Thanks! Dragon's just about done. I caved and did a somewhat easy fetch quest though I limited it to you can't get him until you beat the Dragon King. After wrestling with so many hard stuff and frustrating bugs, I took a break and coded some easy casino stuff. Also I needed gold and didn't feel like fighting monsters. Introducing functional slot machines, dart game, and shell game. Dunno about the balance of them since I just used random numbers. I don't plan to touch the other two tables since I have no idea how to play the real life equivalent games. Onward to the repeatable coliseum fights cuz that sounds fun.
I had a light bulb moment with the invisible barrier bug:
See, it happens when a switch activates erroneously since that's what prevents you from fleeing a boss fight. But if it turns on too early, than it creates an invisible barrier surrounding the boss preventing you from going forward.
So, if you make the switch first check that you are located at X spot before turning on, it should theoretically fix the random invisible barrier bug on it's own rather than having to manually edit the save file. More testing required, but it should be relatively easy to program.
Unfortunately, for the "event not implemented" bug, I still cannot locate the cause.
It's okay if I double post? I'm updating with info I found while scrounging around the code with fresh rusty eyes.
*bursts laughing for 30 minutes*
Okay, so you know how fairy fury wasn't in the 2.xx game and everyone including me thought it would be hella hard to put back in the game?
On closer inspection, it's due to a TYPO.
Yes that's right, the most powerful spell in the game was nixed because of ONE. SINGLE. DARN. TYPO.
A variable was set to 9 instead of 8!
I'm crying. 😂
Wow it's been a while. Hi! I'm KTC. I was around a long (long) time ago, like Ahriman prophecy v1.5 ago lol.
I'm actually surprised I remembered my password.
Just dropping in randomly. Place looks a lot different from what I remembered.
I don't think PC gaming will disappear for quite some time. I can't see playing the FPS's, RTS's and RPG's I like on a small touchscreen. I need a keyboard, mouse and big screen to get the full effect.
Here is an old link to an old version of the site. The goodies still appear to be working, and there is a faceset goodie that allows you to use whichever faceset you want.
I'm not sure if support messages go directly to Amanda or not, so you could send a direct message to her here:
Hopefully, she can get back to you and get your keys working.
Brief intro and awkward handshakes all round. I am new to Unity, stumbled across the HeroKit and found myself entangled with sparkly knowledge beams emanating from this site. I'm from the primarily dried, arid plains of Australia, now surrounded by concrete and metal towers in the city of Sydney. Helluuuuuuuuu everyone.
I have little to next to nothing experience, and am 2 steps back from ground zero level of talent in gaming, but here I am. I want to give this a go, it looks fun and the people here look to be toxic, radiation and zombie-free! ... so please excuse my ignorance if I ask lots of silly question.
Hope I can bring some measure of insight into someones journey.
After a long time I'm beginning to miss drawing Aveyond stuff again...
As of AV1 (too lazy to draw armour):
Agas is half-human half-hellhound-shapeshifter-something demon (I should come up with a species name at some point...)
The demon half being Saurva. Complicated father-son thing.
As of AV3:
Long story, it was meant to be a fanfic, but I never got around to writing. But basically the daeva were just manipulated by Ahriman and once Ahriman is gone, they're let go. So they're just minding their own business off-screen in the Demon Realm during AV3 😁
I dunno if there's still old members who still remember the Old Old Old version of the daevas that I used to make... uh... around 2010-ish?
I don't know I ever got around to posting this Te'ijal. It's old, but I can't seem to find it anywhere in the thread (or I just skipped past it somehow):
I finally got to the end of the demo in the latest release and I have to say that I am impressed. It is definitely an accurate remake. Graphics are pristine and add a new flavor to an old classic. The music is perfect. The animated battles are really nice and blend the APv2 and early Aveyond battle systems perfectly.
As I said earlier, overall, this is a high quality remake and it is enjoyable. I look forward to the full release.