Jump to content
Aveyond Studios Community

Search the Community

Showing results for tags 'bug'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • The Plaza
    • Latest Announcements
    • Introductions and Goodbyes
    • The Village
  • HeroKit Game Maker
    • HeroKit Talk
    • HeroKit Actions & Hacks
  • Your Games
    • Your Finished Games
    • Your Games in Development
    • Game Making Questions
    • Resource Requests & Job Offers
    • Beta Tester Requests
  • Our Games
    • Role Playing Games
    • Adventure Games
    • Time Management Games
    • Technical Questions
    • Goodies
  • Spare's Announcements
  • Spare's Guild Headquarters
  • Spare's Fans Forever
  • Gyendal Lovers's The Coronation of our Lord, Gyendal Ravenfoot
  • Cottage Central's Cottages
  • Guild Hall's The Guilds
  • Guild Hall's Festival Ticket Booth

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 6 results

  1. If ray type is main camera or another camera, debugRay is passed in when it should be a bool for isMainCamera.
  2. Hello I am currently playing through the whole series again and am stuck on fhe quest where you get the pirate ship. I have the death relic, i've talked to the pirate but evertime I try to go to seafall to get the application for the house it crashes. When i try to enter from witchwood the text goes off but it crashes it the loading screen. Any fixes? Thanks it advance.
  3. Slider code was not in GetFloatField. Add this: // if this is a field, draw field (1=number) if (data.fieldType == 1) { //data.fieldValue = SimpleLayout.FloatField(data.fieldValue, 149); if (!sliderData.useSlider) data.fieldValue = SimpleLayout.FloatField(data.fieldValue, 149); else { data.fieldValue = SimpleLayout.SliderField(data.fieldValue, 250, sliderData.min, sliderData.max); if (data.fieldValue > sliderData.max) data.fieldValue = sliderData.max; else if (data.fieldValue < sliderData.min) data.fieldValue = sliderData.min; } }
  4. There needs to be more information about what is saved when a save file is created. Go over data types in hero objects and fields on game objects.
  5. Docs need to include information about variable conditions that can be used with events.
  6. Hello! I went on to rescue the princess from Lord Zorom and succeeded in defeating him. However, after the fight I went to the King and Queen to bring her but she does not seem to be with me. Why is this happening? How do I fix this? I don't want to go back to the start... Please HELP. Thank you very much.