Pros: *Takes you on a comical fantasy adventure. *You'll end up with 6 playable characters in your party, so you can change & customize your play style. *The music has always been great in Aveyond games. *The background ambiance in each zone is soothing. *The zones have unique designs & labyrinthine layouts. *First time an Aveyond game never aggravated my Carpal Tunnel. *I didn't feel as lost in this game. A lot of RPGs with backtracking aren't concise with their directions. *I can feel & see all the improvements the development team has made throughout the series since I first played Ahriman's Prophecy in 2005. *The series lore. I love figuring out how the different Aveyond stories connect to eachother. while I was introduced to Aveyond & The Elder Scrolls the same exact year, I'd have to say the Aveyond games hold a bigger place in my heart. I hope this series goes on & on. *I loved the "Night Watch" story-within-a-story..
*40+ hours of gameplay. Cons: (Contain spoilers) *The character designs stretch out unflatteringly at 1980x1020, like the way old TV shows do on modern TVs. *The Bigfish version has an annoying habit of always opening up in windowed mode every time. *Busybeak Hills, Divisive Thicket, & Mudsludge Swamp were all underutilized. *Boyle should have been in his 40s. He looks way older than 30, he acts middle aged, & he's a parental figure for Robin. *Introducing Phye to your party JUST before the game ends is kinda cruel. *Making Phye & Hi'beru potential love interests for Ingrid was pointless. Phye & Ingrid never speak to eachother. Hi'beru has more chemistry with Rowen.
*Continuity error with older games in the series, in which witches had actually been PROUD of being ugly.
There were a few cute cases of "I see what you did there."
Why, hello there, Utena.