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DuskArgentum

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  1. Thanks
    DuskArgentum got a reaction from callmedan in Ahriman's Prophecy (REBOOT)   
    Wow! Every so often I check in on this to see what progress has been made, and since last time I checked, you added that amazing title screen art! (I think, unless I just noticed it now or I saw it before and didn't remember :P) It's incredible! I'm really looking forward to seeing this project reach completion and to be able to play it! Good work thus far and good luck on future work!
  2. Like
    DuskArgentum got a reaction from Wispa Dori in Post your reviews here!   
    I'm gonna have to say this game was half-baked...
    I've been waiting for 5 years for this game, and when I heard it was entering testing, I was stoked. Finally, the home stretch! Soon, I will be able to play the game I've been waiting for for so long!
    ...
    But it wasn't even that good.
     
    I downloaded and played the demo first to make 100% certain I wanted to buy it, and, of course, I ended up buying it. The demo was a nice introduction to the game and a few of its mechanics.
    At first, I was a little bit miffed at the walking, of all things. It felt weird and different from the other Aveyond games. I got used to it, though.
    Another thing I didn't like was that there wasn't really a white mage in this game. Many times I had to resort to using items to heal, even though I was completely aware of Myst's Soothe ability, it was 1 person at a time with a little healing. It wasn't even that good. Hi'Beru also got a healing book but that wasn't even permanently there, and as soon as I got another book I kinda just left the healing book to sit around and gather dust.
    There's also the fact that quite a few times I had no idea where to go because the quest giver said the location once and never again (and the Journal was just a bunch of uselessness to me). A prime example of this was when I had to find the End of the World. I knew I had to go there, but from where??? I had to resort to looking it up on the forums many times in order to figure it out. I didn't even notice the entrance to the Windy Valley area at first.
     
    I felt like this game was more of an Aveyond spinoff game. Or even as a standalone game, it would have been fine. There's a few key aspects of the game missing that made it lose a bit of the Aveyond magic for me.
    Firstly, Thais is completely missing entirely (and is only mentioned about once in the whole game). Thais was a key city in literally every Aveyond game thus far (including the separate books of AV3 and Ahriman's Prophecy), making it feel detached. There's also the matter of the name Pendragon being mentioned very few times in the game, whereas all the other Aveyonds had at least one Pendragon (or future Pendragon) in the main quest.
    , there are 0 Pendragons in this game. Additionally, Field of Wind (basically, the world map music in just about every Aveyond game thus far, as well) was missing, or if it was the world map music still, albeit remixed, unrecognizable.
    The inclusion of Te'ijal and Galahad was a nice little hint to the other Aveyond games (seeing as they've been a part of every Aveyond game thus far, excluding AP), as well as the references to "Ye wimp! Who taught ye how to fight?" and "Dare thee skulk from thy fight?" (may be a little incorrect) from the other games.
    The Hercules tie-in was nice as well, but very confusing. At the end of Darkthrop Prophecy, we saw that
    but this whole game it appeared that he was human. Misled, but human all the same.
    And I'm sure I'm not the first to say this, but I was a little confused, since I saw somewhere that the next Aveyond game would feature Uma and Nox as protagonists, but they're nowhere to be seen in this game. I mean, it's fine if you decided to scrap that or hold it off until a different game entirely, but meh.
    The game also felt very, VERY short to me. I was expecting something long like Aveyond 1 and 2 combined, but it felt more like a chapter of Aveyond 3. I was also kind of expecting there to be another whole adventure after beating
    , because it fit so well (due to what happens after he is beaten, and what Ingrid reads about in the book, I was kinda hoping they would go back to the lands of Mel and Edward and all those fun people and do things over there as well).
     
    A few of the things that I liked, now that I'm done ranting about what I didn't like...
     
    The characters were all very fleshed out. They were unique and funny and pretty great. I liked how
    .
    Many of the maps were very detailed and pretty.
    None of the characters felt excluded from the main party.
    The Myst and Robin ending (the one where they didn't get married, if there even is such an ending) was cute.
    ROBIN!!! IS!!! MY FAVORITE!!! CHARACTER!!! He is a beautiful cinnamon roll, too sweet for this world, too pure.
    The puzzle to get to the book for the ship was probably my favorite puzzle in the whole series.
     
    All in all, I'd give this game a 2/5, or about a 4.5/10. There were some good parts, but there were a lot of bad parts.
  3. Like
    DuskArgentum got a reaction from Wispa Dori in Post your reviews here!   
    I'm gonna have to say this game was half-baked...
    I've been waiting for 5 years for this game, and when I heard it was entering testing, I was stoked. Finally, the home stretch! Soon, I will be able to play the game I've been waiting for for so long!
    ...
    But it wasn't even that good.
     
    I downloaded and played the demo first to make 100% certain I wanted to buy it, and, of course, I ended up buying it. The demo was a nice introduction to the game and a few of its mechanics.
    At first, I was a little bit miffed at the walking, of all things. It felt weird and different from the other Aveyond games. I got used to it, though.
    Another thing I didn't like was that there wasn't really a white mage in this game. Many times I had to resort to using items to heal, even though I was completely aware of Myst's Soothe ability, it was 1 person at a time with a little healing. It wasn't even that good. Hi'Beru also got a healing book but that wasn't even permanently there, and as soon as I got another book I kinda just left the healing book to sit around and gather dust.
    There's also the fact that quite a few times I had no idea where to go because the quest giver said the location once and never again (and the Journal was just a bunch of uselessness to me). A prime example of this was when I had to find the End of the World. I knew I had to go there, but from where??? I had to resort to looking it up on the forums many times in order to figure it out. I didn't even notice the entrance to the Windy Valley area at first.
     
    I felt like this game was more of an Aveyond spinoff game. Or even as a standalone game, it would have been fine. There's a few key aspects of the game missing that made it lose a bit of the Aveyond magic for me.
    Firstly, Thais is completely missing entirely (and is only mentioned about once in the whole game). Thais was a key city in literally every Aveyond game thus far (including the separate books of AV3 and Ahriman's Prophecy), making it feel detached. There's also the matter of the name Pendragon being mentioned very few times in the game, whereas all the other Aveyonds had at least one Pendragon (or future Pendragon) in the main quest.
    , there are 0 Pendragons in this game. Additionally, Field of Wind (basically, the world map music in just about every Aveyond game thus far, as well) was missing, or if it was the world map music still, albeit remixed, unrecognizable.
    The inclusion of Te'ijal and Galahad was a nice little hint to the other Aveyond games (seeing as they've been a part of every Aveyond game thus far, excluding AP), as well as the references to "Ye wimp! Who taught ye how to fight?" and "Dare thee skulk from thy fight?" (may be a little incorrect) from the other games.
    The Hercules tie-in was nice as well, but very confusing. At the end of Darkthrop Prophecy, we saw that
    but this whole game it appeared that he was human. Misled, but human all the same.
    And I'm sure I'm not the first to say this, but I was a little confused, since I saw somewhere that the next Aveyond game would feature Uma and Nox as protagonists, but they're nowhere to be seen in this game. I mean, it's fine if you decided to scrap that or hold it off until a different game entirely, but meh.
    The game also felt very, VERY short to me. I was expecting something long like Aveyond 1 and 2 combined, but it felt more like a chapter of Aveyond 3. I was also kind of expecting there to be another whole adventure after beating
    , because it fit so well (due to what happens after he is beaten, and what Ingrid reads about in the book, I was kinda hoping they would go back to the lands of Mel and Edward and all those fun people and do things over there as well).
     
    A few of the things that I liked, now that I'm done ranting about what I didn't like...
     
    The characters were all very fleshed out. They were unique and funny and pretty great. I liked how
    .
    Many of the maps were very detailed and pretty.
    None of the characters felt excluded from the main party.
    The Myst and Robin ending (the one where they didn't get married, if there even is such an ending) was cute.
    ROBIN!!! IS!!! MY FAVORITE!!! CHARACTER!!! He is a beautiful cinnamon roll, too sweet for this world, too pure.
    The puzzle to get to the book for the ship was probably my favorite puzzle in the whole series.
     
    All in all, I'd give this game a 2/5, or about a 4.5/10. There were some good parts, but there were a lot of bad parts.
  4. Like
    DuskArgentum got a reaction from Wispa Dori in Post your reviews here!   
    I'm gonna have to say this game was half-baked...
    I've been waiting for 5 years for this game, and when I heard it was entering testing, I was stoked. Finally, the home stretch! Soon, I will be able to play the game I've been waiting for for so long!
    ...
    But it wasn't even that good.
     
    I downloaded and played the demo first to make 100% certain I wanted to buy it, and, of course, I ended up buying it. The demo was a nice introduction to the game and a few of its mechanics.
    At first, I was a little bit miffed at the walking, of all things. It felt weird and different from the other Aveyond games. I got used to it, though.
    Another thing I didn't like was that there wasn't really a white mage in this game. Many times I had to resort to using items to heal, even though I was completely aware of Myst's Soothe ability, it was 1 person at a time with a little healing. It wasn't even that good. Hi'Beru also got a healing book but that wasn't even permanently there, and as soon as I got another book I kinda just left the healing book to sit around and gather dust.
    There's also the fact that quite a few times I had no idea where to go because the quest giver said the location once and never again (and the Journal was just a bunch of uselessness to me). A prime example of this was when I had to find the End of the World. I knew I had to go there, but from where??? I had to resort to looking it up on the forums many times in order to figure it out. I didn't even notice the entrance to the Windy Valley area at first.
     
    I felt like this game was more of an Aveyond spinoff game. Or even as a standalone game, it would have been fine. There's a few key aspects of the game missing that made it lose a bit of the Aveyond magic for me.
    Firstly, Thais is completely missing entirely (and is only mentioned about once in the whole game). Thais was a key city in literally every Aveyond game thus far (including the separate books of AV3 and Ahriman's Prophecy), making it feel detached. There's also the matter of the name Pendragon being mentioned very few times in the game, whereas all the other Aveyonds had at least one Pendragon (or future Pendragon) in the main quest.
    , there are 0 Pendragons in this game. Additionally, Field of Wind (basically, the world map music in just about every Aveyond game thus far, as well) was missing, or if it was the world map music still, albeit remixed, unrecognizable.
    The inclusion of Te'ijal and Galahad was a nice little hint to the other Aveyond games (seeing as they've been a part of every Aveyond game thus far, excluding AP), as well as the references to "Ye wimp! Who taught ye how to fight?" and "Dare thee skulk from thy fight?" (may be a little incorrect) from the other games.
    The Hercules tie-in was nice as well, but very confusing. At the end of Darkthrop Prophecy, we saw that
    but this whole game it appeared that he was human. Misled, but human all the same.
    And I'm sure I'm not the first to say this, but I was a little confused, since I saw somewhere that the next Aveyond game would feature Uma and Nox as protagonists, but they're nowhere to be seen in this game. I mean, it's fine if you decided to scrap that or hold it off until a different game entirely, but meh.
    The game also felt very, VERY short to me. I was expecting something long like Aveyond 1 and 2 combined, but it felt more like a chapter of Aveyond 3. I was also kind of expecting there to be another whole adventure after beating
    , because it fit so well (due to what happens after he is beaten, and what Ingrid reads about in the book, I was kinda hoping they would go back to the lands of Mel and Edward and all those fun people and do things over there as well).
     
    A few of the things that I liked, now that I'm done ranting about what I didn't like...
     
    The characters were all very fleshed out. They were unique and funny and pretty great. I liked how
    .
    Many of the maps were very detailed and pretty.
    None of the characters felt excluded from the main party.
    The Myst and Robin ending (the one where they didn't get married, if there even is such an ending) was cute.
    ROBIN!!! IS!!! MY FAVORITE!!! CHARACTER!!! He is a beautiful cinnamon roll, too sweet for this world, too pure.
    The puzzle to get to the book for the ship was probably my favorite puzzle in the whole series.
     
    All in all, I'd give this game a 2/5, or about a 4.5/10. There were some good parts, but there were a lot of bad parts.
  5. Like
    DuskArgentum got a reaction from Valkyriet in Post your reviews here!   
    It seems I was mistaken as to Uma and Nox being included in this game. Oops. That's my fault.
    As to the game being "at least 25 hours" long, I only got 18 hours out of it...
     
    But this isn't for argument's sake.
     
    Yes, I know there's a few points in my review that seem trivial, but I offered my honest opinion. If you can see the light in it, great! It was meant to be good. They put time and effort into making this game, and of course it isn't going to please everyone.
    There's also the part where I mentioned the wait being long, but it wasn't really that long once they came to working on the game. A forum post made in January said that they were building the first level, and 11 months have passed since then. That's not too long, especially considering some games have been announced for several years and still won't come out for another *coughZeldaUcough*. But just because it's taking/took a long time to come out doesn't mean necessarily mean it's a bad game.
    By most means, Aveyond 4 isn't a wholly bad game; I just didn't like/had a small problem with some/most of it. I guess what I'm really trying to say is that it wasn't what I expected.
  6. Like
    DuskArgentum reacted to tiniponi in Check your PM for a Aveyond Beta Tester invite   
    Just an FYI ... sometimes there is more than one round of beta testing, so more of you might be selected if there is a second round. 
  7. Like
    DuskArgentum reacted to tiniponi in Aveyond 4 Beta Tester Sign Up Sheet   
    To all who are asking how they can know if they are chosen to beta test Av4, don't worry.  Amanda will make let each chosen one know, and give them access to the beta forum/download when its ready. Whether she does this by PM or email or by posting a message on the forums ... I don't know which way(s) she will opt for this time.  
  8. Like
    DuskArgentum reacted to Specter in Compatibility Issues   
    You'd definitely have trouble running it in such a modern system, especially an x64 system. If suggest the following:
    1) Try lowering your resolution.
    2) Try it in windows 98 compatibility
    3) Run it in 256 colors
    4) If none of these work, I think you'd have no other way, but to do a clean VM (I suggest kqemu for it)
    Some time back, I had got it running in Win8 x86 pro 1280x1024, but I'm not sure it'll be that easy. Tell me what happens if you do the first three steps.
     
    Sent from my Aqua HD using Aveyond Kingdom
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