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Aveyond06

A little thought about for-sale games..

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Heya there,

 

How come there are so many games out here for sale? I'm not speaking about Amaranth's sponsored programs, but all these amateur-made little RPGs that, oftentimes while very entertaining, still are not free to play? I mean, where's the pure love for storytelling and since when has RPG Maker stopped being a hobby and turned into serious business? I know I come from a backwater era when Aveyond was pretty much the only pay to play RM game, but still...isn't it a bit sad? Can't people make great games for totally free these days? D:

 

A small rant, but well, it bugged me.

 

 

I wish You well,

 

Amy

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._. But back a few years ago people did it for the love of it and now they'll just charge you for whatever crap they sell..sure there are good pay-to-play games, like Aveyond, but there's also a lot of less good games that aren't worth their price tags...and the whole game-making feeling is gone, now there are makers and customers...just find it weird lol

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I agree with aveyond06. I find a lot of games for sale that are severely lacking in both art and gameplay. Your characters are either severely powerful even in their early levels or has a whole load of HP, which made levelling up boring and pointless. They're expensive, but not worth the money at all because they're not fun to play and not interesting.

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@aveyond:

this is my speculation:

back than there was only rpg2k3 which, let's face it, almost no one purchased. People downloaded it 'free'. Why should you be charged for something that was made on a pirated gamemaker? It was also something new and the idea of marketing your game hadn't really caught on yet. Why should you charge when there's so many better freeware games out there?

 

With rpgxp, the idea of marketing your games was getting steam and popularity. Now it was feasible to pricetag your game and actually get people to pay for them. In comes AV and the like.

 

Now with rpgvx, people are firmly used to the idea of paying for indie games. Hence now everyone's trying to get a piece of the money pie.

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If I spend 60$ on a game maker I'd like some of that money back. Considering it takes at least an year to get even the most basic project together, it's a small wonder they're not free. The only reason I'm making my first game free is to hook people to it then price them for Part 2 which will be smaller and not as good. :evil:

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What I am more annoyed about with this is because after all this commercialisation of RM games, the market is completely turned upside down. Tons and tons of RM games need you to pay for them when they didn't even go through the effort of getting original art and music, and even sticking to RTP sprites and Paint pictures before selling. Not even a single script to even make the title screen look prettier. Everything is just default RMXP, and not just that, the plot is meager and boring too. The gameplay is bare as well. And all that for around $10-$20.

 

And we see many freeware games, especially on RPGMaker.net that can simply blow you away. Quintessence: The Blighted Venom is one of them. Many other games consist of 50 long hours of gameplay, tons of original sprites made by the makers themselves with lots of effort, and collaborating with others just to end up with a prettier project. And all this for free... But nobody notices them, because ever since the RM market began growing, people automatically start thinking that freeware is lower quality than commercial and don't give them a try. But in reality, most of these freewares are better than the sloppy commercial ones nowadays, and they don't get much notice.

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*mumbles* or could just play non-indie commercial games ya know.

 

Borderlands, Mass Effect, Omikron, Legacy of Kain, Slave Zero, Dragon Age, Skies of Arcadia, Vampire Masquerade Bloodlines, etc etc.

 

At least you know you'll get something much prettier than any rpgvx game lol.

 

(Oh, and major fanboying over Liara T'soni. Getting-her-backbone.exe-installed-and-initiated-Stella got nothing on this adorable nerdy yet powerful archeologist. Doesn't she look great for a 100 year old gal? <3)

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I think that it's reasonable for someone to charge for their RM games. If there was a lot of effort put into it, and it's worth it, then people should have to pay a small fee for it. When I say small, I mean $10 CAN max.

 

I think that people should have to pay a little bit because the games took a long time to make, and the creator had to pay up to $60 for the software to make their game, anyways.

 

The games that I make will have a small fee attached, but that's just because I want to get back the time and money I put into the game. I certainly wouldn't pay or make anyone else pay $20 or $30 for a game that just isn't that good. People that make RM games for a living should be able to charge a bit more, but other than that, people shouldn't have to pay out the wazoo for something that isn't that good.

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Hey, not everyone charges! Many people

a) are fine to offer it for free

B) don't want to reveal their address by saying where to send money

or c) both of the above.

I boldfaced what's true of me.

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I'm inclined to think that it's only fair to pay the developer for their work if the work merits it. Anyone who has spent a lot of time, effort, and brain power on creating a work should be free to make a profit on that work.

 

Those people who "make games" that are made of entirely default resources, or have next to no plot, or can be completed in an hour and a half, etc, on the other hand, need to think twice about selling them. There's nothing wrong with making a short game (such as the case with the sort of game that has chapters), but if you expect people to pay 20 USD for a game that could be completed in an hour and a half, you need a reality check. Shorter game, smaller price tag. It makes sense.

 

And it could be an interesting challenge to make a really good game using solely the default resources. But the breed of "game makers" who are all "lolz ppl im making a game! i need mappers, spriters, eventers, scripters, and writers, here's the title" need to think their projects through more, and probably need a bit more experience before they can create something that people will be willing to pay for.

 

my two cents XD

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Yeah, but a lot of people enjoy it. That's true of me, too. :D I'm actually putting my game on AM for my benefit. I like to be able to bemore lenient with revealing parts of my game to my lurker sister and Elly-chan separate from AM, since other people than them will play it.

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I don't know. Not only it really looks like even the most basic stupid 20 minutes game is being sold, but also it sorts of ruins the whole atmosphere. I'd gladly pay for Aveyond games, but for one such good game, I'll find ten crappy ones.

 

Besides, freeware RM2K games are much better. I'm more a fan of Final Fantasy VI than the Elder Scrolls III or IV, anyways.

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@aveyond: I think you're forgetting all the crappy rm2k/3 games out there. The number of crappy vs good games haven't really changed. What's changing is are you getting charged for said crappy game.

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On the flip side, when Aveyond was first released, people were shocked by the idea of a commercial RPG Maker game. I vaguely remember people wondering who would spend some much money on the development of a RM game and then expect people to pay for it. Once people realized that they could made money on the games, it opened the flood gates.

 

Though, I must say it is sad how many barely put any effort into it and only use the default resources and then expect people to pay for it. Like KTC said, "The number of crappy vs good games haven't really changed. What's changing is are you getting charged for said crappy game."

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That's why the trial's important. If a game is terrible in a trial, it's usually bad. One of the few exceptions for me was Aveyond since I spent the first hour going to a Herbalist then coming back, Veldarah, clothes and was killing spiders when the 1 hour trial ended. I didn't buy the game and never opened it for an year until my friend told me it was nice

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@theone: agreed. I think there should always be a demo version of a game so you can try it out before committing to purchasing it.

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Aveyond06-there's still the decent Everlong for free (and this guy is definitely doing it for the love of the game). Just note the word long in the title. Long game...LONG!!

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I agree with both opinions here.

 

There are a lot of games that aren't worth the money asked for it. for me, I want to pay 1 dollar for every hour I play. Most of the RP games I play can't even entertain me the full hour, and I think that I don't set too high expectations if I expect a game to keep me busy for at least 5 hours.

 

Also, while I have never finished a game on rmxp, it annoys me if I see how people made the game, and how I would have done it in another, in my opinion, better way.

 

Some games you have to pay for also use custom made tilesets made by others, everybody knows where to find them, and what they look like. I find it unfair that the people who made those only get credit (IF they get credit), while the person who sells the money gets all the cash.

 

 

on the other hand, rmxp costs 60 dollars, and if you make a game you spend 100 hours on it easy. If you also hire someone for the artwork, music, .... I can understand you want some money for what you have done, and I'm pretty sure most of these games aren't even profitable, if you would pay yourself for the time you put in it.

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The problem is the crap quality version is all they have time for before it starts taking so long that it's no longer profitable to spend more time on it (or even breaking even) for most indie game makers, since they don't have the marketing power of the big labels.

 

However, I like that there are superior free games out there. Just saying.

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...so your body is a total of 160% ? XD

 

:offtopic: XD sorry. moving on.

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