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Orbs effects on spells

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List originally made by Aeternus:

- Flood Orb, from the necromancer’s shop in Veldarah. Strengthens water/ice attacks, such as Tsunami and Absolute Zero. Weaks fire attacks.

- Gnome Orb, from Thornkeep. Strengthens earth attacks, like Annihilate, Earthquake, and Mudslide, as well as other Annihilator attacks, such as Thermal Storm and Bomb. Weakens lightning attacks.  (another players says the gnome orb just weakens annihilator skills and make them do 10-17 damage)

- Cracked Orb, from the junk shop in Sedona. Strengthens lightning attacks, such as Lightning Storm and Thunderstorm. Weakens earth-based attacks.

- Dragon Orb, from the museum curator in Veldt. Strengthens fire attacks, such as Bomb, Thermal Storm, and Annhilator Guild attacks in general. Weakens water/ice attacks.

- Charmed Orb, from Mysten Far (need the Climbing Guide). Generally strengthens Time Master Guild spells, such as Charm, Gate Exura, Fast Forward, and Time Storm. Currently, we’re not sure what it specifically weakens.

- Blood Orb, from Ahriman’s Castle. Generally strengthens Necromancer Guild attacks, such as Burn, Sacrifice, and Death.


- Star Orb, from Aveyond (ask for a map from Lamb Chop the bini in Teamcup Town). From various other players:  when Firefly is cast through the Star Orb, it does 2x as much damage as when cast through an empty orb staff. (It enhances some other spells as well, but none so dramatically as Firefly.) ~Star Orb also increases Healing spells ~ time master skills.

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