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  1. @tiniponi Oh, in that case: *dives into the webarchives again* Here we go 3kb.
  2. @tiniponi : Found your avatar while looking through the webarchives to see if mine is somewhere there. XD
  3. Try these: Close out of everything except Aveyond 3. Make sure antivirus is not scanning since that's a resource hog. Go to task manager and see if anything is hogging a lot of resources unncessarily and close those as well. See if that works. Better explained here except look for aveyond instead of pokemon: https://www.reddit.com/r/pokemonphoenixrising/comments/8o0cm2/a_fix_for_those_experiencing_lag/e02f2tt/ Alternatively, try this https://www.reddit.com/r/pokemonphoenixrising/comments/8o0cm2/a_fix_for_those_experiencing_lag/
  4. The installer should have installed the exe automatically. I have a feeling what's happening is either your windows defender or antivirus is removing the exe file without alerting you because it thinks it's malware. It's a false positive as all of the Aveyond games here are clean. You can get around this in several ways: In Defender/Antivirus - Add an exception to the Aveyond 2 folder so it won't remove stuff from it again Turn off Defender/antivirus momentarily and try installing again. Find the exe in which ever quarantine folder has it, put it back in Aveyond 2 folder, and add an exception. The name of the file is Aveyond2.exe and is 1584 kb big. For windows defender, you can add exceptions/exclusions following the instructions here:https://support.microsoft.com/en-us/help/4028485/windows-10-add-an-exclusion-to-windows-security
  5. Is the game giving you an error message when you start it up? As far as I know, rpgxp games are windows 10 compatible.
  6. It's been a long while since I've played Aveyond 1, but looking at the goodie file, it looks like a map file. Where are you installing it? Is it the same folder as the Aveyond folder with all the other maps? Did you overwrite the existing one? Is it Aveyond v2.0?
  7. Working links to maps and guides are also located further down in the FAQ thread:
  8. Yeah I know I showed a video yesterday on the Arena, but I got a bit too excited after finally figuring out how to respawn 20+ enemies without lag or crashes! To be fair, this is without spamming items and spells for quickbar, and I may end up disabling those anyway because there was considerable lag between input key and spell/healing happening since you keep getting whacked on all sides. Or I might disable just spells/attack items since I think the game engine simply cannot get through all complicated coding for spells correctly when there's a maximum of 8 enemies attacking you at anytime. It doesn't crash, but it doesn't cast the spell correctly either. In this test, looting is disabled for testing purposes, and also cuz I got annoyed at picking up items when I wanted to kill things quickly. I may take a page out of Assassin Creed Syndicate/Odyssey Fight Club/Arenas and leave it disabled all together and you get a lump of gold at the end for your efforts. Theoretically I can make the game respawn 100+ enemies for a marathon level of fighting.
  9. Took a bit of headdesking and frowny face, but wooot, repeatable Arena fights with 8 enemies! Barebones stress test since the game usually only allows 4 enemies to spawn at any point of time on screen. I think it worked rather nicely without any noticeable lags. Now I just need to work on what type of tournament progression system. I'm also pondering whether to stick a fight club in Thais courtesy of Jack's connection because money is kinda sparse in the early sections. Definitely will earn less money than if you participate in Tar Vedron, but the catch is that Tar Vedron monsters are also gonna be harder.
  10. Thanks! Dragon's just about done. I caved and did a somewhat easy fetch quest though I limited it to you can't get him until you beat the Dragon King. After wrestling with so many hard stuff and frustrating bugs, I took a break and coded some easy casino stuff. Also I needed gold and didn't feel like fighting monsters. Introducing functional slot machines, dart game, and shell game. Dunno about the balance of them since I just used random numbers. I don't plan to touch the other two tables since I have no idea how to play the real life equivalent games. Onward to the repeatable coliseum fights cuz that sounds fun.
  11. Presenting Talia: First of her Name, the Dragon Queen, The Master of Guilds, Vanquisher of Monsters, Mother of Dragons Bugs. So. Many. Bugs.
  12. Tentatively done with shortcuts, quickbar, maps, and all related stuff to that. I also tweaked the UI so it displays exp. It's a bit busy but I kinda like it. Also now features difficulty settings though no guarantees for balance since I'm not good at that and just did blanket multipliers to increase/decrease HP, exp, atk, rewards. Tentatively set at: Easy = 2x more rewards and enemies have 2x less HP/atk and hard being 1.5x. So many bugs to stamp out. Have had only 1 crash so far due to event not implemented bug so not bad so far. Also got distracted because I wanted to fly a dragon. So I'm changed out the air balloon for a dragon because Dragons. Tentatively plan is you're gonna find a dragon egg after you beat the Dragon King and after X quest, you're gonna get a transport dragon. Will be able to enter cities/towns but not buildings, caves, or mountains. Won't be able to fight while you're on the dragon. I'm also thinking of a two level system where the top tier is you're flying around the world map for quick zooming around and the next tier is flying just above the ground level so you can move with more nuance. Unofficially entering the part where I add random stuff cuz it seemed like a good idea at the time lol.
  13. Never heard of the game but is it the same one on steam? https://store.steampowered.com/app/370640/Midnights_Blessing/ Appears to have a steam forum section there. Following the links to the creator/publisher's website results in a forum thread for Midnight Blessing 1: http://www.aldorlea.org/officialsite/phpBB3/viewtopic.php?f=135&t=9046 And 2: http://www.aldorlea.org/officialsite/phpBB3/viewtopic.php?f=135&t=9216 If you're looking for specific posts on a dead website, you may get lucky with http://web.archive.org which might have a record of that website.
  14. Alternative since the above didn't work for me on Wins 10: Download the fonts from here: rpgmaker.net/users/kentona/locker/Fonts.rar Go to C:\Windows\Fonts Drag the 4 font files from the Font.rar file into Fonts. Voila, non squished fonts.
  15. I had a light bulb moment with the invisible barrier bug: See, it happens when a switch activates erroneously since that's what prevents you from fleeing a boss fight. But if it turns on too early, than it creates an invisible barrier surrounding the boss preventing you from going forward. So, if you make the switch first check that you are located at X spot before turning on, it should theoretically fix the random invisible barrier bug on it's own rather than having to manually edit the save file. More testing required, but it should be relatively easy to program. Unfortunately, for the "event not implemented" bug, I still cannot locate the cause.
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