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Showing most liked content since 12/22/2017 in Posts

  1. 5 points
    Ant

    New Year!!

    Happy New Year everyone! I’m on Pacific time, too, so we have a few hours to go. My resolution is to get at least one if my old games converted to Unity, create an RPG Maker like editor for HeroKit, and to take my workouts to the next level. Wishing you all a great 2018!
  2. 4 points
    Ant

    Ant's Journal

    Things have been a bit slow with the holidays, but I'm more than ready to get back to work. I've cleared my desk of 2D projects with the submission of HeroKit 1.07 to the asset store and the installment of this tutorial: Now that 2D is finished, all of my focus is on RPG Creator and whipping out a few custom actions for UFPS and possibly Third Person Controller. Add/Update Color actions will also be added to to HeroKit core, but I'm waiting to implement this because there are likely many places Update Color can be applied and I'm making a list.
  3. 4 points
    callmedan

    New Year!!

    Happy New Year everyone! I'm doing my final project in the coming semester, so my resolution is get it as best as I can.
  4. 4 points
    Ant

    Ant's Journal

    The rest of this week is dedicated to fixing bugs, migrating the creator's guide to this site (right now it's in a PDF), and releasing the final version of HeroKit for 2D and 3D. Once this version is finished, my focus will be solely on building the RPG Creator and creating your custom actions.
  5. 3 points
    Ant

    Ant's Journal

    Glad to see you back, @AK-i. Hope the new job is a good one. I've created the Currency Type database. The first value in the list is your primary currency. Here is how you can assign currency to an affix: As some of you have mentioned, values assigned to affixes will also need to be available to items directly. I've been thinking about how to solve this problem and I think the answer is to modify HeroKit so that you can have properties under properties. I'm going to explore this issue over the weekend. @Zebbi, I also need to create another UFPS action, so that will be coming soon.
  6. 3 points
    Ant

    Ant's Journal

    Finished up for the night. Compound Items now work with affixes, prefixes, sockets in the Items Database. I'm also unlocking this thread if you want to add comments.
  7. 3 points
    Ant

    Ant's Journal

    Here is a screenshot of the new Modifier Database. You can use a modifier as an affix or prefix. Affixes and prefixes can be attached to an item. Everyone who is interested in this feature, we will need to have a roundtable soon to discuss which fields you need for your games. I have added the fields I need for my games as a starting point. Today I'll be hooking up the modifier database to the items database so that you can build compound items. Once this is done, I need to add a States Database and an Elements Database. States will include things like Poisoned, Blinded, Silenced, etc. Elements Database will include things like Holy, Evil, Undead, Fire, Ice, etc.
  8. 3 points
    Ant

    Item Database - thoughts

    FYI that I'm working on this now.
  9. 3 points
    Ishti

    New Year!!

    Happy New Year's Eve, everyone! I'm on Pacific Standard Time right now, so I think some of you have already crossed over into 2018 while I'm living in a sunny 2017 afternoon! I hope those of you who are celebrating tonight have a wonderful, safe time, and I look forward to another year of community and friendship! Is anyone making a resolution this year? I'm resolving to finally finish writing my book, and to work out a lot more!
  10. 3 points
    Ant

    Roadmap

    1.07 is live on the asset store. This was a maintenance release. Release Candidate 1.07 Change List Finalized and cleaned up 2D support. HeroKit is now fully functional for 2D games. What's next? I'm building an RPG editor that plugs into HeroKit and building custom actions for UFPS and Opsive's 3rd person controller.
  11. 3 points
    Danin

    New Year!!

    Happy New Year, everyone! My first resolution is to get my gift exchange gift done on time! Beyond that, I'm just going to keep working on achieving my dreams by making games, writing stories, and loving life as much as possible. May everyone here have a wonderful 2018!
  12. 3 points
    Azura

    New Year!!

    Happy New Year guys! 2017 was a bit rough to me, I’m hoping to get everything back on track, keep writing and drawing, and start to play around with RPGMaker a bit. XD Meanwhile, I’ll stick to my daily routines of reading (I’m currently reading Lolita) and Ballet Beautiful exercises! Good luck to everyone with your 2018 plans! Enjoy this brand new year! ❤️❤️
  13. 3 points
    moonpeace

    New Year!!

    Happy New Year to all the Asians, Pacific Islanders, Australians, and New Zealanders out there! And anyone else that I've missed And a Happy future New Year to anyone that reads this once it's actually 2018 I think 2017 was one of my best years yet, so I'll be sad to see it go, even if it is just an arbitrary change. Here's to 2018 being just as good or even better My resolutions are to meditate more, spend more time outside, and keep in touch with my friend and family when I go away to university.
  14. 2 points
    Ant

    Ant's Journal

    Are you guys familiar with relational and non-relational databases? A HeroObject has a non-relational database attached to it. It’s hierarchical. Instead of adding new levels to this hierarchy, I’m going to use a relational database structure to connect the non-relational databases. So, a group of fields in the affixes database will actually exist in another database called attributes. The attributes database will be linked to both the affixes and items databases. I’m going to test this tonight, but it should work. @Duffer123, affix type will determine what type of affix we are creating. If an item can have an affix attached to it, you can select the affix type. This will generate a list of affixes of that type. This currated list will appear in a drop-down list in the Items database. The details are still vague until I get affixes properly connected to items. The final structure will also be used for sockets and their attachments. You will get to add your own affix and socket types.
  15. 2 points
    Ant

    Ant's Journal

    I'll get to the more complex stats soon. Right now I'll continue to clean up current fields. Tonight I created a separate database for Meters. Meters are stats like Health, Mana, Exp. Meters can have a base, current, and max value. Next on the agenda: Database for currency so you can change which currency (or currencies) to assign to an affix. @Duffer123 will meters work for your vitals? Next on the short list: elements (needed for resistances).
  16. 2 points
    Ant

    Ant's Journal

    Guys, I've move stats into their own database. So now you don't have to have attack, physical defense, etc. You can have whatever you want. And you can add up to 20 of them. Check out how you can now add them in the Affix Database: Did you want to include Health and Mana as stats?
  17. 2 points
    ChiaPet

    Ant's Journal

    To add to Duffer's suggestion, in general, I would prefer a framework within HeroKit that allows me to define item modifiers in a more freeform manner, rather than having a bunch of pre-defined ones that may or may not be applicable to the game I'm developing. I recognize that by giving more freedom, there are more guard rails that may need to be imposed with respect to the procedural order of implementing these effects. But the tradeoff to me is more than worth it.
  18. 2 points
    Duffer123

    Ant's Journal

    @Ant, I'll try... So allowing the user to define their own stats, attributes, points, class ranks, skills, abilities, whatever in the appropriate database(s) and then allowing them to say what and how many stats of whatever type are effected and however by the item, the affix, the socket... ?
  19. 2 points
    Ant

    Ant's Journal

    I added a new custom action for UFPS called Create Moving Platform UFPS. Attach a hero object that contains this action to a platform that you want to move. You can find the action here: A few things to note that are covered in the topic above: You will need to create a path. You will need to comment out two lines in UFPS's vp_MovingPlatform.cs script. The next 7 days are devoted to the RPG Editor.
  20. 2 points
    I can't believe I thought I would be done with @Queen-of-Ice101's challenge by Halloween. It's the next year already guys. Ahahahahahaha. But anyway here's day 11, fave AV2 character! I honestly had a really hard time picking, but I realized I probably won't get to draw Jack for any of the other days and I do adore him a lot. He's just so full of mischief! And I really loved AP so of course the return of one of those characters made me really happy. (Though I'm still waiting for Talia to make a cameo in the Dreamworld sometime!!! Not very patiently, either, haha). I actually had a few sketches of Jack but I hated all of them, so finally I gave up on making one and started doodling with crayons and made this and liked it enough so here we are XD idk why it looks like I tried to shade by his nose, there is literally nothing there in the actual drawing, my camera is just crazy ahh I doodled a couple other Aveyond characters, too >.> Frederick Le Mew and Rhen Pendragon!! Sorry for the low quality, my phone camera wouldn't focus cuz it hates me >< But I had fun doing these guys! So lil and cute and cartoony and not really any good but I just like crayons okay And of course I have some rhenxdameon to share because I love them <333 I know this piece has it's flaws but I tried out a new coloring method so I'm sharing anyway. I did this using all primary colors, and mixing them with different opacities. IT WAS HARD. But fun. BUT HARD. But Dameon is kissing Rhen's forehead so I am melted anyway ahahaha
  21. 2 points
    PiPeter

    New Year!!

    Happy new year to y'all. My first resolution is to finish the gift exchange. Beyond that, I'll do my very best to make amazing animations (potentially some Aveyond ones).
  22. 2 points
    Scrivener of the Gods

    New Year!!

    Eastern-Central in the house!
  23. 2 points
    Kaiso

    Hi hello hi

    Hello hi hello i'm new here but i started playing aveyond like many years ago. Maybe 6 or 7 years ago when i was around 10 years old . it was awesome, but i have a hard time finding Thais and rage quit or somthing. I try to play it again when i was older and got stuck somewhere else and i was like wow , is kid me smarter than me or something? Anyway, I dont know what else to say so i guess thats it Have a good day
  24. 2 points
    I wrote this as a (belated) birthday gift for @Honey Butter Chloe, because she loves Edward/Mel fluff and there isn't nearly enough content for that ship. Half character study, half gratuitous fluff (that I still kinda can't believe I wrote). When Mel slept, sometimes she dreamed of her quest. Memories of years spent traveling under an unfamiliar sky each day and sleeping at a different inn each night would play beneath flickering eyelids. Sometimes she would sleep with a faint smile on her lips, and sometimes she would wake in a cold sweat, her whole body tensing under the weight of old fears made fresh again. Edward was always there to hold her through it, kissing the top of her head where her bow usually rested until she returned to the Dreamworld. And sometimes she would dream of what could've been. The memories - if that's what they were - came in random flashes, like shards of a mirror, except every piece reflected a different scene. One night she dreamed of that fateful day in Harburg before everything had changed, of turning away at Darkthrop Keep and running with the hundred pennies she'd been paid in advance. Mel wondered how her life would've turned out if she'd taken that path and never learned of the Darkthrop prophecy, of the orbs, of the world beyond the back alleys of Harburg - but she never dreamed of that timeline again. Some nights gave her glimpses of a green-haired nobleman with a mischievous smile that belied his kindness. Others featured two sets of luminous eyes from Mel's past, but in different people - children, her children, nestled protectively against her own breast. She wondered about those the most. And sometimes, Mel dreamed of Edward. Edward buying a star for her in Naylith and guiding her hand with his to point to it in the night sky, Edward being Stella's husband and her visiting the castle every week for dinner, Edward and her laughing and bickering and loving each other in a hundred different ways. Mel would wake the next morning with a strange look in her eyes when she turned to her husband. He asked her what she was thinking on one such morning. "About you," she replied, to which Edward responded with a cocky grin that always made Mel roll her eyes, if only to mask the small smile hidden in the corner of her mouth. "Shut up," Mel mumbled, although Edward hadn't said anything. She leaned in for a kiss to prevent a response, missing her mark and planting her lips on the tip of Edward's nose. "So what did you dream about," he asked, curling a hand through his wife's hair as she readjusted her head to lie beside him. Mel burrowed her face back into her pillow, unconsciously moving her body closer to Edward's. "I'll tell you later, 'm tired," she murmured. That morning, Mel didn't dream, content to be grounded to the present by the sound of her husband's steady breathing beside her.
  25. 2 points
    I will get back to you soon on this.
  26. 2 points
    ChiaPet

    Item Database - thoughts

    I hope it's okay to tack onto this thread, as opposed to creating a new one, since this is also about items implementation. Happy to make a new thread, if that's better. I was wondering how affixes/suffixes/sockets will work in practice. For equipment (weapons, armor, accessories), these item properties generally represent passive, persistent effects on a character while the item is equipped. In HeroKit, will we be defining these properties somewhere else in the editor, then select from the defined properties when we populate the item database? I can see this getting to be a rather complex problem to tackle. We'd need to define hero object properties/attributes first (e.g., strength, HP, armor rating), then item properties where there are calculations against those attributes (e.g., +4% HP, +5 strength), then the items for which we'd select the relevant properties. Then what about assigning/changing item properties at runtime? Something like a crafting system feature where you consume an item that then adds a property to an object (like a weapon upgrade). Also, how about stacking item properties of the same type? Additive? Multiplicative? Can we decide which? Can it be on a per property basis? Sorry, my mind is going in all different directions...
  27. 1 point
    callmedan

    Ahriman's Prophecy (REBOOT)

    @cruelcore1 Sorry for late reply but I have already finished music for the reboot. Anyway, thank you for your offer @Mickychi Photobucket changed their terms and that cause the problem with the image. If you're using Chrome, you can install this add-on and the images will show up https://chrome.google.com/webstore/detail/photobucket-hotlink-fix/kegnjbncdcliihbemealioapbifiaedg And I'm slowly working on the game FYI, since I decided to do my final project this semester so I don't have much time for it. I'm currently refining several maps and creating some events. I'm pretty sure that I saw you on RPG Maker forums (?), you can see me asking for advice there sometimes
  28. 1 point
    Mickychi

    Ahriman's Prophecy (REBOOT)

    Some of your earlier pictures in the thread aren't showing up for me properly - it's saying "please update your account to allow third party hosting". Also I would just like to ask how the project is coming along
  29. 1 point
    Mu11berry

    In Pieces (RxD oneshots)

    @darwin Thank you so much, and aaahhhh please set up an art thread I need more te'ijalahad in my liiiife @the world Here is another update, and it is titled very accurately just so you know XD XD (also coincidentally this is the oneshot where the idea of Dameon getting his sense of humor from the Oracle first occurred to me so there's that) (not related to anything but this collection is so so close to being done on fanfic.net and I don't know whether I'm really excited or really sad) Cheese So I have the lamest sense of humor ever and have been wanting to call a piece “Cheese,” or something similar, for a while. So yay me. Most of this was written a long time ago, then scrapped because it’s kind of sillier than the other pieces so I’m not sure it fits really. But… there were some good jokes, and some touching parts, and I figure we can always do with more Aveyond fanficton. So I finished it up and yeah, here you go! Occurs some time, but not a ton of time, after the party has purchased the manor and recruited Galahad. ________________________________________________ All the best cheeses, she had been told, required a lengthy aging process. It started with milk, and then some crazy cheese-maker did some fancy, unpleasant sounding stuff involving knives and fire and tight spaces, and then the used-to-be-milk was thrown somewhere cold and wet and left to fend for itself, sometimes for years. Sometimes even for decades. And then it became cheese, and the citizens of Sedona worshipped it. Rhen herself wasn't so keen on cheese. It was all right, she guessed, but she'd rather have meat. Or dessert, dessert would be good. But there were no paintings of dessert in Frederick's art gallery. She was only even in Frederick's art gallery because he had sent her a dang invitation to a dang special exhibition of his latest acquisition, Man in Hot Water. And he had only invited her on account of her having been the one to bring him Theodore's picture in the first place. It was all exceptionally stupid and Rhen would much rather be in the manor, or sparring in the practice yard. But Elini had told her it would be rude to refuse, and Galahad had looked ready to give her one of his horribly long lectures, and besides, even though Dameon hadn't said anything, she could tell he was interested. So she accepted the dang invitation, and had even made attempts to dress nicely— which was a mistake because the pale red-definitely-not-pink gown she had chosen was sweaty and itchy. And the art was droll. The gallery mostly consisted of cheese paintings, of course. Cheddar, mozzarella, provolone, every kind of cheese in Aia. People dressed in colorful, silly looking clothes clustered around these paintings, pointing out a detail of a piece of swiss or loudly proclaiming that what their neighbor thought was gouda was actually feta. Why was this city so obsessed with cheese? No wonder Frederick had been so excited about the creepy stick figure. Besides that, Rhen saw a few flower paintings. There was one of marion bells that held her attention for a bit. She liked the details of the leaves and the blending of the colors. Okay, really she just liked marion bells, and it was sentimental and stupid— "This one is charming." Rhen started and turned to see Dameon standing beside her, smiling up at the marion bell painting. His smile was charming and she wished he would stop it because now her gown felt stuffy and stiff and her voice was going to squeak when she spoke, she just knew it. "Yes," she managed in relatively even tones, fixing her eyes on one of the pink petals. "It is." "It is decidedly less cheesy than the others." It was the lamest joke she had ever heard, but she was laughing at it and she couldn't stop, and it was very embarrassing. And she knew her face was red now, and she wanted to hide it somewhere, but the only place she could think of was Dameon's chest and she was absolutely, definitely, most assuredly not going to do that— Great, now she was choking on her own spit. She tried to apologize but the words came out more like, "Ack— sah— ree," and she was coughing horribly— Dameon took her in his arms and patted her back until she could breathe again. "I'm sorry, I didn't think it was that funny...." "Er— it wasn't," she said, pulling away from him and looking hard at the painting again. "I don't know why I was laughing like that." Then she grinned in spite of herself. "It was a pretty cheesy joke, actually." "Hmm," he said, the corners of his mouth curving up, just a little. "Well, your reaction was pretty charming." She laughed— a normal amount this time— and only blushed a little, and endeavored to change the subject. "What's your favorite painting so far?" "I... am not sure," he said slowly. Then he smiled again, and turned pink, and couldn't seem to stop himself from saying, "The gouda one was particularly good." Rhen was mortified to find that she was laughing again. It must be just the unexpectedness of it, the incongruity of his serious mouth spouting such nonsense. That was it, that must be it— "Sorry, Rhen," he said, patting her back again because she was choking again. "I don't know why I keep doing that..." When she had recovered she said, "It's all right. Just don't make a habit of it—" "You young people really must quiet down," an older woman interrupted scoldingly, pointing at them with her enormous spectacles. "Art is to be looked at, not laughed at!" Unfortunately this assertion only caused Rhen to laugh again. Dameon beamed at her, which didn't help, and then he offered her his elbow, which did, and he made his apologies to the old lady and led Rhen into the next room. Besides more cheese paintings, there were some portraits of nobles, all dressed more ridiculously than the nobles walking through the gallery, if that were possible. Te'ijal and Elini were standing in front of a portrait of a duchess whose dress was poofy enough to hold seven other people, and whose hair was piled so high that Rhen found herself wondering what she was hiding in it. Seeing her interest, Dameon walked with her to the portrait, and Te'ijal and Elini turned to greet them. "Good day, Sword Singer, Sun Priest," Elini inclined her head towards them. "Look at this woman!" Te'ijal said, foregoing formalities as usual. "Look what she has in her hair! She could stake me with one of those!" Rhen looked and saw that there were long, sharp wooden pins holding the woman's hair in place. "Wow!" she said, as quietly as she could manage. "She could stake me with one of those!" "And look at her dress!" Elini said. "It's big enough and stiff enough to knock over an army." "Or hide an army!" Rhen added. Dameon was examining the portrait with his eyebrows drawn together. "But..." he began slowly, apparently very concerned, "how does she move?" Rhen, Elini, and Te'ijal laughed, which made Dameon turn red, and that made Rhen feel sorry. So with an effort, she caught her breath, and said, "If she's anything like me, she probably doesn't." "Even I couldn't wear that," Elini said. "In Veldt, clothing is light, durable, and flexible. We don't see any good reason for this stiff, bulky Northern nonsense." "I imagine I could wear it," Te'ijal said, and shrugged. "But it would rustle so much Galahad would hear me coming from a mile away." Dameon grinned, and Rhen's stomach fluttered and she laughed. Then she blushed when she saw Elini’s knowing look, and she stopped abruptly and said, "Let's go see what else Frederick's got around here." What else Frederick had around there was a mirror, which Lars was standing in front of, apparently trying to adjust his cloak. Te'ijal grinned suddenly and pulled Dameon away from Rhen, motioning for them to be quiet with a finger pressed to her mouth. Te'ijal stopped behind Lars, placing Dameon behind her self, and she leaned towards Lars so her nose almost touched the back of his head. Dameon looked at Rhen and shrugged, and Lars sighed loudly and said, "Dameon, do you mind? You're in my ligh— AUGH! TE'IJAL," he screamed, having turned around to find the vampress directly behind him. "GET OUT OF MY SPACE! I'LL FRY YOU WITH MAGIC!" He was holding his staff to do it, but Te'ijal just cackled, and that was when Rhen remembered that vampires have no reflection. Elini laughed, and Rhen laughed, and Dameon smiled, and Lars settled for using his staff to push Te'ijal away and to smack Dameon in the arm. "You young people again!" a familiar raspy voice scolded, and Rhen turned to see the old lady with the big spectacles. "Art is not funny!" "Mind your own business, you old hag—" Lars began, but Dameon interrupted him with another apology to the elderly lady, and pushed Lars on to the next painting in the gallery. Rhen hurried to catch up, and Elini and Te'ijal shrugged and followed her. "How amusing," Te'ijal said. "More cheese." "Didn't you hear the woman?" Rhen teased. "Art is not funny!" And then, Rhen had her revenge, because now Dameon was laughing at a joke that wasn't funny, and for a second the mirth even sparkled in his eyes and Rhen felt it in her toes, too— But no one else was laughing, and he stopped quickly and blushed and cleared his throat. Lars rolled his eyes. "You all are what's not funny." Rhen opened her mouth to make some retort— probably along the lines of whatever— but Elini grabbed her shoulder and pointed across the room. Rhen looked and saw Galahad standing and staring out a window very intently. This didn't seem that strange so she glanced at Elini, and followed the demon summoner's gaze until she saw Te'ijal sneaking through the crowd towards the paladin. Rhen sighed. "Come on, we better go intervene." Dameon looked at her in confusion but followed her when she took his arm. Elini waved and mouthed, "Good luck," and Lars pulled out his garlic necklace and meandered back towards the mirror. "What are we doing?" Dameon asked, glancing around, looking for something amiss. "We have to make sure Te'ijal doesn't eat Galahad," Rhen explained, not bothering to point because they needed to beat the vampress to the paladin. Galahad turned and bowed his head towards them as they came up. "Good afternoon, sun priest. Good day, sword singer." "Good afternoon," Dameon said, and Rhen added a quick, "Hello," and glanced back to see where Te'ijal was. The vampress had seen them approaching the paladin and was sulking in front of a brie painting, but still making her way towards them, slowly, slowly. "So realistic, isn't it?" Galahad was saying, gesturing at the window. "You can almost smell the city just looking at it." "Er— yeah," Rhen said reluctantly, deciding against telling Galahad that he was actually looking at a window. She knew from unfortunate experience that he would vehemently deny it against all reason, even if she were to stick her arm out the window. Even if she stood outside it. Even if anything. "It's— quite nice," Dameon said, following her lead. Then, "Have you seen the one of a stickman boiling in a cauldron?" Galahad looked appalled. "No, no, of course not. I am surprised you would say such a ghastly thing! Surely that is not a real painting!" But before Dameon could answer, Te'ijal was upon them. "Duckling!" she greeted excitedly, and Galahad screamed. "Creature of the night! Why do you torment me?" "If you young people do not quiet down—" the bespectacled old lady began, before gaping at Galahad and Te'ijal. "Oh, I'm sorry, Sir Galahad! I did not realize that was you— I thought it was—" she stared at Rhen and Dameon, and started to point but thought better of it, "Um— uh— have you seen the featured piece, sir? Man in Hot Water? Quite original, I assure you. It's just in the next room. I could give you a tour, if you'd like—" "Lady, cease your blathering," Galahad said, standing erect even though Te'ijal was playing with his hair now. "Speeches are best made concise and clear. There is no need for all this— insufferable— insensate— demonic— devil woman, get out of my hair!" he roared, whirling on the vampress. Te'ijal only laughed and reached for his nose. Galahad sprang backwards, nearly knocking over a very shocked and muddled spectacle-wearing old lady, and he turned and ran from the gallery with Te'ijal at his heels. "What— well!" the old lady said, drawing herself up. She looked sharply at Rhen. "At least you seem to have ceased your senseless laughter!" Rhen flushed angrily. It was an unfair thing to say, it was unnecessary, and embarrassing— "That— that was my fault," Dameon said quickly, stepping in front of her. "And I think her laugh is lovely." He turned and smiled at her and she flushed for a different reason and looked at her boots. The old lady sniffed and turned away from them, waving her enormous spectacles in the air dismissively. "Come on," Dameon said, pulling Rhen towards the next room, "let's go see the rest of Frederick's collection." "Well, all right," Rhen said, trying to ignore how warm her face felt. "I didn't get to look at Theodore's piece yet." Dameon grinned and escorted her to where Man in Hot Water hung. There was a cluster of rich people around it, having a heated discussion. Lars' voice shouted over some of the others. "The artist is not a noble! He's a child from New Witchwood!" "That' ridiculous!" one of the men countered. "Only the gifted and monetarily endowed get into the Gentle Children's school!" "You're ridiculous!" Lars argued. "Theodore doesn't have to be a noble to be gifted and rich!" It was such an incongruous thing to hear that Rhen laughed. Dameon looked at her in confusion. "What is funny?" She shook her head and explained, "It's funny how people change." He stared at her, and there was no laughter in his eyes. He cleared his throat and looked at the ground. "I suppose sometimes it is." She wasn't sure what, exactly, he was thinking, or how she was supposed to respond to that, so she ended up tucking his hair behind his ear, and saying, "I'm glad you haven't changed." But it was the wrong thing to say. He stepped away from her, still staring at the ground, and said, so lowly she almost didn't hear, "I am changing every day. Everything changes." She narrowed her eyes at him. "What's the matter, Dameon?" He tried to smile, but it wasn't convincing. "Why don't we go see what other treasures Frederick has collected?" "Hmm. I'll bet you one million gold pennies that nearly everything else is cheese." But he didn't laugh. He just walked on towards the next painting. And it was cheese, and so was the next one. Mozzarella and ricotta and parmesan. There was one of some moldy, unrecognizable cheese that had apparently been painted by a gnome, and the lady standing in front of it assured Rhen that it was "Priceless! Priceless!" But Rhen would much have preferred another stupid joke. Dameon was stopped in front of a smaller painting, one with a brown block-looking thing in the middle. Brunost? No, it actually wasn't cheese, for once. It was a neat little house, sitting tranquilly on top of a hill, with the door hanging open like it didn't know how to close, and light pouring out of it as if to say, come in. It was nowhere she had been, but it was somehow familiar to her. "Do you remember," Dameon began quietly, "when home looked like that?" Clearwater had never looked like that. Well, not exactly like that. The houses in Clearwater were made of white stones, and they rested on plateaus. But... she remembered the way their windows used to glow at sunset, calling all the children to come inside. She remembered being one of the children. But that was before— before it all changed. Before she had changed. Dameon was looking up at the painting, like if he stared long enough he could make it real, he could bring it back. He had been a child once, she realized. He hadn't chased sheep, or picked marion bells, but— he had lost something, too. He had been very reserved when she first met him, even stiff. And now— "Dameon," she said, and reached for his elbow. "Not all change is bad. Sometimes— sometimes things get better." Now, finally, he looked at her, but she could tell he didn't believe her. Well. Maybe he was more serious than her, but she was definitely more stubborn. So she took another step closer, and said, with all the solemnity her soul possessed, "Milk can change into cheese, you know. And then the people in this city paint it, and hang it on their walls, and— worship it.” He stared at her and she tried to look serious, and then one little corner of his mouth curved upwards. "They are fools." "They are," she agreed. And then she confided, quickly, before she could lose her nerve, "But I think I am, too." He frowned again. "No," he said, and now he stepped closer, the tiniest bit. "No, you are just— you are—" he seemed to search for the word and she wondered what sort of horrid thing he was about to reveal about her, stubborn, clumsy, childish— And then he finished, very slowly and softly, "You are wise." She turned the color of one of those confounded apples from Clearwater, and she looked at the ground and had to clear her throat twice before she could stammer, "Well— you're just— cheesy." He laughed so hard that she thought he would suffocate, and now she got to pat his back. And then the bespectacled old lady kicked them out of the gallery, so they had to wait outside for everyone else, and everyone else took forever— But it was okay, because when he had caught his breath he leaned towards her, and his eyes sparkled with the secret he was about to tell her. "I know at least one thing that won't change," he said, and then, slowly and solemnly, he pressed his lips to her forehead.
  30. 1 point
    Duffer123

    Ant's Journal

    @Ant, Yep. Like Vitals/Meters. And screen above. Presumably you can attach currency value to core items as well as affixes...? In currency there is usually a core buy value if buyable and a core sell value or percentage if sellable...
  31. 1 point
    Ant

    Ant's Journal

    Can you tell me more about how you would like to see something like this set up?
  32. 1 point
    Ant

    Ant's Journal

    @ChiaPet Here is a quick run through of your questions: Custom attributes: yes, this is something that needs to be added. Yes and this is VERY important. I will also be creating custom actions specifically for this system. @Duffer123 I've created a new database for Affix Types. You can now create specific affix types and assign these to affixes. I've also spent some time studying the Diablo 3 affix system. I'm getting rid of prefix and suffix (for now) and just allowing you to attach up to 6 affixes to an item. You will note below that you can't select an affix type yet, but this will change (I ran out of time tonight). Tomorrow, I'm going to update the database for Items so that you first select an affix type and then an affix that belongs to this type. Socket types will follow. The items database canvas layout looks a bit cluttered to me, so I'm also going to think about an easier to way to layout the fields. Maybe make sections collapsable, use stronger colors, etc.
  33. 1 point
    Ant

    Ant's Journal

    You are correct, that should be prefixes and suffixes. They will both point to the affixes database. I’ll add the things that you need next.
  34. 1 point
    Ishti

    Self-Indulgent Lydia Fic

    I got bored and started a thing I've wanted to do for ages. Here's Marionette, the first piece in my Self-Indulgent Lydia Fic series. It's short! There will be more. (I should probably replay 3 to make sure all the details are fresh in my mind, but Lydia's characterization is decidedly off-book for these.) Because it's short, I'll post the full text here (although Ao3 views/kudos/comments are always appreciated!) Marionette
  35. 1 point
    darwin

    In Pieces (RxD oneshots)

    Aaa, I'm glad to hear it! You're welcome! Confounded) Ooo, glad to be a test reader for the new system! I definitely think it came across well. Matter of Preference) Oh my goodness I LOVE the idea of Dameon getting his sense of humor from the Oracle, that's real cute and charming. I definitely think that came across! Retreat!) I definitely agree, I love when fics acknowledge all she's had to deal with & I think you've done a really good job of it in this fic. Covey Balm) You're welcome!! They're my favorite characters Ever so I really love when I find fic that does them well. YEAH the anger line definitely came across super well! shdhshdhs I would definitely not object to a movie in general, or including some of these scenes. If only... Absolutely! I came here expecting R/D (and you have absolutely delivered), but it's fun to see how the rest of the party is incorporated so seamlessly Of course!! Thank you for the wonderful fanfic! (Aaaaa thank you so much! It's a crop from a piece of te'ijalahad fanart I drew - one of these days I'll set up an art thread on here.)
  36. 1 point
    moonpeace

    Aveyond Winter Exchange (again)

    @Ishti I'll make a new thread with all the gifts in it, just like last year. If you haven't looked at that thread already, go check it out! https://aveyond.com/forums/index.php?/topic/17821-aveyond-holiday-exchange-gifts-includes-both-fic-and-art/ Also, it might end up being posted on the tenth, depending on when in the day everyone submits their gifts and if they do so on time. Pls I have a three hour night class tomorrow, so there's a good chance I'll fall asleep once I get home before all the gifts are in @Danin I'm really glad you could participate!
  37. 1 point
    Ant

    GetFloatField > Add Slider

    This also needs a field for the live action. Right now, only int is supported.
  38. 1 point
    moonpeace

    Mu11berry's Art-ish Looking Things

    You should totally draw in crayons more often because I love the style! It looks so cartoony and endearing. Plus, AV2 characters yaaas
  39. 1 point
    Ant

    Please put original aveyond on steam.

    Steam game explosion looks like it's starting to wind down. http://steamspy.com/year/ In a few months.
  40. 1 point
    moonpeace

    Aveyond ships

    @michoo Glad I'm not alone. Hypothetically speaking, if Myst loved Boyle she could break the curse...
  41. 1 point
    GrannyC

    Merry Christmas

    Merry Christmas and a Happy New Year to everyone.
  42. 1 point
    moonpeace

    Mu11berry's Art-ish Looking Things

    @Mu11berry I love it!! I love their expressions, Dameon looks so...sly, but also not XD Merry Christmas to you as well Berry! And re: daevas, most of them look pretty androgynous, so I headcanon that most of them are the same as their Persian counterparts, along with Ishtar ^^
  43. 1 point
    GrannyC

    Goodies

    I have never had any trouble with them and I have used all of them at one time or another. This is one of my favorite games. I have played all of the versions multiple times, using the goodies and without using them.
  44. 1 point
    You can use the Wayback Machine (an internet archive) to access the old site, which would still have the games listed.
  45. 1 point
    darwin

    Now We're Two of A Crime (Boyle&Myst)

    Thank you so much Ishti!! I'm so glad you enjoyed it and to have prompted that response <3 Thank you so much!! The Av4 friendships are super fun; I would love to write something for some of the other ones some times. I'm so glad you liked the fic, and that line in particular! It was one of my favorites to write.
  46. 1 point
    CHIBIS!!!!!!!!! CUTE CHIBIS The facesets look awesome too!!!! BTW for the digital arts what software r u using
  47. 1 point
    Ant

    UFPS Actions

    This thread contains actions for UFPS. I'll be adding new actions to this every week or two. If you have requests, post your comments in this thread. Add Items to Inventory UFPS Add an item to the player's inventory if the player can equip the item. Take Item from Inventory UFPS Remove an item from the player's inventory if the item can be removed. Create a Moving Platform UFPS Create a moving platform. To use: Comment out lines 148 & 149 in vp_MovingPlatforms.cs. These lines are in a method called OnEnable() and look like this: if (m_Initialized) return; These lines should look like this after you've commented them out: // if (m_Initialized) // return; Your moving platform requires a path for it to follow. Here is how you would create a path that has three waypoints: Open the Hierarchy tab, Scene tab, and Project tab. Hierarchy: Create an empty game object called Path. Hierarchy: Inside the Path game object, create three empty game objects. Call them 1, 2, and 3. These represent your waypoints in your path. Scene: Move 1, 2, and 3 to different places in your scene. Note: If you want to see each waypoint as a visual representation, add this component to each of them: VP_Waypoint Gizmo. Hierarchy: Drag the Path game object into the Project tab. This creates a prefab that you can use in the Create a Moving Platform action. When you are finished, the prefab for Path should look like this: In your scene, create the game object that will represent your platform. Make sure it includes a box collider, rigidbody, and material. If you open the scene called UFPS_DemoScene1, you can find lots of blocks that could be converted into moving platforms. Add Items to Inventory UFPS.unitypackage Take Object from Inventory UFPS.unitypackage Create-Moving-Platform-UFPS.unitypackage
  48. 1 point
    Azura

    Talk (Edward x Mel)

    Haha I love the pillow fight and that part where Edward and Mel were talking about kids. It’s fun to see these characters further develop their relationship and start thinking about grown up stuff in fanfic... since they were only teenagers (sort of) in ave series. XD I adore these two!
  49. 1 point
    Blurble

    Shiptime (Mel/Ed)

    Mel tends to bring out Ed's little kid. *sigh* He gets all enthusiastic and excited around her.
  50. 1 point
    Sorry I haven't updated in ages - my AV3 script has kept me busy. Anyway, here's Chapter 8. “Life in Sedona” By EsmeAmelia Chapter 8: Coffin Shopping Te’ijal had had it with the bed. Every night she lay down on the floor only to wake up in the bed the next morning. Over and over, no matter how many times she told Galahad not to move her to the bed. He continued to live in his delusion that if he carried her to bed enough times, she would eventually want to sleep there. What a fool. Well tonight the sleeping arrangements would be settled for good. She would have her own place to sleep, something Galahad would never dare take her out of. The morgue was full of coffins . . . it felt a little like home to her. This was a place full of death, a place made for death. She smelled the air, taking in the odor of dust settling on wood. With some skulls and cobwebs, this place might feel right at home in Ghe’dare. “Hello, miss. What can I do for you?” The morgue’s owner was middle aged and weary-looking, someone who had seen death far more often than most humans were used to. Te’ijal imagined that she could get along with him quite well. “I would like to by a coffin,” she said. “Certainly,” said the shopkeeper. “Just tell me who it’s for so I can take measurements of the body.” “It’s for me,” Te’ijal said casually, forgetting that humans didn’t usually buy coffins for themselves. The shopkeeper raised an eyebrow, as if he thought he hadn’t heard her right. “I’m sorry, who’s it for again?” “It’s for me,” Te’ijal repeated with a hint of annoyance, stretching out her arms to the side. “Now are you going to measure me or not?” The shopkeeper started with a snicker, then it became a guffaw, then it became a full-blown fit of laughter. “It’s for you?” he chortled. “Bit early to prepare for that, isn’t it?” He started pounding his fist on the desk in amusement. “Come on, you’re what, thirty? You don’t look a day older than that.” “I assure you, I am much older,” Te’ijal declared, glaring at the stupid human, but that only caused him to laugh even harder. “Oh sure, much much older,” he said in a hysterical tone. “Just how old would that be?” “I’m eight hundred and thirty-seven1” Te’ijal snapped, slamming her own fist on the desk. Now the shopkeeper was laughing so hard that he was gasping for breath. “Okay . . . stop . . . stop . . . I can’t take anymore . . .” Te’ijal bared her blunted teeth as if about to bite him. “I used to be a VAMPIRE, you idiot!” The shopkeeper was apparently laughing too hard to speak anymore. “It’s true!” she continued, growing angrier by the moment. “I was a vampire until this stupid orb turned me back into a human.” She ground her fangless teeth as tears started pouring out of the shopkeeper’s eyes from laughter. “I probably ate your great-great-great-great-great-great-great-great grandfather!” “Well how did he taste?” the shopkeeper managed to ask before breaking down in laughter once again. Hiccups were beginning to crack into his laughing fest. Te’ijal growled. “I assure you, if I still had my fangs you wouldn’t be laughing.” She leaned forward, wishing her glare still had the impact it once had. “You would be dead.” She stormed out of the building, leaving the stupid shopkeeper to deal with his hiccups. - - - - - - - That night, as the former vampire couple got ready for bed, Te’ijal crawled into bed next to her husband, much to his surprise. “Te’ijal?” he exclaimed. “Aren’t you going to sleep on the floor?” “What’s the point?” Te’ijal grumbled, pulling the covers over her. “You’ll just put me into bed anyway.” “Well . . .yes, that’s true,” Galahad said, a hint of disappointment in his voice rather than triumph. Te’ijal suspected that her husband might have enjoyed carrying her to bed all those nights. In fact, she would probably bet money that he had. “Why the change of mind?” Galahad continued. “I don’t want to talk about it,” Te’ijal answered in a near whisper. “Did something happen?” Galahad persisted. “If something did, it would be my own affair, not yours,” Te’ijal snapped. “Just because I’m a human now doesn’t mean I have to report everything to you.” She sank her head into the pillow, facing away from her husband, already feeling the awful confinement on her head and neck. What she wouldn’t give for a coffin, something that supported her body instead of scrunching it up. But no, she couldn’t even pay for a coffin in this body. When Galahad went several minutes without responding, she sighed. She knew she shouldn’t take her anger out on him – he was trying his hardest to help her. In fact, if she looked at it objectively, she was lucky that he hadn’t walked out on her as soon as he became a human again. Why hadn’t he done just that? He had tried to escape her countless times when they were vampires, after all, though after the first hundred years or so it became a sort of game for them. He wasn’t aware that it was like a game, of course, but she used to delight in the chase. And the names he called her afterward – every time he yelled at her it made her smile with the knowledge that he was in denial, that it was his way of flirting, even if he didn’t know it. But now there was no mystique about his feelings for her – it was all overt now. In some ways it was relieving . . . but in others it made her long for the old days even more. Vampires always preferred an air of mystique. A sudden noise interrupted her thoughts. For a moment she wondered what it was before she realized it was Galahad – snoring. He snored as a human – she didn’t usually hear it since he was always determined to stay awake long enough to carry her to bed. It was cute. She rolled over to face her husband and gently put her hand on his cheek. She still wasn’t comfortable, but Galahad’s presence would certainly make this sleeping-in-a-bed thing easier.
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