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daeva_agas

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Posts posted by daeva_agas


  1. The full set of my samurai dudes:

     

    width=500http://25.media.tumblr.com/7769ee5166f917883d5e4d13db4b0cbb/tumblr_mt69vrknob1r7k0jco1_500.jpg[/img]

     

    Feels really like I'm recycling my daevas... The guy on the left is a ringer for my current Saurva and the far right is the past incarnation of Saurva. The guy with the hat is like Nanghaithya. The only one who isn't exactly anyone is the second one from the right because he's the brother of the guy in the far left so I just made them look similar.

     

    I was seriously trying to avoid making an "Agas" in my cast, but hey. I ended up having the others in there.


  2. Fu...sion Ha!

    tumblr_msex9aNX4G1r7k0jco1_1280.jpg

    Uma and Nox fusion would be no different, but the fusion will have funky black and white clothes and hair like Cruella De Vil. 'Cause they have the same face and all.

    I don't know what Uthar and Nicholas will turn into.

    Gyen and Tei fails their fusion because the one of the fingers missed. Ouch. Kind of makes me wonder what will happen if they did fuse. Will the fusion result be a hermaphrodite or genderless?


  3. Wellp, there's always real-life eraser :P My main use for digital is to rotate/resize when I accidentally draw the head too big or the body too short or whatever. And Copy-pasting.

     

    I like the grainy feel of paper when drawing and I actually draw faster on paper. It's just that the end result tend to be better on computer.


  4. Yeah, that's my personal opinion only AND my very lengthy reason for my I thought it was so. I had issues more with how you word things. You're making it sound like I hate "trying out new things".

     

    And whut, you don't exactly "study" anime style :S What IS there to be studied? I mean, anime is nothing but simplification of reality, so rules that apply to realism applies in anime too. I don't study anime style.I learn the anatomy and life-drawing. I just happen to start my learning by drawing anime and so the style got stuck.


  5. Just saying why this one has more "detail" than the other one.

     

    And my art skills and medium used probably has something to do with it. The ship comic is drawn last year on a US-Letter size paper. It's a bit smaller than A4 so if I want crazy details I have to have a pen with very small nib (which I don't have).

     

    This comic page is drawn some few weeks ago on computer, so it's easier to add details (I just draw on a very big file) and if I do something wrong it's easier to erase/undo. I've also improved a lot this past year, so the drawing itself is probably better even without the effects and background.


  6. Art is art, but art theory exist for a reason. Stuff like "rule of thirds" and the "golden ratio" isn't created for giggles. Human biology and psychology and all that. Of course the artist is allowed to do whatever they want, but these kind of stuff is worth knowing anyway.

     

    but the basic theme is the face characteristics. The frame helps the eye to concetrate to the main theme, like the frame does for a picture.

    Which is why the frame needs to be bold so that the "main image" don't blend in with the background. The characters in Meroko's art has no "face", so to speak. In this kind of image, I personally think it's best to put focus on the character's gesture and full-body pose instead of the face. Making the eyebrows and nose thick would draw attention to the fact that the face is blank and distract the viewer.

     

    In general, though, having facial features be thicker than face lines is akin to having a live human being in a 2D cartoon. It's fine if you want to be artistic in an unconventional way or experimenting with style or you just like it that way, but emphasis on "unconventional".

     

    Why are face lines normally drawn thicker than eyes/nose/mouth? Because it both reflects realism and out of artistic necessity.

     

    The thickness of lineart emphasis shadows. That's part of the reason why it's recommended to draw liines with varying width, even if the picture will end up being shaded/toned/coloured.

     

    The shadows on the face is less dark than shadows where the head meets the neck and hair, so it makes more sense to draw the eyes and nose and mouth and eyebrows with thinner lines.

     

    The lines are also meant to separate sections, this is kind of obvious. The parts that meets the background has to be thick to distinguish the character from the background. Characters blending into the background is not very good. Thick lineart also helps separate the face from the hair.

     

    Hurray for art theory babble. This is what I was told when I was learning about line weights by teachers :lock:


  7. Meroko, next time DO leave the eyes in so we can give input :P

     

    For example, in your "Spirited Away" pic, the boy's eyebrows and nose lines could be thicker than the face line and not even at their whole length.

    This I actually disagree with. Because the face is "blank", it would be better if the eyebrows and nose be THINNER than the face/jaw line. Making the eyebrows and nose thick would highlight the missing eyes and make it seem like a mistake. Making the lines thin would make it seem more like an intentional artistic choice.

     

    Heck, even if there ARE eyes, I don't think the facial features should have thicker lines than the face. The face lines is a "frame" for the face. To make the face features thick would make them "pop out" of the face. It's fine for expressing intense emotion, like anger, but not for general "quiet/still" art.


  8. Welcome new peeps.

     

    Oh, I see KTC's done a re-introduction. Do we oldies need to do that again? XD

     

    This is daeva_agas, or agas, or D_A. Occasional angry ranting screamer, former self-proclaimed daeva overlord, and still am a crackshipper and the Phantom of Amaranthia.

     

    I'm technically one of the "newer generation" people, because I wasn't really active until this site is live, but I did lurk in the purple site for a good while.

     

    Have somewhat drifted off to play with ninjas and samurai for now, but Aveyond's still niggling me in the back of my mind. AM's been rather dry and quiet lately, so I don't post all that often, but I still lurk like the Phantom that I am.


  9. RMVX Ace? I think it would be a big hassle to use the "freestyle". I mean, the tilesets are limited, so to use that style it would have to be parallaxed. Even then, it's going to be very awkward because the engine is not meant for those kind of customized angles.

     

    I say stick to the normal front view, and use the custom-angle buildings only sparingly.


  10. Oh really? You misunderstood my point and gave me way-off-mark rebuttals. That looks more like you don't understand to me :S Did you even read the wall of text, perchance?

     

    You can disagree, of course, because a lot of the stuff are unconfirmed and really, ANYTHING goes. But eh, I find your arguments wander off towards unrelated topics, so I feel the need to address those too.

     

    We were not discussing if it's possible for parents to have children with higher status. We're strictly discussing about the Oracle and the nymphs. Discussing other parent-child relationship is a missing the point entirely. If you don't like me using real-world gods and goddesses as examples, you can't use other parent-children relationships to refute my opinion.

     

    You can't say that Haurvatat is the ONLY god to ever show up in front of humans as though it's absolute fact. Just because we don't see other gods showing up doesn't mean that they don't. Whether or not she was previously human is irrelevant. You CAN speculate that she is the only god to do that for so and so reason, but you cannot tell me it's absolute fact.

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