
    Ant

    Roadmap

    Updated the timeline.
  35. 2 points
    Ant

    Ant's Journal

    Created the Character Type database tonight. In this database, you can create types such as: hero, npc, enemy. Tomorrow, I'm going to sketch out what should go in the Character database. Here's what I've got so far: Character Type Character Name & Description Starting Class Starting Equipment (Weapon & Armor) Starting Abilities I have a few odds and ends to take care of in the previous databases as well.
  36. 2 points
    Scrivener of the Gods

    Picturis Scribarum

    What have I done.
  37. 2 points
    Ant

    Ant's Journal

    @ChiaPet, I'll add the ability to attach lowest level to weapons, armor, and abilities. When settings conflict, the least restrictive values will be used. One example: Race: Elf > [max mana: 25] Subrace: Night Elf > [max mana: 30] Result: max mana: 30 Another example: Class: Knight > [x] Sword of Power Class: Red Knight > [ ] Sword of Power Result: [x] Sword of Power Formulas will need to be handled differently. Most likely, the various values will be added together.
  38. 1 point
    Dia_Moon130

    Aveyond Resources

    @callmedan I was also wondering if it would be possible to get Aveyond resources? I only really make games with RPG Maker for myself when I'm bored, but I've always wanted to make an Aveyond spinoff. I just was never able to find resources for it.
  39. 1 point
    Aliskus

    Hello everyone

    Hi dude!
  40. 1 point
    An upgrade, but I'm going to give everyone who owns HeroKit before I release it a free copy. I don't plan on raising prices, so when it come out, you'll get a fair deal. I don't have a large Zelda-style scene, but I do have about 30 small scenes that show you how to do small tasks. When HeroKit RPG ships, it will come with a sample game. I wouldn't stress about getting HeroKit right now if you're not quite ready. I'm going to add some cool new features in the coming months. It might be worth subscribing to the Developer Log thread and adding your thoughts as the RPG add-on gets closer to completion.
  41. 1 point
    Mu11berry

    Aveyond Winter Exchange (again)

    Yayy I am so excited, I have the patience of a squirrel and it has taken everything in me to not just give my giftee their gift XD XD I think last year a new submissions thread was made, but I was just a lurker then so I'm not sure. I'll check and edit this post if not EDIT: So yes, a new thread was made last year, if we want to stick with tradition
  42. 1 point
    The RPG add-on for HeroKit is in development with no real ETA for when it will be complete. There are other threads in this forum you can watch to see how progress is coming along. It's possible to build an RPG with HeroKit, but given the level of complexity an RPG typically has, it would still be a daunting task for a non-programmer. I'd suggest waiting until Ant is finished with his add-on before tackling it, although there's a lot of planning work around your game you can do ahead of time (e.g., build out lists of attributes, classes, abilities, etc.).
  43. 1 point
    Thanks for looking into that. Sounds good. I was watching the youtube tutorials and could see that there are a lot of sample scenes available, e.g. the Inventory. I'm wondering is there a complete RPG example that just has all the mechanics put together? I am a 101% non coder, can't code, won't code, don't want to code, not going to code, too old to code, allergic to code. My ancestors all died from coding... and so the integer swap video made me nervous.. as it required coding to some degree. It would be awesome if there was a scene / example that had a Start Menu, a player with a weapon, AND a magic effect, and some NPC's that can fight. With simple inventory with weapon and magic example hooked up, simple quest example hooked up, simple dialog hooked up, scene switcher, save game, end game. No fancy graphics, just the logic in place, the basics for reference. Does such an example exist? Sold!!! if it does. A non coder, will likely have a hard time putting all the systems together. I know I will. Because how to link them up requires coding logic. The reason I mention is that you go as basic as showing how to install Unity, so you really must have non-coders in mind for this asset. So just wondering if there are not just examples of inventory, quest, etc. but how they are all working together in a mini-rpg example.
  44. 1 point
    Veyra

    Ahriman's Prophecy (REBOOT)

    Oh, yay! I'm so excited for this reboot! It looks great so far. I just redownloaded AP and found this thread. So glad I did. Great work!
  45. 1 point
    Ant

    Ant's Journal

    I should be able to implement these types of formulas. Let me take a look at Unity's graph capabilities. Perhaps you could choose between a written formula and a graph.
  46. 1 point
    Thank you for your comment! The game is NOW available for full purchase. I hope you will enjoy it :).
  47. 1 point
    AK-i

    Ant's Journal

    Ahh, nice! That's so cool! Thanks for all the hard work!
  48. 1 point
    Ant

    Hello everyone

    Welcome, Forrest. Any chance we'll get to see some of your art? Most of us are artists and writers here.
  49. 1 point
    Forgotten_Bard

    The Mystery Of A lifetime

    yay characters... No offence, really, but I see not real driving plot to this story line with just the characters and the one sentence you gave at the end. I might be one of the few that will drive a story further and higher than the game itself but even then there is a minimum that must be seen. I don't want to focus anything but when i posted mine i made sure I had a good plot and backing story. My characters have to be developed more, I will admit that, but I also have cinematics, maps and other things I put into the process before I posted my idea. Sure it may update and evolve as you go, but atleast have some realy tangible information to give us.
  50. 1 point
    Argoyle

    The Mystery Of A lifetime

    Please refer to this topic, when posting info about an in-progress game. You need to give us more information about the game and your progress.
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