Jump to content
Aveyond Studios Community


Senior Members
  • Content count

  • Joined

  • Last visited

  • Days Won


Jillidin last won the day on October 8 2015

Jillidin had the most liked content!

About Jillidin

  • Rank
    Advanced Member

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

148 profile views
  • Ant

  1. HeroKit Project Folder query

  2. Questions encountered

    We were debating about these issues ... 1. When we create a skill hero object that can be used by multiple actors (real time battle), will the second actor overwrite the variable put into the first actor's skill? 2. Where would be the best place to place the damage formula? The attacker? The attacked? The skill itself? or somewhere else? 3. If we attach the same hero object to multiple game objects, are the variables and properties shared? 4. Can events in hero objects run without that hero object being attached to a game object?
  3. Herokit function

    Got it, thanks. Just wonder if you found a way to bundle all 3 together instead of using 3 values.
  4. Herokit function

    Does HeroKit support vector3 variables?
  5. List of questions

    Here's a collection of questions: 1. This is just a confirmation. If we have our own codes, do we just find corresponding folders and stick them into it? It's under Hero kit folder, not My game project, correct? 2. Is using 2D background any different? Collision? (I want to use 3D sprites on 2D background) 3. I imagine there will be hundreds of variables at the end. Is there a way to keep track of all the variables, objects, events…? Like a grant list of variables, items, events... 4 Assigning hero properties. Can we do grouop assign, instead of dragging in one by one? (Say, if I have 30 monsters) 5. Nice that there's a section about menu screen in the guide. I assume that credit screens will count as one of the "objects". What about title screens? Animated title screens
  6. Hero Block?

    Not sure what the difference is between creating a hero object and a hero block. They both have hero objects attacked inherently. They both need to call on a prefab.
  7. questions

    Finished Tutorial 4 (didn't watch in order) 1. Difference between "Triggered" and "Called an event"? When to use either one? 2.Both the player and monsters have "attack" and "receive attack" events. Damages, say to the monsters, can be input either from Players' "attack" event or monsters' "receive attack" event. Correct? Why do we need to input on both ends?
  8. Importing prefabs

    There are different places that we can import prefabs to a hero object, it seems. One is under "show details" inside the hero kit object. The other one is associated with the State (for instance, after we create the state "alive"). It seems only the one associated with the state works. Is that right? Also, my rabbit floats like a ghost. I must have placed the animators in the wrong place. Which folder does it draw animation data from? I put the rabbit animator inside the animation controller folder. On second thought, his ears did flap. There was animation. He just didn't hop. Also, why are the Y values dropping by hundreds automatically for both my player and the camera whenever the game starts?
  9. Creating a hero object

    I could drag a game object that I downloaded into the scene, but not an hero object. (The H icon) When I clicked on an object and create a hero object, I would have the original image + the H icon. Do I leave the original object in the "game object" folder and drag the "H icon" to the hero object folder and separate them? Or do I have to keep them together?