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Posts posted by daeva_agas

  1. Did a random Gyendal awhile back... 


    IDK just felt like drawing Gyendal all out of a sudden I think his shoulderâs not right but oh well Replaced his lame shirt with kariginu-like attire, except with less huge sleeves.

    And another one + Agas 


    As previously mentioned, Agas is Saurva's son so... 


    It was easier to draw 'em mostly human/elf-looking and super pretty but, well, to be fair they ARE "demons". 

    Compare to the "old design" of Saurva LOL:

    Warm up doodle before I draw other things The reason why I have a fascination on characters with wavy hair and hooked nose LEL⦠I designed this incarnation of Saurva based on Alan Rickman, and I donât remember if itâs because I thought he looked...

    On 4/30/2019 at 7:15 AM, Queen-of-Ice101 said:

    Aaaah awesome to see you back on the forums :D

    These are awesome as per usual!!  I love the three daevas, are you planning to bring back the whole storyline you had around them?

    ... Wow, old message that I forgot to respond to 😥

    Trying to write something with Agas at the very least. Writing progressing slowly just because I can't concentrate :'D 


  2. After a long time I'm beginning to miss drawing Aveyond stuff again... 

    Here's Agas. 

    As of AV1 (too lazy to draw armour):


    Agas is half-human half-hellhound-shapeshifter-something demon (I should come up with a species name at some point...)

    The demon half being Saurva. Complicated father-son thing. 

    As of AV3: 


    Long story, it was meant to be a fanfic, but I never got around to writing. But basically the daeva were just manipulated by Ahriman and once Ahriman is gone, they're let go. So they're just minding their own business off-screen in the Demon Realm during AV3 😁

    I dunno if there's still old members who still remember the Old Old Old version of the daevas that I used to make... uh... around 2010-ish?


    I don't know I ever got around to posting this Te'ijal. It's old, but I can't seem to find it anywhere in the thread (or I just skipped past it somehow):


  3. Nice tiles! I think I recognize Pandamaru's tree in one of the maps. And Celianna's tiles in te hParallax. I dig those maps. Pndamaru aand Celianna makes fabulous tiles.


    Though, I'm a bit worried about the forest and the cave maps. They kinda look very big and empty. It may look small in the editor, but it feels big and tedious once I actually start walkign around in it. It's tiring. I mean, those are older posts, so I guess they might be obsolete, but... :|

  4. Oh, I was very much aware of that. And I suspect one of the other reasons that Boyle/Myst is not meant to be is because appearances matter. Despicte being hundreds of years old Myst looks 14 or 15, and I'm being rather generous here. Boyle could easily appear to be her grandpa, and obviously Amanda would want to avoid creepy implications to appeal to a wider range of target audience .

  5. I set up Ingrid with Hi'beru because Ingrid kept on beating him up and it was funny. Alas, as per my usual fare as the lord of crackships, I ship Boyle with Myst ever since Windy Valley, so I just can't stand the idea of Ingrid getting to Boyle.

    I was a bit baffled Phye was even an option, to be honest. He barely said anything to Ingrid. I personally don't mind, but it was still random as heck.

    Also, one thing that I've been confused throughout the game... Hercules was revealed to have been... something else... in Aveyond 3. Why is he suddenly back to being the faux hero that he was pretending to be? Continuity? Hello? And I was a bit torn about how the final battle went. To say it was anticlimactic is an understatement.

  6. 05. Myst: I have found SOMETHING sinister between Myst and Boyle. It's like Myst is the ~mistress~ who wants Boyle? It's like she had this ~dark side~ and I liked the fact that she has some sort of *attitude*. It even made me wonder if MYST CAN STEAL BOYLE D: D: D: from Ingrid. It seemed like a plausible idea at first, and I was feeling pretty sad for Ingrid or something. It's just every time there's a broomstick/potion-making, Myst and Boyle talks about things and they're left ~ALONE~ and Boyle tells ~STORIES~ which makes this little girl wraith FALL IN LOVE. It's probably my own imagination working but I LOVED IT ANYWAYS. I love Myst's DARK SIDE *devilhorns*

    Oh good, I'm not alone in this. I was afraid I would have to declare myself the lonely king of crackships.


    Longer review when I ain't mobile. But just a couple of points:

    1) Oh dear, the mist realm is the most tedious portal system ever!! I didn't mind it, but it's a bit of a hassle.

    2) YES FOR THE OLD MEN IN THE CREW!!! Although I was kinda surprised to find that Boyle isn't even 30 yet. He looked about 45.

    3) Those cheekis are really cute. I want one. In real life.

    4) I love the puzzles. It's reminiscent of John WIzard stuff, actually. Was this a collab, by any chance?

  7. Oh, well, okay LOL. Adding BlackMage's party switcher function to the menu is simpky done by editing the scene_menu. But if you did anything to AManda's Scene_menu_mods script, then you might need to do the stuff on THAT one instead.

    I wanted to see yours because for whatever reason both the Journal and Bio scripts don't want to work for me and gives me syntax error. I don't know enough programming to identify the issue here :(

  8. Egh, I'll have to go looking for Amanda's script to test it out. It's been so long since I touched RPG Maker engines.


    ETA: I found the issue. This is because BOTH Forever Zero and Amanda's script call their feature "Journal". That's why the commands are overlapping. Since Amanda's one consist of multiple scripts working together, it's probably better to fiddle with Zero's script. Let me double check to see what parts need to be edited.

    ETA2: Go run a word search for "Journal" in Zero's script, and replace them all with... well, you could name it anything you want, really. I don't remember what the label names for the default RMXP functions are, so pick something that is not likely to clash with any of the built-in stuff. Maybe something like "Bio" or "roster" or whatever. It should work.


    Or you can just use other scripts.


    There's this total menu overhaul script/system thingy: http://www.gdunlimited.net/scripts/rpg-maker-xp/window-scripts/prussian-interface-engine-p-i-e

    Moonpearl's menu supposedly works with most other scripts, if you don't mind the fancy sparkles and whatnot: http://www.gdunlimited.net/scripts/rpg-maker-xp/custom-menu-scripts/moonpearl-s-animated-custom-menu-system

    It already has the Bio and what looks like a party-changer sections built in.

    A stand-alone party-changer script: http://forums.rpgmakerweb.com/index.php?/topic/37100-party-changer-menu/

    Dunno how well it works.