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  1. http://i30.photobucket.com/albums/c312/FireDragon_IceWolf/logo_small.png[/img] Hey everyone! Thanks for the enormous support you guys gave us during the development of Vacant Sky. In the time since, our team has expanded and grown a lot more experienced. Now we're gearing up to release a new entry in the series, one which is much higher in production values, and depth of gameplay and story. I'm excited to announce the launch of the Kickstarter for Vacant Sky: Awakening! You can find it here: Any support and sharing you guys can offer would be helpful. If there's anything you'd like to know or discuss about the project, feel free to ask.
  2. I don't have an estimate yet, sorry. It'll be well worth the wait, though; I'm using the extra time to add in a lot more optional content (including multiple endings).
  3. Yes, this is the final battle. The game ends shortly after you win it.
  4. Try this strategy: * Rayonne on Counter * Zaqris should never do anything but First Aid * Seri on Dodge * Seri Disenchants the boss as soon as she uses Angel and then just keeps attacking I realize this boss is kind of unfair, so if you're still having trouble, send me your save and I'll see what I can do.
  5. Did you manage to get a hold of the font? If so, did that fix the problem?
  6. I've been trying to find an answer as to what's wrong these past couple days and I'm still rather stumped. First, this is going to sound like a dumb question, but do you have Times New Roman? I forgot that Act I uses that as its font instead of Tahoma. Second, do you have another RGSS102 dll? You might have gotten the Japanese one somewhere, which could be interfering. Lastly, try starting up Act II and see if the font displays in it. Act II uses a different font. If it doesn't show up, then we know it's another issue entirely.
  7. What operating system are you running? And would you mind showing me a screenshot of what it looks like?
  8. I'm curious about this too. Soutaiyou, can you pls let us know? XD To complete the Jiorek sidequest, you need to have at least 20 Charisma. Yes, I know it's silly. Maybe in the future I'll rerelease Act I without the skills.
  9. The font used is Tahoma. I thought it was a standard font.
  10. There were actually two, but neither of them are publicly available. The one you're probably thinking of is Vagrant Blood, which was thrown together hastily in a week for a game making contest and as a result ended up being really buggy, to the point where it was basically unplayable. It was silly and I don't know if I'll ever fix it up. The other one is Cadenza, which was a visual novel set in East Naven a short time before Contention. It was made for a weekend(!) game making contest at my school and I never really got past the demo stage on it due to getting consumed with Act I at the time. But I do plan to finish and release it some day, perhaps this summer. You can see some screens from the demos here: http://rpgmaker.net/games/1688/ http://rpgmaker.net/games/1689/
  11. Unfortunately, there's no way to return to the title screen ingame. I can add the option in Act III if there's demand for it, though.
  12. Are you talking about the Act I prologue? Then yes. The item you received should be called We Are Forever. It's another title screen. Congrats on finding it.
  13. GailP, I am one of the creators of the game. What I'm saying is true. I realize the ending is a little ambiguous as to what happened, but (SPOILER) Zaqris died from his wounds. EDIT: I also thought I'd mention that Act III will conclude the story of Auria. As some of you have guessed, there are plans for a "Vacant Sky Volume 2", but that's quite a ways off. Volume 1, Contention, is Auria's story. But she's only one person and the world doesn't revolve around her. Volume 2 will follow a very different protagonist and a very different kind of struggle.
  14. (Act II ending spoilers follow) Zaqris and Seri aren't going to end up a couple because Zaqris is dead.
  15. Out of curiosity, GailP, have you seen the ending of Act II yet? In response to the question about whether or not the order you complete the areas in Act II affects anything, the answer is that it doesn't affect anything substantial. Between areas, you get a cutscene that reveals some more about the plot. Which cutscene you get is dependent upon in which order you've completed the areas, so there are actually some that you won't see on your first time through. Other than that, the only thing affected by the order in which you complete the areas is the conversations that occur during cutscenes. This is especially true in the cases of Rien and Vel. They each have some humorous dialog if you have them when starting the other's area.
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