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Showing content with the highest reputation since 01/24/2018 in all areas

  1. 4 points
    Amaranth

    Ant's Journal

    Class, Subclass, Race, Subrace, and Alignment, Condition Type, and Element Type databases are finished. I'll have screenshots for everyone to review tomorrow. Once I have your feedback and have made final changes, it will be time to focus on: Character Database Enemy Database Have some other databases you want added? Let me know.
  2. 4 points
    callmedan

    Forum changes coming!

    Hi @Ant, It's been a year since the forum updated, but... well, I made some Rhen emoticons Here's the demo and individual icons link https://drive.google.com/open?id=1oTTTal6zIkTfHxLxHhBsRfXd6lyT6IAh
  3. 4 points
    callmedan

    Ahriman's Prophecy (REBOOT)

    Because I'm too slow, so... here's another spoiler for you guys. Duyti Shrine in Candar kingdom.
  4. 3 points
    Ishti

    2017-2018 Winter Exchange Submissions!

    Hi, everybody! This is the official thread for the 2017-2018 Winter Exchange submissions! Go ahead and post your own submission and tag your recipient! If some submissions don't get posted for one reason or another, don't worry; we'll have them up in a timely fashion! I'm gonna go ahead and say that posting full text and images is totally fine, and posting links to fanfic sites or art-sharing sites is also fine! Here's my submission for @Mu11berry!!
  5. 3 points
    AK-i

    Ant's Journal

    So far so good I think! I have no complaints on readability or design. Looks very straightforward.
  6. 3 points
    Amaranth

    Ant's Journal

    Okay everyone, here is the next screenshot for the Character Database. This is what you can do Select the character type. This could be hero, monster, npc, etc. Name & description Starting class (main class and subclass) Starting race (main race and subrace) Starting alignment Starting weapon and equipment Starting abilities. Starting stats, and meters (checkbox for the ones you want character to use) I've begun the process of refining the system. I'll be posting tickets in the bug reporting forum soon. There are lots of small details that need to be addressed. Also, I'm not 100% happy with how stats and meters are managed in the Character, Class, and Race databases. They will likely be tweaked.
  7. 3 points
    Danin

    2017-2018 Winter Exchange Submissions!

    @PiPeter, have a gift!
  8. 3 points
    AAAA, exciting! Here's my gift, for @Ishti! <3 (Funny odds, huh?!) The problem with getting you was I had so many options I didn't know what to pick, so I kind of just tried to combine as much things as I reasonably could. And here's each individual picture!
  9. 3 points
    Amaranth

    Ant's Journal

    I’ve been thinking about HeroKit and the RPG Addon. This is what I’m going to do: When HeroKit RPG is finished, I’m going to re-name HeroKit on the asset store to HeroKit RPG. If I create any new addons after that, like HeroKit JRPG or HeroKit Visual Novel, each of these will contain the core HeroKit libraries. I’ll structure the project so that you can have all of these genre-specific addons at the same time.
  10. 3 points
    Amaranth

    Ant's Journal

    Still in the middle of setting up the Character Database. These last databases are the most complex of all because the need to query data from the other databases.
  11. 3 points
    AK-i

    Ant's Journal

    @Duffer123 For inventories, I wouldn't forget stackability! If we're talking inventory space. But yeah, I feel like flexibility is key here. Don't want to pigeon hole the add-on into only being good for very specific systems. Nor do I want to put all the responsibility on Ant to make every single type of database imaginable, that just seems unreasonable to me. :'D Plus being able to make our own would be good if we wanted to do something NOT typical of RPGS. (For Example: I'd like to create a sort of database that Let's people customize swords for different abilities and effects. I could probably finagle one of the current systems to work with what I have in mind, but being able to make my own would be pretty nice!)
  12. 3 points
    Scrivener of the Gods

    Picturis Scribarum

    What have I done.
  13. 3 points
    Amaranth

    Ant's Journal

    @AK-i, yes, you could create this yourself with HeroKit. This will be a good base project for anyone who wants to take that route. I've attached several new database forms. Most them share the same base fields. If you have any requests, let me know. Class Database: Subclass Database: Race Database (Subrace Database looks just the same, except with a Race drop-down list at the top) Alignment Database
  14. 3 points
    AK-i

    Ant's Journal

    Nice! Can't wait to see it! I definitely feel like the databases are a nice way to keep things organised, and are very flexible. I think I've said this already, but I love how someone could make a D&D inspired system easily from this if they wanted to.
  15. 3 points
    That's fair! As an artist who has trouble reading code (it strain my eyes really bad...), UMA is definitely a daunting one. I can tell it's a powerful system that has had a lot of time put into it, but sadly it's too complex to get anywhere if you want to use custom art. It also uses a solution that doesn't work for every style out there. And yeah, Mixamo was definitely a sad loss ... It was really well put together and could have gone so far. It's really a shame. I'd hope my proposed solution would work with something like Meshtint Studio's "SimP Series", which seems to use a similar approach, minus an actual in game character creator. Here's another graph to show how I think HeroKit could implement in-game character creator tools. Again sorry for any spelling errors!
  16. 3 points
    Amaranth

    Ant's Journal

    Currently building the Meter logic in the Class Database. It's taking a bit longer because this section is going to require both a BitArray and IntArray to collect values. The IntArray is going to be more powerful than what I've currently created. You will be able to store any size integers. Everything is almost working but needs testing. I'll have screenshots tomorrow, most likely.
  17. 3 points
    Amaranth

    Ant's Journal

    Here's the most recent screenshot of the Class database. I added a section for abilities and I've changed the way you set values for Weapons, Armor, and Abilities (they all use the same format). If you select a type (ex. Ability Type), it will display all items of that type. Then, you just mark the things you want and leave the things you don't want. Getting started on Meters and Stats next. I need to sketch out these sections as I think they could possibly get complex.
  18. 3 points
    Amaranth

    Ant's Journal

    I've finished several parts of the class database: weapons, armor, conditions, and elements. There is a lot more to do, but these were the tough fields and I wanted to get them out of the way first. Weapons - weapons that members of this class can equip Armor - armor that members of this class can equip Conditions - conditions that members of this class are weak or strong against (determines probability of an attack attaching this condition to a character. A character strong against poison is unlikely to be poisoned. A character weak against poison is more likely to be poisoned). Elements - elements that members of this class are weak or strong against (similar to conditions. If a character who is weak against fire is attacked by a fire sword, the fire sword will do more damage than normal. If a character who is strong against fire is attacked by a fire sword, the fire sword will do less damage than normal).
  19. 3 points
    ChiaPet

    Sample Game?

    Do you mean an open source repo of the Unity project that would build the sample game? That's the only way you would be able to read the code. That also means HeroKit would essentially be open source, which I'm assuming is not the licensing path that Ant wants to go down. I think a better alternative would be a connected set of tutorials that ultimately produce a sample game, the result of which could be available as a download of the build, so you can actually play the game produced via HeroKit.
  20. 3 points
    Blurble

    Prompt me!

    @Ishti Gyendal was in the girls' bathroom again, smoking. "Ugh, seriously, go back to the boys' room," Lydia said. He hadn't even opened the window. Now she was going to smell of smoke. "It's more interesting in here," Gyendal said, blowing a smoke ring at her. "You're a gross pervert," Lydia said. He sniggered, but she decided to ignore him. Some people were hopeless. She looked at herself in the mirror, trying to decide if her hair needed fixing. No, she looked perfect. She should probably head back to Trig soon, before Mr. Mathers started to get suspicious. He was so boring, it was like his superpower. But as long as she played up the dumb ditz act he was always willing to give her plenty of extra credit. Lydia didn't like studying-- she wasn't a nerd-- but she did need a good enough GPA to get into an Ivy so she could choose a really rich husband. It was at times like these she wished her parents were rich enough to have donated a swimming pool somewhere or something but no, life was perpetually unfair. "Say, Lydia," Gyendal said, too casually. "What." Lydia said, not bothering to look at him. God, she couldn't pee while he was here. She'd just go back to class. "If I said I had the answer key to Mrs. Green's final, what would you do?" "Report you to the principal, you cheater," Lydia said. "What if I was willing to share?" Gyendal said. "And get caught? No thanks," Lydia said. She wasn't an idiot. "Fine, if that's not the right incentive, let's try this-- I can help you get revenge on Edward Pendragon." That got her interest. Edward Pendragon, super rich, captain of the football team, and a total loser who had dumped Lydia-- publicly!-- after they'd been going out for only two weeks. "...Let's hear your plan, first," she said, slowly. --- The plan was long, convoluted, and terrible, but Gyendal insisted it would work. Lydia's part in the plan was giving Mel a makeover. Mel was... Mel hung out with the absolute bottom of the social ladder, the total pariahs. June was a ten year old in high school, which sort of spoke for itself, and Yvette was known by all as the "Bird Girl" after the incident in tenth grade from which she'd never recovered. It was a bit surprising because Mel herself could probably have gotten along fine with several other cliques around the school. She had a certain weird charisma. She had agreed to go along with Lydia's offer of a makeover only after Lydia had half-lied that it was for a bet. She'd insisted on checking a mirror every five minutes, too, which would have been hurtfully suspicious if Lydia was inclined to feel hurt. She suspected it was actually an under-handed dig, not just an appropriate level of caution. Mel's hair, which she'd cut into an unflattering short haircut there was very little to be done to salvage (and she'd refused to let Lydia try), was, at least, very thick and smooth and soft. Lydia tucked a loose strand back behind the headband and stepped back to admire her work. She was, clearly, a genius. "Unfortunately no amount of good looks can overcome serious personality flaws," she mused out loud, thinking of Mel's horrible taste in friends. "Tell me about it," Mel said. --- ...Somehow Gyendal's brilliant plan ended with Mel becoming prom queen and Edward making a public declaration of love for her, which she threw back in his face. Lydia found the loss of a title that was rightfully hers infuriating, and the satisfaction of Edward's humiliation was completely erased when he came in the next day holding Mel's hand, the two of them blushing furiously. "Wait, wait! There's a stage two to the plan!" Gyendal said, raising his arms protectively when she marched over to find him. "I promise, it's brilliant--" Lydia considered the likelihood that it was worth hearing Gyendal out and finding out what he had planned next. Then she kicked him in the balls.
  21. 3 points
    Blurble

    Prompt me!

    "So..." Edward said, "is this the end?" "You've asked that twenty times already," Mel said, through gritted teeth. "And the answer is still no". "Twenty-three", June said. "Twenty-three what?" Mel snapped. "He's asked twenty-three times. I've been keeping count," June said. "Why have you been keeping count," Mel said. "Because I'm boooored," June said. They all were. There was only so many times you could cycle through this damn basement, which kept resetting into new but somehow identical formations, none of which brought them any closer to the exit, before you started to go out of your mind. Actually, that was probably what had happened to the former owner, who was apparently now threatening to unleash a magical bomb, destroying the castle and the three neighboring villages. Mel and Edward had been on their way to a honeymoon by the beach. Mel was going to sip pina coladas and watch Edward flail around in the water like an idiot, and Edward was going to drag her to petting zoos and talk her into bringing home an animal she didn't want while Mel complained about him being an idiot who never thought through the long term implications of thinks that shedded scales and pooped everywhere. It was a good plan, Mel had been looking forward, so of course on the way they ran into June, who'd been sent to deal with the rogue magician. Why couldn't Mel ever catch a break, seriously. And now there were ten minutes left on the giant, ticking, glowing, spectral red clock that had been following them around cackling evilly to itself ever since they'd entered the castle, and soon they were probably all going to be dead. "Edward," Mel said. Her throat felt dry, suddenly, and she swallowed. But she wanted to force the words out anyway. "Edward, whatever happens, you know that I--" "FOUND it!" Edward crowed triumphantly, and pulled back a hanging tapestry they must have walked past twenty-- twenty three-- times already. The glowing red clock hissed in dismay and transformed into a glowing red man. "What were you saying, Mel?' Edward said, even as he was drawing his sword and she had both daggers out. "Nothing important," Mel said. He didn't need to know that near death experiences made her almost waver on the question of pets. There was no knowing what he would do with that knowledge.
  22. 3 points
    Amaranth

    Ant's Journal

    @ChiaPet, I'll provide a menu where you can set up animations. Because people can have 2D, 3D, Mecanim, and the legacy system, things can get complicated, fast. After I have this set up, I'll provide a drop-down list for you to select a specific animation (if you don't want to use your default animation for using an ability). @Duffer123, Added target requests but left out specific body part targets (this is something we should discuss after the base system is created). Added chain attack fields. Left out chain attack I mentioned as this is something that can be set up in actions attached to an ability. Passive abilities sound like conditions, so don't worry. You can set up a condition to increase a character's stats in this way. Will add a race database since we could have Orc Mage, Orc Warrior, etc. Can you tell me more about subraces? I agree that formulas must have access to all stats, classes, etc. After we've got a decent outline for this RPG system, I'll create a language that encompasses these things for formulas. Everyone, the abilities database is quite large. I've broken it into two screenshots. If you want details about specific fields, post your thoughts and questions. Target: Enemies, Friends, Caster, Enemies and Friends, All Scope: All, Some, One. If Some selected, you can enter max number of targets and select Random (if not random, you can select in the game which objects to use ability on) How ability is used: Projectile, Radius around caster, Directly on target Morph into...: This will show a list of all abilities. Because I only have one right now, I selected Ice Storm. If you morph an ability, the Current Exp resets for that ability.
  23. 3 points
    Duffer123

    Ant's Journal

    @Ant, Targets.... So single or multiple and any limit. Target types... Self, armour, held weapon, body, enemy, ally, party only (or combination thereof). Your other stuff works but per above I think you need to define whether ability effects self and/or others and then whether party, allies, enemies, or combination etc Chain.... Like your idea too! But I was thinking more of things like Chain Lightning (which can be thought of in same way) where say you cast lightning at orc A but the lightning and electric element damage range jump to orc B and orc C and chance of so far visually too. Active/Passive.... With Abilities I'm not just thinking of attack. Passive abilities are just there and don't need to be invoked. An example say of a Passive attack ability though might be 'Sword Mastery 3' such that when you wield a sword weapon type you do 30% more damage. A Passive defence Ability might be 'Hardcase 2' where you take 20% less damage from blunt weapons or something. A non combat passive 'Night Sight' wherein you see 20% better outside at night, or 'Trap Averse' wherein you're say 15% more likely to detect and not run on to traps. I've probably not thought of the best examples... Conditions in play.... Think I understand. Pause time between use... Yes, works. Dependencies... Noted. Makes sense. Class database will be handling or referencing a lot! Don't forget Race (with Subraces) database which, thinking about it, sounds quite similar to Class database... Progression... Your way works well... . If you create True Heal 1 and True Heal 2 would be nice if system had background int variable for that ability's 'level' for purpose of both formulae in or on that ability but also other abilities... In above example, True Heal 1 may have higher background 'level' than Lesser Heal 5.... If you see what I mean? If we follow your model for progression that neatly handles calcs and formula per stat or meter so long as your formulas can take in to account ability 'level', stats, meters, race, class and are nice n flexible...
  24. 3 points
    Amaranth

    Ant's Journal

    I've made a few changes to the ability menu. Added field: Time for incantation Added particle effect for projectile Removed variance (you can add it to formula) Removed stats (you can reference them via formula). If you want to temporarily change the stat assigned to the target, attach a condition. Added formula drop-down list. This list is attached to the new Formula Database, where you can create formulas to use with skills. Formulas are not defined yet. I want to build out more of the system before tackling them. The menu is getting quite long. I wasn't able to get all of it in this screenshot. If you can think of anything else you think should be added, let me know.
  25. 3 points
    Amaranth

    Ant's Journal

    @ChiaPet & @Duffer123, I've been thinking about how formulas could be implemented and have an idea that I think will work. I'll post a WIP soon.
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