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sbethune81

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  1. There are two boulders hidden behind walls. Move along the top edges of the walls until you bump into them. Please let me know if any other questions come up, and thank you very much for playing.
  2. Thanks for playing Manifest. Vellamik has an ability that lowers the evade of an enemy, which will nullify the griffin's high evade rate. Good luck.
  3. Thanks for playing! Those are really the only two ways to exit. I had to remove the quit option in the menu to make room for other features.
  4. If you're talking about the very first zone of the sewers, you will need to pick a lock that allows you to control the flood gates.
  5. If you want to explore without battles, just use vellamik's avoid trouble skill.
  6. Hello again. Glad to see you back at it. Both of those are optional puzzles. The first involves figuring out which order to press the buttons based on the solutions to each set of operations. For example if the answer to one of the signposts turns out to be 1, you need to press that button first. You are right about the second puzzle. The letters stand for directions and the numbers tell you how far to move in that direction. Start immediately after reading the signpost. Good luck.
  7. There are two versions of that puzzle that are mandatory. The puzzle you're referring to leads to bonus treasure because it is a bit trickier than the other versions. The eighth button is blocked from view behind the lower wall. Have the iron ball run along the bottom and you'll find it.
  8. @theone - Thanks so much for giving Manifest a go and seeing it through to the end. Your kind words made my day. Do you happen to remember where that teleport situation occurred? Thanks again.
  9. Thanks for helping out SilverDragon. @Luz_Melian - About the lighting the torches puzzle. First figure out the order the torches(switches) need to be hit in. The one that stays lit the longest should be hit first and so on. Then, plan out your path ahead of time making sure that you minimize the number of steps that need to be taken. If you take the shortest path from switch to switch and you go to them in the right order, you should be able to get it. Please let me know either way. Thanks for playing.
  10. She is in Dagron, but her house is locked. Go to the harbor by the warehouse...you'll find what you're looking for.
  11. @Luz_Melian - Have you collected the driftwood from the beach?
  12. Glad I could help. Looking forward to hearing back from you as you get further. Thanks again for playing.
  13. He is after the pitch black room. Head straight up past the save point. Then keep heading up in the large room with the tall elevator. After that you will come to a room with three paths. The left path leads to a save point and a door that can be hard to see. There is no such thing as too many questions...Good luck.
  14. Congratulations! Thanks again for playing. The yeti wasn't meant to be beaten. I suppose if you were lucky, you could, but there is no special reward for doing so.
  15. The passcode for the silver chests is always a 5 letter code, where A = 1...Z = 26. The code will be something important to those around the area where the chest is found.
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