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casper667

BtS - Evacuation

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This game has been finished, so this thread won't be updated anymore.

On a side note, if you want to discuss this game you can head over to my forums: LINK

 

The Main Story:

 

You are the top advisor to the king when an urgent message from a neighboring kingdom arrives. The island they're on is sinking, and they need to evacuate. You are sent to help with this process.

 

The game will be seperated into 5 days in which you have to do tasks in the town(such as warning people of the evacuation).

 

Features:

 

Instead of the typical quest to save the world with a few sidequests, this game will have MANY mandatory small quests that lead up to the overall goal: Evacuate the island safely.

 

It will have many optional sidequests and minigames as well, although I don't want to spoil anything. Most optional sidequests will come from helping people in the town you're evacuating.

 

100 Achievements to earn.

25 collection items to find.

HUGE stat menu that keeps track of tons of stats.

 

Instead of a big overworld and small towns, it will have a small overworld and one big town(made up of 25 50x50 maps) and a big castle map(made up of 12 50x50 maps).

 

These maps will be completely open to the player.

 

Daytime and night time system, although the player will not be rushed to complete all necessary tasks.

 

Screenshots:

 

Your House

width=440http://a.imageshack.us/img507/9618/yourhouse.png[/img]

Town Square

width=440http://img571.imageshack.us/img571/6180/townsquare.png[/img]

Ship storage area

width=440http://a.imageshack.us/img85/8074/shipr.png[/img]

Middle Class neighborhood at night

width=440http://img713.imageshack.us/img713/6053/quietnight.png[/img]

Poor houses. This one may have changed a bit(less cracks and boards)

width=440http://img411.imageshack.us/img411/7730/poor.png[/img]

Pier at night.

width=440http://img375.imageshack.us/img375/9245/nightpier.png[/img]

In the Castle Hotel at night

width=440http://img830.imageshack.us/img830/5499/nighthotel.png[/img]

Rich house(or would that be considered a mansion?)

width=440http://img571.imageshack.us/img571/1440/mansion.png[/img]

Castle gardens at night

width=440http://img716.imageshack.us/img716/70/gardennight.png[/img]

Castle gardens in the daytime

width=440http://img411.imageshack.us/img411/4244/gardenday.png[/img]

Behind the castle at night

width=440http://a.imageshack.us/img267/3623/castlenight.png[/img]

Entrance to the castle

width=440http://img830.imageshack.us/img830/5995/castleentrance.png[/img]

 

 

Characters' Information:

 

You: You're character will be named by you. He is 26 years old, and because he is a top advisor, he is smart. Sometimes he feels a little udnerappreciated. He is ethical and a laid back kind of guy.

 

Other Advisors:

Name: Alphonse

Age: 34

Characteristics: big vocabulary, smart, afraid of water, strong.

 

Name: Winston

Age: 60

Characteristics: Experienced, wise, weak, can't do much.

 

Name: Gordo

Age: 36

Characteristics: Unethical, Greedy, and he doesn't get along well with you.

 

Name: Lelan

Age: 28

Characteristics: Skilled, Learns fast, friendly, gullible, immature.

 

Others:

King

Name: Julius

Age: 35

Characteristics: Strict, sickly, not good at decision making,

 

Love Interest

Name: Angie

Age: 20

Characteristics: Owns Item Shoppe, fearful, beautiful, needs excitement in her life.

 

Gang Leader

Name: Lonn

Age: 24

Characteristics: violent, strong, powerful, won't hurt a child.

 

Corrupt Politician

Name: Percy

Age: 55

Characteristics: Unethical, manipulative, smart.

 

Conspiracy Theorist

Name: Blaine

Age: 19

Characteristics: crazy, bold, influential parents.

 

Some of these characters may be related, but I wouldn't want to spoil anything :).

 

 

UPDATE 1

July 27th, 2010

Fixes(3):

- Fixed some lag issues in maps with many events.

- You can now enter the castle-themed Hotel in the town.

- Bridges now line up with the ground instead of floating.

 

New Features(3):

- Day/Night system (100% evented, let me know if any problems occur) to test it out, talk to the pirate in red on the leftmost(westmost) dock map in the town.

- Map System (100% evented, let me know if any problems occur) to test it out, hit the X button(the A key on your keyboard by default). It will only show on castle / town maps. To scroll the town map down, press down. To scroll it back up, press up. To get out of the map, use the cancel button(the X key on your keyboard by default, other keys that work: Esc, Num 0)

- 12 Castle exterior maps to explore.

 

New things in this thread(2)

- Screenshots.

- Explains default controls and what they do.

 

 

UPDATE 2

August 27th, 2010

Fixes(2):

- Fixed the map to say "Rich Housing", "Poor Housing" or "Middle Class Housing" instead of just the generic "Housing."

- Cut out unnecessary database entries, so the actual download is smaller by a little.

 

New Features(3):

- Professions window accessible from the menu, however the levelling system is not built yet.

- The two towers on each side of the castle are done. They are each 5 floors with 3 rooms on each floor, and many puzzles for you to solve! Let me know if anything is too hard or complicated. Keep in mind they are 100% OPTIONAL dungeons, and will not be accessible until halfway through the game.

- The Castle Interior is done. There are a total of 11 maps to explore in the castle, so make sure you check them all out! :) Few NPC's added, and the ones that are there offer tips. They will all be changed when I start eventing, so please don't complain about the bad dialogue right now.

 

 

UPDATE 3

November 19th, 2010

Fixes(2):

- Some objects on the ships have had their passage settings changed to make walkable areas more realistic.

- Removed some lag causing events from the more heavily evented maps. Hopefully everything runs smooth now.

 

New Features(5):

- Castle Basement is done. This is a 100% OPTIONAL dungeon in the game, but still let me know if it is too hard or complicated.

- The town interior is finally done. There are a total of 161 poor houses, 44 middle class houses, and 12 rich houses with some inns, apartments, shops, and miscellaneous buildings too.

- Saving has been disabled from the menu. To save, go to your house and on the second floor there is a save crystal. If you have trouble finding it, you should have a Home Teleport spell that will teleport you to it.

- The introduction is done. Let me know what you think.

- Bank system is in place. There are 4 types of accounts you can open, each slightly different.

 

 

UPDATE 4

December 27th, 2010

Fixes(3):

- Some lamp posts that didn't light up at night before do now.

- You can now enter all rooms of the castle hotel.

- The kings no longer look alike.

 

New Features(5):

- The game is now playable up to Day 2.

- Fishing is now trainable! To train it, talk to the sailor on the pier in the centermost dock map.

- Teleportation is now trainable! To train it, simply teleport places(there are only two teleports in the game currently, one for your house and one to the Teleportation Masters who can be found just east of the hotels).

- Luck is now trainable! To train it, speak with the old man near the fountain in the Town Square.

- You can now adopt a pet by visiting the animal shelter in the Town Square, and there will be a woman right outside the shelter who will give you a quest. Once adopted, your pet will be in the second floor of your house, and needs to be fed/played with regularly(however if you don't feed/play with him nothing bad will happen).

 

 

UPDATE 5

February 8th, 2011

Fixes( 8 ):

- Fixed a bug that occured when you had the map open and earned an achievement as a result of talking to the dock workers.

- Unoccupied houses no longer light up when you are inside them at night.

- You can now enter the training building right outside of the eastern tower in the castle maps. Interior is subject to change.

- Fixed lots of things that, although were working in the current demo, would have stopped working in future planned updates.

- The Luck Skill now helps out in combat slightly.

- Some graphical oddities have vanished, please report any others you may find.(ex: text going off the screen, upper half of bush invisible, etc.)

- Removed some graphics that are not going to be used, so the file should be a little smaller.

- Fireplace Sound Effect no longer stays with you when you exit the house.

 

New Features( 8 ):

- You can now adjust the difficulty(only affects battles).

- Strength is now trainable! Head to the gym in the Town Square to train it.

- Agility is now trainable! Head to the gym in the Town Square to train it.

- Endurance is now trainable! Head to the gym in the Town Square to train it.

- Random Encounters have been added in Poor districts(Only after you learn how to fight). They are more common at night. I plan on adding more to these random encounters later, but was short on time for this update.

- The hospital will heal you now!

- Angie's potion shop sells stuff now. Prices/stock will probably change, though.

- Day 2 events are done. You can now play up to the start of day 3. NOTE: Day 2 achievements are not working right now. Balancing won't happen until armors and weapons are figured out, some stuff may be too easy/hard.

 

 

UPDATE 6

March 4th, 2011

Fixes( 5 ):

- The castle basement hexagrams no longer disappear if you leave the room.

- The difficulty will actually change now(though I still haven't been balancing much yet).

- Bombs in the castle towers are now actual items in your inventory.

- Changed the conditions the map required to open. Shouldn't break anything, but let me know if it does.

- The Luck skill works now. :)

 

New Features( 5 ):

- I added a control panel(S key), where you can adjust your stats, as well as give yourself the ability to walk through walls. This is meant to help make testing how balanced everything is easier, so you don't have to train skills every time there is an update. It is up to you to use this feature responsibly, as changing your THROUGH setting could glitch cutscenes, or altering your stats and trying to train them could result in a glitch. This will be removed later, and is mainly meant to make battles possible in case I have overpowered some enemies.

- You can now train Strength, Agility, and Endurance in the castle Barracks(After King's Permission).

- Day 3 is now playable!

- The Wep/Armor, potion, and jewelry shops sell stuff now. Stock is not final.

- You can buy logs at Yard Magic(SE of Town Square) which can be used to start a fire in your fireplace(if you wait around near your fireplace it will replenish your SP slowly).

 

 

UPDATE 7

May 6th, 2011

Fixes( 1 ):

- May be less lag on some of the ship maps now.

 

New Features( 5 ):

- Furniture store done. You can now buy stuff for your house. Right now only the piano has a use(other than decoration), but in the future hopefully other items will have uses as well.

- The note in your bedroom has changed.

- Day 4 is fully playable.

- Day 3 & 4 now have random battles in poor areas.

- You now recover some HP when you Defend.

- You can no longer adjust your "Through" setting. It has been replaced with the option to increase your gold.

- Day 5 is fully playable(up to the ending).

 

 

UPDATE 8

June 1st, 2011

Fixes( 6 ):

- Burn and Poison states no longer go away after battle.

- Attack/Item/Guard will no longer be disabled forever if you defeat all practice dummies on the first turn when learning a new move.

- Lelan now calls you by the right name on Day 5 docks.

- The teleport to the information houses now works.

- Fixed a sign in the Rich Areas.

- You can now read the diary on day 4 and 5.

 

New Features( 8 ):

- Potion shops now sell all the items they are planned to sell.

- Jewellry shops now sell all the items they are planned to sell.

- The plant shop now sells all the items it is planned to sell.

- Pubs now sell all the items they are planned to sell.

- Weapon/Armor shops now sell all the items they are planned to sell.

- There are now 9 combat moves to be learned from Duncan in the Town, and 10 to be learned from Laverne in the castle. Some require Agility/Strength levels, others just require it to be past a certain day.

- You can now race Gordo at night during Day 2. If you win, you'll unlock more races throughout the rest of the game. You can miss this if not done during Day 2 at night. There are 7 additional races not counting the one with Gordo. Completion of these get you numerous items, from some gold to a new teleport! All prizes revolve around agility, except for the last prize(a costume).

- The biography and science sections in the library are now readable.

 

 

UPDATE 9

July 2nd, 2011

Fixes( 4 ):

- Double Strike now does what it says, and has the correct graphic.

- Some melee special attacks have had their SP usage changed.

- All skills start at level 1 instead of 0 now.

- A chest in the basement now remembers if you opened it already.

 

Changes( 4 ):

- Got rid of the Save and Game End options in the menu, also reorganized the menu.

- Carpentry and Merchanting are no longer going to be skills. Carpentry has disappeared altogether and Merchanting is going to be a minigame implemented later.

- The Travel Section in the Library has gone.

- Some unused graphics are gone, making the download a bit smaller.

 

 

New Features( 11 ):

- Alchemy is now trainable! Speak with the Masters of Alchemy in their information houses(found east of the hotels) to learn spells. Cast spells to level up Alchemy. Alchemy is explained more in depth in the game by speaking with each Master of Alchemy.

- Spirit is now trainable! Cast alchemy spells to train spirit.

- 9 Helpful alchemy spells and 18 offensive alchemy spells.

- Enemies are now in the Castle Basement and both Towers. Encounter style is similar to Lufia II's.

- Masters of Battle now give you tips on the battle system in the information housing area.

- Lockpicking is now trainable! Look for the house with they key sign on it near your house to train lockpicking.

- When you reach 99 in a skill your total completion % goes up by 1 now.

- Cooking is now Trainable! Look for the house with the sign with the cooking pot on it to train cooking. The house is one screen north of your house, and one screen south of the Town Square. There is a total of 19 recipes.

- Collections are now in the game! There are 25 necklaces in total. To learn more, visit Waldo(2nd floor of town library). Collections contribute 5% towards your total completion %.

- If you go to Lelan's house at night, you can play Tic-Tac-Toe with him(he's upstairs). You can pick 3 difficulties and who gets to go first. Lelan mentions this after you learn how to fight on Day 2, although you can do this on any night. There is currently no reward for winning, though the total amount of games, wins, losses, and draws are all kept track of.

- Stat menu, with TONS of stats for you to look at! Go to the stat menu from the main menu(quest & minigame stats not done yet, and the organization of the menus will still probably change a bit). Let me know if any stats are wrong(old savefiles WILL have wrong stats).

 

 

UPDATE 10

September 20, 2011

Fixes( 5 ):

- Your Maxed Skills are now properly tracked in the Stat Screen.

- Full Potion is now named correctly.

- Ship graphic error fixed.

- Fixed general stat screen not recognizing name changes.

- Exiting the stat command menu now brings you back to the main menu correctly.

 

New Features( 18 ):

- Merchanting is here! Buy merchanting items from the merchants near the docks, and use the action button in an empty stall to start the minigame once you have items. If you do not have any items or have items above what your merchanting level is, you will not be able to start the minigame. High merchanting levels give bigger discounts when buying from most shops, and higher buyback prices when selling to shops. Even though you can max merchanting out at 99, it is not considered a skill and will not count towards game completion by getting 99.

- Water Treatment minigame, go to the Water Company to start(Must be so far along in storyline before you may start). Rewards include teleport to the Water Co.

- The courthouse has been changed to a post office.

- The Post Office has a letter delivery minigame. There are 22 possible different people you must deliver letters to, however you can continue to deliver letters for the reward after you've delivered more than 22.

- Added item: Goody Bag. Gives a random amount of Gold and a random item upon opening, this item will be a reward from many different things.

- The Police Dept. has a criminal arresting minigame. There are 10 possible different criminals(some aren't available if your combat skills are not high enough), however you can continue to arrest criminals for the reward after you've arrested all 10.

- Minigame stats are now tracked in the stats menu.

- Day 2 achievements are now in the game.

- You can now help out in the Chore Room of the castle, however there is no reward(other than an achievement). Also, you'll need to find a key before being able to progress thru the castle basement. There's also a new minigame thing on Day 3 in the castle, it's a treasure hunt(stats not tracked in minigame tab on stat menu).

- Day 3 achievements are now in the game.

- Extra scene added in Day 4's Date Cutscene.

- Day 4 achievements are now in the game.

- There's now a few extra things to do during Day 5, such as looting the potion shops/chests you couldn't get to before in middle class houses, etc.

- Day 5 achievements are now in the game.

- The ending is now in the game.

- Geocaching(called Caching ingame) is now a thing. Read the book in the mystery section of the library for an explanation and to be able to find geocaches.

- Quest stats are now tracked in the stats menu.

- Stat menu command window is now centered and has a title window.

 

IMPORTANT! This will likely be the last public release before the final version. Anyone who leaves/left feedback in this thread will be put in the credits for testing under your forum name(unless you pm or email me another name you'd like me to put in the credits).

 

 

Note: Old save files may not work with the current update

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It sounds like an interesting, more original idea. I will have to check it out once my sister lets me use her computer. :) (I have a Mac, she has a PC)

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This sounds like an intriguing game, gonna download now! ^^ But, no screenies? They're like eye candy, so I love screenshots. They also give you a decent amount of information about the game like mapping, which maker is used etc. Anywho, thanks for sharing this game! ^^

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There are lots of missing doors. While I realize this may be because you haven't finished the indoors, doors are still a nice touch even it they don't do anything. Another thing, your maps are very large, and it get rather boring to walk around on them, and it also is somewhat annoying that it takes a long time to get somewhere. You may have your reasons from the creators standpoint, but for the players, long paths where you do absolutely nothing is pretty boring. :\

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The story sounds very good.

The town is indeed very large, but I guess once NPC's will be there,it will feel less long and boring. ^^

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Yes, I intend it to be large with many NPC's to do sidequests for, kind of like GTA except without the gangster storyline, or assassins creed(with the big open city maps).

 

There are no doors because they have nowhere to go to yet x.X I'll add doors in the next update, when I finish the castle maps.

 

I'll also add some screenies in the next update :)

 

You can hold SHIFT down to dash, if you aren't familiar with default RPGVX controls.

 

EDIT: I have tossed around some ideas of quick transportation(Sprint Shoes, Hot Air Balloon, Underground System, Teleport Spells, etc.) but these won't be available until I get a little farther making this game.

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NO, I am not. Thank you for telling me though. I don't generally play VX games (or make them) because I don't like the graphics very much. I like how you combined elements from XP graphics into it. :)

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>.> hi again

some problems in your demo

1.as kstar stated the towns were really big ...so big i got lost and it all seemed pointless

 

2.the dialogue was really horrible (yes i understand your game is under development)stick to in game tips and things partly related to the story

 

3.No u don't want the game to turn out like u want it to too many side quest make the player lose track

of the main story

 

but these are just my opinions i don't understand if this is an RPG or a SIM game but the attributes your aiming for seem odd for an rpg

well good luck hopes it turns out well .

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Ahh sorry maybe I should have specified. This is not really an RPG as there is only one town and one castle, and not too much battling.

 

This is kind of a cross between a SIM game and an RPG.

 

Expect an update within the next few days with the exterior castle maps, and a few other things that people here said.

 

Also, in the new update I don't think you'll ever be getting lost ;)

 

bump for update.

 

UPDATE 1

July 27th, 2010

Fixes(3):

- Fixed some lag issues in maps with many events.

- You can now enter the castle-themed Hotel in the town.

- Bridges now line up with the ground instead of floating.

 

New Features(3):

- Day/Night system (100% evented, let me know if any problems occur) to test it out, talk to the pirate in red on the leftmost(westmost) dock map in the town.

- Map System (100% evented, let me know if any problems occur) to test it out, hit the X button(the A key on your keyboard by default). It will only show on castle / town maps. To scroll the town map down, press down. To scroll it back up, press up. To get out of the map, use the cancel button(the X key on your keyboard by default, other keys that work: Esc, Num 0)

- 12 Castle exterior maps to explore.

 

New things in this thread(2):

- Screenshots.

- Explains default controls and what they do.

 

 

Merged Post.

~Mopiece

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The Day/night system seems to work just fine.

The map is very much appreciated by the way. But perhaps, you should rename the Housing parts and divide into rich quarters, middle class, poor,... I think that will be easier when you have a quest running e.g. in the poor quarters, but don't remember where it is.

Oh and I was able to open the map with spacebar (and close the map with x).

PS: I found all screenshots :D

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I was thinking about doing that but then I got lazy! :D

 

I'll redo the housing quarters for the next update so they say if they are poor, rich, or middle class.

 

EDIT: Map is fixed to say whether the housing is poor middle class, or rich :)

 

 

 

UPDATE 2

August 27th, 2010

 

Fixes(2):

- Fixed the map to say "Rich Housing", "Poor Housing" or "Middle Class Housing" instead of just the generic "Housing."

- Cut out unnecessary database entries, so the actual download is smaller by a little.

 

New Features(3):

- Professions window accessible from the menu, however the levelling system is not built yet.

- The two towers on each side of the castle are done. They are each 5 floors with 3 rooms on each floor, and many puzzles for you to solve! Let me know if anything is too hard or complicated. Keep in mind they are 100% OPTIONAL dungeons, and will not be accessible until halfway through the game.

- The Castle Interior is done. There are a total of 11 maps to explore in the castle, so make sure you check them all out! Few NPC's added, and the ones that are there offer tips. They will all be changed when I start eventing, so please don't complain about the bad dialogue right now.

 

 

Merged Post.

~Mopiece

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I was able to complete the right tower. Though something I noticed: when I clicked on the torch (I had no fire yet.) it flickered. So when I faced the torch from the left, it flickered green for less than a split second and returned to normal, when I faced it from down it flickered blue (less than a second) and returned to normal and when I faced from the right it flickered orange/yellow.

 

I also went to take a look inside the castle. Some parts of it feel unfinished (like the hallways, ballroom, throne room (which feels huge btw).

No map inside the castle... I actually had hoped for that, seeing as it is somewhat large as well.

 

Have you changed anything in the town (except the map)? Because then I'll go check it out.

 

I'm kinda stuck in the left tower dungeon ^^; I was able to find the additional boulder and I'm trying to form an arrow, but it doesn't work. I've got no idea what else to do.

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Hmm thanks for finding that torch bug! I would never have thought to test that!

 

I think the castle feels unfinished because there are no NPC's, I can't really think of what else to add in the Throne Room besides people.

 

Nothing is changed in the town except the map

 

And the arrow should work... here is a pic of how to make an arrow with boulders.

 

width=300http://www.caspergaming.com/arrow.png[/img]

 

If this is what you have and it's not working, I'll have to take a look at that.

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I had tried all kind of arrows, except that one ^^

Thanks.

 

Edit:

So when I continued from my savefile and went to the worldmap I got this:

width=300http://i377.photobucket.com/albums/oo212/slimmmeiske/Nieuweafbeelding.jpg[/img]

 

But when I started a new game I got this:

width=300http://i377.photobucket.com/albums/oo212/slimmmeiske/Nieuweafbeelding2.jpg[/img]

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That's the day 5 map of the overworld.

 

You can see the different days by talking to the soldiers at the top of the leftmost dock map in the town, although the only thing that changes right now is the overworld(it gets smaller since the island is sinking).

 

EDIT: Yeah, it's not really explained yet. Thanks for pointing stuff like that out, even though this time it wasn't a glitch, it really helps me out!

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Hey guys, just thought I'd update you on what's going on with this game as I haven't updated this thread in a while.

 

I'm still working on it, although I don't expect another update to the demo for at least another month. Making the interiors of all the houses is taking a long time, and there will still be no storyline/NPC's yet, but after the next update ALL the mapping will be done.

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UPDATE 3

November 19th, 2010

 

Fixes(2):

 

- Some objects on the ships have had their passage settings changed to make walkable areas more realistic.

- Removed some lag causing events from the more heavily evented maps. Hopefully everything runs smooth now.

 

New Features(5):

 

- Castle Basement is done. This is a 100% OPTIONAL dungeon in the game, but still let me know if it is too hard or complicated.

- The town interior is finally done. There are a total of 161 poor houses, 44 middle class houses, and 12 rich houses with some inns, apartments, shops, and miscellaneous buildings too.

- Saving has been disabled from the menu. To save, go to your house and on the second floor there is a save crystal. If you have trouble finding it, you should have a Home Teleport spell that will teleport you to it.

- The introduction is done. Let me know what you think.

- Bank system is in place. There are 4 types of accounts you can open, each slightly different.

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I see you changed the sprite of the hero. Nice. Gives the game a more authentic look ^^

 

I liked the introduction too. Although I got a bit confused because the two kings look a like.

 

On another note, I got stuck in one of the puzzles of the basement. The teleportation puzzle is kinda difficult ^^;

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UPDATE 4

December 27th, 2010

Fixes(3):

- Some lamp posts that didn't light up at night before do now.

- You can now enter all rooms of the castle hotel.

- The kings no longer look alike.

 

New Features(5):

- The game is now playable up to Day 2.

- Fishing is now trainable! To train it, talk to the sailor on the pier in the centermost dock map.

- Teleportation is now trainable! To train it, simply teleport places(there are only two teleports in the game currently, one for your house and one to the Teleportation Masters who can be found just east of the hotels).

- Luck is now trainable! To train it, speak with the old man near the fountain in the Town Square.

- You can now adopt a pet by visiting the animal shelter in the Town Square, and there will be a woman right outside the shelter who will give you a quest. Once adopted, your pet will be in the second floor of your house, and needs to be fed/played with regularly(however if you don't feed/play with him nothing bad will happen).

 

 

On a side note, I plan to finish the main story quest BEFORE working on extra sidequests and minigames, although some will be added in with every update, the bulk of them won't be. I also plan to update monthly.

 

I also added a little hint for the teleporter puzzle in the castle basement.

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UPDATE 5

February 8th, 2010

Fixes( 8 ):

- Fixed a bug that occured when you had the map open and earned an achievement as a result of talking to the dock workers.

- Unoccupied houses no longer light up when you are inside them at night.

- You can now enter the training building right outside of the eastern tower in the castle maps. Interior is subject to change.

- Fixed lots of things that, although were working in the current demo, would have stopped working in future planned updates.

- The Luck Skill now helps out in combat slightly.

- Some graphical oddities have vanished, please report any others you may find.(ex: text going off the screen, upper half of bush invisible, etc.)

- Removed some graphics that are not going to be used, so the file should be a little smaller.

- Fireplace Sound Effect no longer stays with you when you exit the house.

 

New Features( 8 ):

- You can now adjust the difficulty(only affects battles).

- Strength is now trainable! Head to the gym in the Town Square to train it.

- Agility is now trainable! Head to the gym in the Town Square to train it.

- Endurance is now trainable! Head to the gym in the Town Square to train it.

- Random Encounters have been added in Poor districts(Only after you learn how to fight). They are more common at night. I plan on adding more to these random encounters later, but was short on time for this update.

- The hospital will heal you now!

- Angie's potion shop sells stuff now. Prices/stock will probably change, though.

- Day 2 events are done. You can now play up to the start of day 3. NOTE: Day 2 achievements are not working right now. Balancing won't happen until armors and weapons are figured out, some stuff may be too easy/hard.

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UPDATE 6

March 4th, 2011

Fixes( 5 ):

- The castle basement hexagrams no longer disappear if you leave the room.

- The difficulty will actually change now(though I still haven't been balancing much yet).

- Bombs in the castle towers are now actual items in your inventory.

- Changed the conditions the map required to open. Shouldn't break anything, but let me know if it does.

- The Luck skill works now. :)

 

New Features( 5 ):

- I added a control panel(S key), where you can adjust your stats, as well as give yourself the ability to walk through walls. This is meant to help make testing how balanced everything is easier, so you don't have to train skills every time there is an update. It is up to you to use this feature responsibly, as changing your THROUGH setting could glitch cutscenes, or altering your stats and trying to train them could result in a glitch. This will be removed later, and is mainly meant to make battles possible in case I have overpowered some enemies.

- You can now train Strength, Agility, and Endurance in the castle Barracks(After King's Permission).

- Day 3 is now playable!

- The Wep/Armor, potion, and jewelry shops sell stuff now. Stock is not final.

- You can buy logs at Yard Magic(SE of Town Square) which can be used to start a fire in your fireplace(if you wait around near your fireplace it will replenish your SP slowly).

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UPDATE 7

May 6th, 2011

Fixes( 1 ):

- May be less lag on some of the ship maps now.

 

New Features( 5 ):

- Furniture store done. You can now buy stuff for your house. Right now only the piano has a use(other than decoration), but in the future hopefully other items will have uses as well.

- The note in your bedroom has changed.

- Day 4 is fully playable.

- Day 3 & 4 now have random battles in poor areas.

- You now recover some HP when you Defend.

- You can no longer adjust your "Through" setting. It has been replaced with the option to increase your gold.

- Day 5 is fully playable(up to the ending).

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UPDATE 8

June 1st, 2011

Fixes( 6 ):

- Burn and Poison states no longer go away after battle.

- Attack/Item/Guard will no longer be disabled forever if you defeat all practice dummies on the first turn when learning a new move.

- Lelan now calls you by the right name on Day 5 docks.

- The teleport to the information houses now works.

- Fixed a sign in the Rich Areas.

- You can now read the diary on day 4 and 5.

 

New Features( 8 ):

- Potion shops now sell all the items they are planned to sell.

- Jewellry shops now sell all the items they are planned to sell.

- The plant shop now sells all the items it is planned to sell.

- Pubs now sell all the items they are planned to sell.

- Weapon/Armor shops now sell all the items they are planned to sell.

- There are now 9 combat moves to be learned from Duncan in the Town, and 10 to be learned from Laverne in the castle. Some require Agility/Strength levels, others just require it to be past a certain day.

- You can now race Gordo at night during Day 2. If you win, you'll unlock more races throughout the rest of the game. You can miss this if not done during Day 2 at night. There are 7 additional races not counting the one with Gordo. Completion of these get you numerous items, from some gold to a new teleport! All prizes revolve around agility, except for the last prize(a costume).

- The biography and science sections in the library are now readable.

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