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Showing most liked content since 12/22/2017 in all areas

  1. 5 points
    Ant

    New Year!!

    Happy New Year everyone! I’m on Pacific time, too, so we have a few hours to go. My resolution is to get at least one if my old games converted to Unity, create an RPG Maker like editor for HeroKit, and to take my workouts to the next level. Wishing you all a great 2018!
  2. 4 points
    Ant

    Ant's Journal

    Things have been a bit slow with the holidays, but I'm more than ready to get back to work. I've cleared my desk of 2D projects with the submission of HeroKit 1.07 to the asset store and the installment of this tutorial: Now that 2D is finished, all of my focus is on RPG Creator and whipping out a few custom actions for UFPS and possibly Third Person Controller. Add/Update Color actions will also be added to to HeroKit core, but I'm waiting to implement this because there are likely many places Update Color can be applied and I'm making a list.
  3. 4 points
    callmedan

    New Year!!

    Happy New Year everyone! I'm doing my final project in the coming semester, so my resolution is get it as best as I can.
  4. 4 points
    @Mu11berry's in-depth playthrough and commentary of AV2 has led me to do some thinking on my favorite and first Aveyond game, and I've come to a realization on why it stands apart from the other AV games (for me, anyway). Aveyond 2 is ultimately a story about building people up so they can help others heal. All of the games have this element of character development, but in AV2 it's literally the entire plot. In AP the 'collection quest' is building a weapon, in AV1 it's defeating the daevas, in AV3 it...jumps around a bit, but it's still focused on defeating Gyendal more than anything, and AV4 doesn't have one I think? But SotM is so different thematically from the others I'll just leave it aside. But in AV2, it's about restoring Iya's spirit, making the protagonist's character development and growing strength into something literal, rather than being about destroying or defeating a villain. And as far as the final battle goes, all the others are fairly straightforward - defeat the evil villain with the help of your party so good prevails. Not that I have any problem with this plot - it's a classic for a reason, after all - but it makes me appreciate AV2's final battle all the more. First you have to defeat the Snow Queen, the antagonist of the game...but you don't really defeat her, you redeem her. The Snow Queen is Ishtar, the nymph of compassion - which is exactly what Iya showed when she gave Ishtar the love blessing at the end. Ishtar took Iya's spirit, so now Iya has to give Ishtar her spirit before she can receive the final blessing and go home. See the parallels?? Giving, not taking or defeating, is the answer. And even Heptitus, the real 'big bad', isn't a standard villain either. As the nymph of wickedness, Iya needed her blessing to be whole again, just as much as she needed Ishtar's blessing. And as the nymph of wickedness, she's really expected to do these kind of things anyway And at the end, rather than punishing her children, the Goddess shows forgiveness and gives them an additional chance to redeem themselves. The characters in the party reflect this theme as well. Ean is the main character and party leader, but his main goal is to help Iya with her journey and to unite the kingdoms behind her. This struck me as odd to have a side-character as the protagonist, but now I realize it fits with the theme of supporting and building others up. Nicolas' story is almost a microcosm of the plot as a whole, since he grows so much as a person once he's exposed to the world. He wasn't really a bad guy - spoiled and selfish and naive yes, but not truly evil - but like Ean and Iya, his journey (and Ava, bless her) turned him into the best version of himself. It wasn't about breaking the haughty, it was about turning him into a better person. Aaaaaand I'll stop ranting now
  5. 4 points
    Ant

    Ant's Journal

    The rest of this week is dedicated to fixing bugs, migrating the creator's guide to this site (right now it's in a PDF), and releasing the final version of HeroKit for 2D and 3D. Once this version is finished, my focus will be solely on building the RPG Creator and creating your custom actions.
  6. 3 points
    Ant

    Ant's Journal

    Glad to see you back, @AK-i. Hope the new job is a good one. I've created the Currency Type database. The first value in the list is your primary currency. Here is how you can assign currency to an affix: As some of you have mentioned, values assigned to affixes will also need to be available to items directly. I've been thinking about how to solve this problem and I think the answer is to modify HeroKit so that you can have properties under properties. I'm going to explore this issue over the weekend. @Zebbi, I also need to create another UFPS action, so that will be coming soon.
  7. 3 points
    Ant

    Ant's Journal

    Finished up for the night. Compound Items now work with affixes, prefixes, sockets in the Items Database. I'm also unlocking this thread if you want to add comments.
  8. 3 points
    Ant

    Ant's Journal

    Here is a screenshot of the new Modifier Database. You can use a modifier as an affix or prefix. Affixes and prefixes can be attached to an item. Everyone who is interested in this feature, we will need to have a roundtable soon to discuss which fields you need for your games. I have added the fields I need for my games as a starting point. Today I'll be hooking up the modifier database to the items database so that you can build compound items. Once this is done, I need to add a States Database and an Elements Database. States will include things like Poisoned, Blinded, Silenced, etc. Elements Database will include things like Holy, Evil, Undead, Fire, Ice, etc.
  9. 3 points
    Ant

    Item Database - thoughts

    FYI that I'm working on this now.
  10. 3 points
    Ishti

    New Year!!

    Happy New Year's Eve, everyone! I'm on Pacific Standard Time right now, so I think some of you have already crossed over into 2018 while I'm living in a sunny 2017 afternoon! I hope those of you who are celebrating tonight have a wonderful, safe time, and I look forward to another year of community and friendship! Is anyone making a resolution this year? I'm resolving to finally finish writing my book, and to work out a lot more!
  11. 3 points
    Ant

    Roadmap

    1.07 is live on the asset store. This was a maintenance release. Release Candidate 1.07 Change List Finalized and cleaned up 2D support. HeroKit is now fully functional for 2D games. What's next? I'm building an RPG editor that plugs into HeroKit and building custom actions for UFPS and Opsive's 3rd person controller.
  12. 3 points
    Danin

    New Year!!

    Happy New Year, everyone! My first resolution is to get my gift exchange gift done on time! Beyond that, I'm just going to keep working on achieving my dreams by making games, writing stories, and loving life as much as possible. May everyone here have a wonderful 2018!
  13. 3 points
    Azura

    New Year!!

    Happy New Year guys! 2017 was a bit rough to me, I’m hoping to get everything back on track, keep writing and drawing, and start to play around with RPGMaker a bit. XD Meanwhile, I’ll stick to my daily routines of reading (I’m currently reading Lolita) and Ballet Beautiful exercises! Good luck to everyone with your 2018 plans! Enjoy this brand new year! ❤️❤️
  14. 3 points
    moonpeace

    New Year!!

    Happy New Year to all the Asians, Pacific Islanders, Australians, and New Zealanders out there! And anyone else that I've missed And a Happy future New Year to anyone that reads this once it's actually 2018 I think 2017 was one of my best years yet, so I'll be sad to see it go, even if it is just an arbitrary change. Here's to 2018 being just as good or even better My resolutions are to meditate more, spend more time outside, and keep in touch with my friend and family when I go away to university.
  15. 3 points
    And so begins the ranting. Imma just post everything for AV2 as comments to this status so I don't spam everything, but I don't want to deprive Moonpeace of any of my ranting. First off, the draammaa of the opening music!! So beautiful. And poor poor wart, he got turned into a human T.T Te'ijal understands his pain.
  16. 2 points
    Ant

    Ant's Journal

    Are you guys familiar with relational and non-relational databases? A HeroObject has a non-relational database attached to it. It’s hierarchical. Instead of adding new levels to this hierarchy, I’m going to use a relational database structure to connect the non-relational databases. So, a group of fields in the affixes database will actually exist in another database called attributes. The attributes database will be linked to both the affixes and items databases. I’m going to test this tonight, but it should work. @Duffer123, affix type will determine what type of affix we are creating. If an item can have an affix attached to it, you can select the affix type. This will generate a list of affixes of that type. This currated list will appear in a drop-down list in the Items database. The details are still vague until I get affixes properly connected to items. The final structure will also be used for sockets and their attachments. You will get to add your own affix and socket types.
  17. 2 points
    Ant

    Ant's Journal

    I'll get to the more complex stats soon. Right now I'll continue to clean up current fields. Tonight I created a separate database for Meters. Meters are stats like Health, Mana, Exp. Meters can have a base, current, and max value. Next on the agenda: Database for currency so you can change which currency (or currencies) to assign to an affix. @Duffer123 will meters work for your vitals? Next on the short list: elements (needed for resistances).
  18. 2 points
    Ant

    Ant's Journal

    Guys, I've move stats into their own database. So now you don't have to have attack, physical defense, etc. You can have whatever you want. And you can add up to 20 of them. Check out how you can now add them in the Affix Database: Did you want to include Health and Mana as stats?
  19. 2 points
    ChiaPet

    Ant's Journal

    To add to Duffer's suggestion, in general, I would prefer a framework within HeroKit that allows me to define item modifiers in a more freeform manner, rather than having a bunch of pre-defined ones that may or may not be applicable to the game I'm developing. I recognize that by giving more freedom, there are more guard rails that may need to be imposed with respect to the procedural order of implementing these effects. But the tradeoff to me is more than worth it.
  20. 2 points
    Duffer123

    Ant's Journal

    @Ant, I'll try... So allowing the user to define their own stats, attributes, points, class ranks, skills, abilities, whatever in the appropriate database(s) and then allowing them to say what and how many stats of whatever type are effected and however by the item, the affix, the socket... ?
  21. 2 points
    As writers, our words weave worlds, but is that always going to be true?
  22. 2 points
    Ant

    Ant's Journal

    I added a new custom action for UFPS called Create Moving Platform UFPS. Attach a hero object that contains this action to a platform that you want to move. You can find the action here: A few things to note that are covered in the topic above: You will need to create a path. You will need to comment out two lines in UFPS's vp_MovingPlatform.cs script. The next 7 days are devoted to the RPG Editor.
  23. 2 points
    I can't believe I thought I would be done with @Queen-of-Ice101's challenge by Halloween. It's the next year already guys. Ahahahahahaha. But anyway here's day 11, fave AV2 character! I honestly had a really hard time picking, but I realized I probably won't get to draw Jack for any of the other days and I do adore him a lot. He's just so full of mischief! And I really loved AP so of course the return of one of those characters made me really happy. (Though I'm still waiting for Talia to make a cameo in the Dreamworld sometime!!! Not very patiently, either, haha). I actually had a few sketches of Jack but I hated all of them, so finally I gave up on making one and started doodling with crayons and made this and liked it enough so here we are XD idk why it looks like I tried to shade by his nose, there is literally nothing there in the actual drawing, my camera is just crazy ahh I doodled a couple other Aveyond characters, too >.> Frederick Le Mew and Rhen Pendragon!! Sorry for the low quality, my phone camera wouldn't focus cuz it hates me >< But I had fun doing these guys! So lil and cute and cartoony and not really any good but I just like crayons okay And of course I have some rhenxdameon to share because I love them <333 I know this piece has it's flaws but I tried out a new coloring method so I'm sharing anyway. I did this using all primary colors, and mixing them with different opacities. IT WAS HARD. But fun. BUT HARD. But Dameon is kissing Rhen's forehead so I am melted anyway ahahaha
  24. 2 points
    PiPeter

    New Year!!

    Happy new year to y'all. My first resolution is to finish the gift exchange. Beyond that, I'll do my very best to make amazing animations (potentially some Aveyond ones).
  25. 2 points
    Happy New Year, everyone! I've been thinking a lot about how I should improve my writing, and most of my beta-readers have suggested that I work on how I develop my plots, so that's my New Year's resolutions for this year!! Hopefully, it doesn't go to the trashcan 20 minutes after I make it. XDXD
  26. 2 points
    Scrivener of the Gods

    New Year!!

    Eastern-Central in the house!
  27. 2 points
    Kaiso

    Hi hello hi

    Hello hi hello i'm new here but i started playing aveyond like many years ago. Maybe 6 or 7 years ago when i was around 10 years old . it was awesome, but i have a hard time finding Thais and rage quit or somthing. I try to play it again when i was older and got stuck somewhere else and i was like wow , is kid me smarter than me or something? Anyway, I dont know what else to say so i guess thats it Have a good day
  28. 2 points
    I wrote this as a (belated) birthday gift for @Honey Butter Chloe, because she loves Edward/Mel fluff and there isn't nearly enough content for that ship. Half character study, half gratuitous fluff (that I still kinda can't believe I wrote). When Mel slept, sometimes she dreamed of her quest. Memories of years spent traveling under an unfamiliar sky each day and sleeping at a different inn each night would play beneath flickering eyelids. Sometimes she would sleep with a faint smile on her lips, and sometimes she would wake in a cold sweat, her whole body tensing under the weight of old fears made fresh again. Edward was always there to hold her through it, kissing the top of her head where her bow usually rested until she returned to the Dreamworld. And sometimes she would dream of what could've been. The memories - if that's what they were - came in random flashes, like shards of a mirror, except every piece reflected a different scene. One night she dreamed of that fateful day in Harburg before everything had changed, of turning away at Darkthrop Keep and running with the hundred pennies she'd been paid in advance. Mel wondered how her life would've turned out if she'd taken that path and never learned of the Darkthrop prophecy, of the orbs, of the world beyond the back alleys of Harburg - but she never dreamed of that timeline again. Some nights gave her glimpses of a green-haired nobleman with a mischievous smile that belied his kindness. Others featured two sets of luminous eyes from Mel's past, but in different people - children, her children, nestled protectively against her own breast. She wondered about those the most. And sometimes, Mel dreamed of Edward. Edward buying a star for her in Naylith and guiding her hand with his to point to it in the night sky, Edward being Stella's husband and her visiting the castle every week for dinner, Edward and her laughing and bickering and loving each other in a hundred different ways. Mel would wake the next morning with a strange look in her eyes when she turned to her husband. He asked her what she was thinking on one such morning. "About you," she replied, to which Edward responded with a cocky grin that always made Mel roll her eyes, if only to mask the small smile hidden in the corner of her mouth. "Shut up," Mel mumbled, although Edward hadn't said anything. She leaned in for a kiss to prevent a response, missing her mark and planting her lips on the tip of Edward's nose. "So what did you dream about," he asked, curling a hand through his wife's hair as she readjusted her head to lie beside him. Mel burrowed her face back into her pillow, unconsciously moving her body closer to Edward's. "I'll tell you later, 'm tired," she murmured. That morning, Mel didn't dream, content to be grounded to the present by the sound of her husband's steady breathing beside her.
  29. 2 points
    I got the rest of the Aveyond games for Christmas and I am SOOO EXCITED!!!! Imma play alllll of them and probably share all my intense feelings of triumph and despair and pure joy throughout, whether you all want to hear it or not XD XD
  30. 2 points
    Merry Christmas everyone!!!
  31. 2 points
    I will get back to you soon on this.
  32. 2 points
    ChiaPet

    Item Database - thoughts

    I hope it's okay to tack onto this thread, as opposed to creating a new one, since this is also about items implementation. Happy to make a new thread, if that's better. I was wondering how affixes/suffixes/sockets will work in practice. For equipment (weapons, armor, accessories), these item properties generally represent passive, persistent effects on a character while the item is equipped. In HeroKit, will we be defining these properties somewhere else in the editor, then select from the defined properties when we populate the item database? I can see this getting to be a rather complex problem to tackle. We'd need to define hero object properties/attributes first (e.g., strength, HP, armor rating), then item properties where there are calculations against those attributes (e.g., +4% HP, +5 strength), then the items for which we'd select the relevant properties. Then what about assigning/changing item properties at runtime? Something like a crafting system feature where you consume an item that then adds a property to an object (like a weapon upgrade). Also, how about stacking item properties of the same type? Additive? Multiplicative? Can we decide which? Can it be on a per property basis? Sorry, my mind is going in all different directions...
  33. 1 point
    Duffer123

    Ant's Journal

    @Ant, Looking good. A couple of thoughts: - isn't Demonic, in example above, a prefix, and Death a suffix? - any chance of more than one prefix(es) and/or Suffixes ie. Demonic Dark Mortuum Sword of Death and of Night? - also, what about item rarity, renown etc? - item material as optional additional prefix ie. Iron, silver, steel, mithril, wood, glass? - can you create background logic to prevent contradictory or seemingly conflicting prefixes, Suffixes and/or affixes? - different types of sockets on an item? ie. Orbs, runes, etc? Limits to number of sockets on item? - how will this work with loot tables and loot weighting? - saving of both core items and customised items at run time? - databases of prefixes, affixes and suffixes? Socket items as item type?
  34. 1 point
    Ant

    GetFloatField > Add Slider

    Slider code was not in GetFloatField. Add this: // if this is a field, draw field (1=number) if (data.fieldType == 1) { //data.fieldValue = SimpleLayout.FloatField(data.fieldValue, 149); if (!sliderData.useSlider) data.fieldValue = SimpleLayout.FloatField(data.fieldValue, 149); else { data.fieldValue = SimpleLayout.SliderField(data.fieldValue, 250, sliderData.min, sliderData.max); if (data.fieldValue > sliderData.max) data.fieldValue = sliderData.max; else if (data.fieldValue < sliderData.min) data.fieldValue = sliderData.min; } }
  35. 1 point
    Ant

    Mu11berry's Art-ish Looking Things

    Jack is cute! Awesome stuff as always. :-)
  36. 1 point
    So here's the status for Aveyond 3-1: Lord of Twilight ie Gyendal ie Te'ijal's brother ie Why must it happen this way "Welcome to Aveyond!" says the little blue screen. Aaah I'm home T.T Mordred calls the orb "my pet" that's so creepy What is it with these blue haired guys tryna be noble and heroic? Okay but I would totally play a game about Rayina gathering her own ragtag group of heroes and rescuing her husband from this madman-- I mean her father-in-law. Why must it end this way T.T Aaand now time to propel Mel recklessly towards her dark destiny. Sorry, Mel. On the bright side you get to meet Stella later? Ahahahah I went on the wrong balcony and Gyendal's sprite is just kind of glaring down at me Gyendal what if I don't wanna talk to you Bye now I'll just live in the night forever It's fine Okaayyy fine I'm going to Darkthrop Keep. Hahahahaha it has a mailbox. I guess just cuz you've been dead for 200 years doesn't mean you don't want your mail delivered I forgot how cocky Mel was XD XD But for her it's just endearing. I guess cuz she's pretty much the bottom of the foodchain already so it comes across more as spunk and a healthy respect for herself instead of disrespect for other people. I love that the corpes disappear after I check them. It just makes everything so much nicer (and prettier, it did kinda ruin the landscape when there were just red splotches everywhere) Aaaahhh they rearranged the menu on me I forgot. I couldn't find "items" for a good few minute ahahahaha Uuuuggggghhhh back to Gyendal. It's like talking to that stupid slave trader in AV1. I know I gotta, but I don't wannnnaaaaa Te'ijallllllll yaaaaaaaas!!! I love how Mel runs behind her XD XD Te'ijal saves Mel, fights Gyendal off, and tells Mel to run. But does Mel run? Of course not. You lil rebel Mel: I'm not a fool! Te'ijal: >.> Jack: >.> Me: >.> WE JUST JUMPED OFF THIS BUILDING. AAAHH But it's so adorable how Te'ijal calls Mel rabbit. Also a little creepy but really. So cute This apartment is 20gp. Now I know why Mel was so excited about a measly 90 XD Yayy for not being homeless!! Thought I had found Edward. Was actually Oscaar. With two a's. Okay but how Ulaf says "Another one?" Like, how many students has Te'ijal sent over in his lifetime? And why? Obviously they weren't all Darkthrop descendants. I need these answers. Eeeeeyyy there's good ole Ed. Snooping into everyone's business as usual XD I love him. Inviting us to hang out with the cool people (or probably the nerds actually but XD) He's a good kid Aahh yes. That one student who is perpetually late to class and yet persists in pacing his/her quarters. There must be at least one in every game. (But actually what are all these beds for?? I have to rent a room and I did in AP too so idk who's sleeping here) WHY AM I TAKING A NAP IN A TREE?!? I BOUGHT AN APARTMENT. MEL. WHY ARE YOU LIKE THIS. Found Ely's house. Aaannnd here comes Edward to "help" me. He's got a lot of Devin in him XD Door closes as soon as Mel approaches it. First response is to blame Edward. Not a very trusting person, is she? Oh Mel <33 THESE STUDENTS ARE SLEEPING IN THESE BEDS!! WHY CAN'T I SLEEP IN A BED??!! I TOOK A NAP IN A TREE!!! Aahhh I love how excited Mel is to become a spy. It's so cute and endearing. *6 months later* *I get to play as Te'ijal* *Yeeess I forgot this part I'm so excited* I found the Vampire Guild and there are ashes everywhere? I'm just a bit concerned is all. Galahaaaaad. Just listen to your wife T.T Welp those skeleton guards killed me twice but I prevailed in the end. Shoulda bought some healing items for dang Galahad Back to Thais. Mel is late to class. I bet she's real good friends with that other perpetually late student. Ah, the cutscene where Mel tells me how much she hates Lydia. In case anybody hadn't caught on that she'd be important later. Mel is so embarrased about buying the dress though ahahaha I love her The red dress actually looks nice on Mel and it's just a nice change cuz the last dress I bought. No. No. When you're all dressed up for the fancy ball but you have no idea where the castle is ahahahahaha Aah here we are. There's a line of statues so this must be it. Apparently Edward sucks at school? That's so cute? Why did I not know this? Can I keep him? Mel is so mad that he's royalty XD XD IT'S OKAY MEL HE WILL STILL BE YOUR FRIEND STOP FREAKING OUT Also Mel looks so much like a duck when she's angry I can't take her seriously Aaand here comes the part where Edward proves he is actually Alicia reincarnated as her own great great- etc grandson ie "I don't want to get married! I want to stay single and let my hair flow in the wind as I ride through the glen, firing arrows into the sunset!" or something like that WE JUST WATCHED STELLA HECKIN FALL FROM THE SKY!!! (that's so oddly romantic. Edward can seriously say that stupid pickup line about "did it hurt when you fell from heaven?" XD XD) "I'm a condemened man on his last leg!" XD XD Aaand he is also Nicolas, with all the drama his station requires and then some Goin with Edward to find Stella~~~ (I'm pretty sure, maybe I remember wrong ahaha)
  37. 1 point
    darwin

    In Pieces (RxD oneshots)

    Okay hello, I just read this all at once, so I'm going to comment all at once! My apologies, because it's significantly long. I just really enjoyed reading this fic! Confounded) this is a really nice intro! My favorite part was the contrast between how Dameon views his parents, with all the positive associations with his father (like being charismatic) and negative ones with his mother. A Matter of Preference) I love the splinters making summoning on Elini, I adore worldbuilding/magic detail in fics. Lars “apparently feeling he had made great sacrifice in doing so” is SO good and in character. I really like Rhen’s sense of responsibility and I snickered at Dameon’s bad joke. Also I really loved the description “her eyes were so purple, violently purple”, like Dameon feels personally attacked by their intensity or something. A Hairy Problem) Oh dang, I feel bad about Rhen being stuck in a sling for multiple reasons. I loved how you described her frustration with it. I LOVE EVERYTHING ABOUT THE LINE “You have been promoted, Dameon!” – I’m a huge fan of meaningful/deliberate name usage, and that phrasing is fantastic. Retreat!) “And anyone who thought otherwise would be subjected to an unpleasant conversation with her blade.” I LOVE THIS. I love her running to visit Peter, too – I love when fics delve deeper into her life in Clearwater and flesh it out by referencing or creating friendships. I feel really bad for her when she starts to realize everyone else’s lives have continued on in really normal way and it helps hit home how absolutely wild and ridiculous this quest she’s on is, when it feels totally normal for the player in-game. “Which made him smile, which made her smile” is so so sweet. Oh my gosh, Rhen taking Dameon sheep-chasing was so unexpected and so genuinely charming. In The Dark) Oh gosh, the opening about Dameon’s father is sad. I liked the way you humanized him and portrayed him as like, a regular dad instead of a lofty druid, because of course he wouldn’t be to Dameon. “Only Dameon had mourned” oh my gosh this line is just heartbreaking. This scene was so sweet and touching and heartfelt, it’s my favorite so far. Night Watch) “But he had a soft voice and she just felt soothed” is such a nice description, I’m really loving all the parts that focus equally on characterization and their relationship development. The constellations were such a nice touch! I love that you changed what they are for based on in-game lore, it’s lovely worldbuilding. At a Loss) This one was really tense and you got Dameon’s emotions across really well. My favorite part, and the most striking bit of it to me, was that last line about Rhen being someone he could lose. It marks such a turning point in their relationship so succinctly in a way that suits Dameon’s character well. A Little Help) The “I told you so” bit is so good ahdgshhss. I like how Dameon has to think hard about this and for Rhen, it’s hard to place a logical reason. It’s a good contrast. Getting A Place) Oh GOSH I love Rhen’s reasoning for the house and the idea of her trying to find herself. A part of me very much wanted to give Dameon a hug a bit, in this one. The waltz scene is lovely and I ADORE the magical description of the music. Covey Balm) Oh my god I was grinning even wider with every single line in the opening. I love Rhen and Galahad’s frenemy/friendship situation and this was fantastic. I ADORE Te’ijal’s maybe-concern-probably-just-hunger, shdhshs. I love the kind of like romantic “eternity” contrasted with the far more realistic “bewildering thirty seconds”. “Anger… was the one thing that Dameon kept with himself that wasn’t curative” is SUCH a good line, omg. I love that. I really like your Te’ijal and Galahad. I WANT AN ANIMATED MONTAGE OF RHEN’S ATTEMPTS AT DISTRACTING TE’IJAL. Lars and Elini taking bets on Galahad’s insults is fantastic. This was the most fun chapter for me for sure, I really love how you incorporate the full party while focusing on R/D.
  38. 1 point
    Ant

    Please put original aveyond on steam.

    Steam game explosion looks like it's starting to wind down. http://steamspy.com/year/ In a few months.
  39. 1 point
    moonpeace

    Hi hello hi

    Welcome to the forum! And welcome my guild
  40. 1 point
    . Act One . ( Lydia&Edward, Mel×Edward ) Some quick AU settings: Hi there. (: So I’ve been developing their characters in my head, and I figure these pieces can be put together into one whole story that makes a little bit more sense (hopefully Each act features one or more pairings (not necessarily all in a romantic sense). They could be read as separated short fluff if you like, I guess. ^ ^
  41. 1 point
    Mu11berry

    Mu11berry's Art-ish Looking Things

    @moonpeace Thank youu!! I was going for maybe he is excited for Christmas but a little embarrassed about it, or maybe he has a surprise for Rhen and he's trying to pretend nothing is up, so hopefully something like that is what you mean by "sly" XD XD But I think I see what you mean. And re:re: the Daevas true, and I would join you in your headcanon except that I'm so used to all of them but Indra being male that I can't unheadcanon it. But if you don't write a fic where Ahriman struggles to implement his world domination plans while they all hinder him with their feminine wiles and drama and cat fights and one or more of them being obsessed with chick flicks, I will. (Bonus points if it ends with them deposing him and attempting to take over the world themselves with great glamour and extravagance) @Scrivener of the Gods That's weird, it showed up fine on mine. I probably pasted from the wrong window or something, so I redid it and was careful this time so hopefully now it shows up? If not I guess you'll just have to take my word for it, there is a reason I don't usually draw the beard XD XD
  42. 1 point
    GrannyC

    Merry Christmas

    Merry Christmas and a Happy New Year to everyone.
  43. 1 point
    GrannyC

    Goodies

    I have never had any trouble with them and I have used all of them at one time or another. This is one of my favorite games. I have played all of the versions multiple times, using the goodies and without using them.
  44. 1 point
    Duffer123

    Item Database - thoughts

    @ChiaPet, You're right of course. Ant and I have knocked this all about too elsewhere on the forums. Then there is the need to avoid conflicting affixes etc ie. Cant have a holy sword of evil etc. Also, loot drops, weighted loot drops, would need to hopefully drop items according to weighted chance presumably taking in to account affixes (inc prefixes and suffixes) and rarity. It can be done and hoping Ant comes up with an 'elegant solution' (no pressure) If he does this kit has a huge usp and we have massive item variation....
  45. 1 point
    Ant

    Ant's Journal

    I'm working on the Items database for HeroKit RPG. So far, the process has been very easy. Why? It turns out that Hero Objects and Hero Properties make great micro databases. I'm using a hero object called ItemDatabase to store all of the items. I'm also using a Hero Property called ItemProperties, which is the template for an item. Each time you create an item in the RPG Item Editor, this adds a property slot to the ItemDatabase with the ItemProperties template attached to this. The template provides the fields for each slot, but remember that the data you put in these fields is unique to each slot. Now before you worry about how all of this is going to look, don't worry. You will not need to add anything directly to the ItemDatabase Hero Object. In fact, I would advise that you never touch this hero object or the hero property file unless you master HeroKit. Instead, I'm building you an attractive Items menu that you can use to add your items. Here is an item example: Name: Potion Icon: [2d icon] Description: Restores HP to one ally Target: No one One enemy All enemies One ally All allies Use item if (checkboxes): Health = 0 In Battle In Menu User Animation: [particle effect] Target Animation: [particle effect] Menu Sound Effect: [audio file] Add Affix? Add Suffix? Add Sockets? Event to play: [event w/actions] Consumable? Change HP Change SP Change Max HP Change Max SP Change Strength Change Physical Defense Change Magical Defense Change HP % Change SP % Change Max HP % Change Max SP % Change Strength % Change Physical Defense % Change Magical Defense % Change State Price: 50 Elements: % Chance of Hit: 100 If you see something that is missing that you want in the items menu, please start a new topic in this forum. Also please keep in mind that you will be able to use all HeroKit actions in the event editor that I'm going to build, BUT I'm creating a few new ones specifically for the RPG developers.
  46. 1 point
    Ant

    Hero Actions Table of Contents

    Hero Actions Table of Contents HeroKit > Hero Actions 2D 3D Core
  47. 1 point
    CHIBIS!!!!!!!!! CUTE CHIBIS The facesets look awesome too!!!! BTW for the digital arts what software r u using
  48. 1 point
  49. 1 point
    Blurble

    Shiptime (Mel/Ed)

    notice: the forum move broke my table of contents and my on-site list of fics. my fics have been backed up to AO3. link in signature. To be honest I wrote this ages ago. But I was really only writing it in order to get to a certain scene. And then I hit writer's block. And so it sat around for over a month gathering dust and refusing to budge. Whatever. Consider this Chapter 1 of what may at some point in the next decade become, say, a 2-parter. --- It had been a mistake to let Edward buy the tickets. Actually, she should have guessed based on how... eager he had been. But then he was enthusiastic about loads of other things for reasons she never really understood, so she'd figured that this was more of the same, that maybe in addition to dreaming of farming chickens and participating in a lice-hop race Edward had a lifelong dream of buying ship tickets. At least she couldn't definitively put it past him. Full of surprises, that boy. But this particular surprise has been... “You only bought us one cabin!?” She exclaimed, in horror. “What? It's a double-size cabin.” “Yes, but there's only one of it.” “Well, it was cheaper than buying two singles,” he said, innocently. “Don't even- don't give me that sickening puppy look, money is not our biggest concern right now, and I know full well you did this on purpose. I am exchanging this ticket right now.” “No, don't-” he began, but followed her anyway as she stalked up to the dock to talk to the ship's captain. “I'm sorry,” the captain said, “but we don't do exchanges or refunds.” “But-” Mel began. “Ship policy.” “Could we at least buy another-” “Nope. Ship policy.” The captain crossed his arms firmly and stared off into the distance, refusing to speak any further. She whirled away, furious, in time to see Edward try- and fail- to stifle a grin. --- And so when they left for the Arishta Isles they left in a single double-size cabin, and Mel was no longer speaking with Edward, at least for the next five minutes, maybe. “Meeeel,” he whined. Mel ignored him. “Oh cool, these hammocks rock. Ooh, look, I can rock it back and forth like this- hey, this is kinda fun, I bet I can make it go even higher if I just-” THUMP. He picked himself up and glared at the hammock. “Bad hammock,” he said, and turned appealingly towards Mel. “Mel, the hammock is being mean to me.” Mel ignored him. “C'mon, Mel. You know you want to talk to me. You know, deep down inside, you just want to smack me upside the head and get over it.” Mel ignored him. “Otherwise I'll have to tell you a story about the Veldtian Merchant and the Talking Dog. That story takes hours. I'll just talk and talk and talk.” Mel winced. And ignored him. “Fine. Alright. The Veldtian Merchant. Be that way.” He sat precariously cross-legged inside his hammock. Mel rolled over so she couldn't see him anymore. “The Veldtian Merchant was a woman, with eight husbands. They were all named Quentin, by the way. She had a thing for Quentins. In the beginning she had three Quentins, one with blond hair, one with red hair, one with black hair, so she called them black, white, and red Quentin, variously. But then she got two more Quentins, and one of them brought a whole set of hair dyes. So there went that.” Mel felt her lips twitch upwards. She quickly willed them back down again. “Anyway, after the Veldtian got the eighth Quentin in an incident involving a shipwreck and a herd of angry sheep- and, now that I mention it, a ruby teaspoon and a bottle of fairy ale- she decided that she could focus her attention to building a huge shipping empire across the world. The only problem was that she had lost her ship in the aforementioned eighth Quentin incident. And it so happened that the shipbuilders in Veldt had gone on something that they have in Veldt, called a “strike”, which is when the workers refuse to work unless they get paid anymore. In Thais we don't have those, we just have general grumbling which tends to break out into fistfights and which my father says relieves the tension just as nicely, but In Veldt they're much more polite and even eat their bread with little forks. And they have all sorts of strikes... Baker strikes, Janitor strikes, I heard the politicians once went on strike and people tried to pay them to stay that way.” He paused. “Seriously? You're not even going to laugh at that? Hellooo, Mel, I just made fun of nobles. Sort of. Mel? Did you go to sleep? Should I start talking to my toes now?” Mel ignored him. “Oh well. I guess I won't tell you, then,” Edward said, sounding rather offended. Mel ignored him. There was silence. There was more silence. There was silence with compound interest. Mel fidgeted, irritably. “Alright, fine!” She said, rolling to her other side so she could see him. “What were you going to say?” He grinned at her. “You're talking to me.” “No. I'm not. I want to go to sleep and not see your dumb face.” She rolled back to face the wall. “Mel?” He whispered. “What?” “I'm sorry.” There was a pause. She sighed. “Yeah, fine, I... Whatever.” “And I love you. A lot.” She threw one of her pillows at him, and curled up into the remainder, bright red.
  50. 1 point
    Blurble

    Shiptime (Mel/Ed)

    Mel tends to bring out Ed's little kid. *sigh* He gets all enthusiastic and excited around her.
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