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callmedan

Ahriman's Prophecy (REBOOT) [FROZEN]

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13 minutes ago, lovely-girl said:

I hope there's a version for macOS!!!

No guarantees right now, but I'll definitely try to port it once it's completed. Hopefully for Android and Linux as well!

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Good luck with the project!

Any help you need for making the game can be offered by us.

Also i listened those few remade soundtracks of you and they are heart melting.

This is a proof a high quality story,music and the feeling itself while playing a good game will motivate future generations.

If i ever get kids haha,I will show them what a game really is! :heart:

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Thank you all for your support!

I created a page on itch.io for the reboot, where you can download the demo and the full game when it's finished. The download isn't available for now, I'll open it in the Christmas Eve in my time zone (GMT +7) :D So, don't forget to get there to download the demo in the next few days :kawaii-happy:

https://anhdook.itch.io/ahrimans-prophecy-reboot 

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Wow! This is my childhood game, being revamped! Definitely looking forward to this. I truly appreciate your focus towards making the final game as accurate as possible to the original whilst improving and fixing features from the original!.

A couple of suggestions I might give, based on Mike Leach's AP Strategy Guide V2:
Fix the bugs in the original game:

  • The Enchantress class' Fairy Fury spell was not unlockable in the game.
  • The disruption ring from Tar Vedron Desert does not work clearly. 
  • Myrica Infusions are prone to causing a bug when reviving a character
  • Dialogue boxes can sometimes be invisible, especially when levelling up characters
  • You should be able to collect more than 12 salamander skins and then allows you to make more than 1 salamander skin armour, instead of doing it one at a time.

 

Clarify some aspects of the game:

  • Elements are not clearly explained in-game, such as how fire spells are ineffective in Fire Cave and how dark spells are not effective against Ahriman
  • Some magical items have no clear effect: The good luck charm? What good luck was supposed to happen? This need explanation.
  • Sometimes making the enemy "numb," "sleep," "silence," "attraction," "trap" does not affect the enemy at all.
  • The Illusion spell is ineffective in making enemies run away, since they can still attack. Maybe tweak that with the turn-based system?
  • What does it mean for some items to be "Holy and "unholy," or have the "magic" special feature (For example the charmed dagger has the "magic" feature, but we'll only know that it deals AoE damage after testing it"
  • Clarify Frederick's animal transformation effects (Such as that the dragon mode will cause AoE, etc) and make redundant shapes more useful (The bee and slime mode does not have any difference in Frederick's attack power. Maybe add the ability for slime mode to cause poison? Unless I overlooked that in game. The Chicken mode is either for joke value or is useless.)


Add/change features

  • Maybe a bestiary of monsters? So we better know their vulnerabilities and what the best counter is
  • After being married, either for Devin and Alicia or Devin and Talia, the rewards are not that significant, considering you are already into late-game. Maybe make it add exclusive items as the gift? Since Talia's grandmother will gift a tornado ring (for a tornado spell, which can be bought) and the Pendragons simply give rubies and diamonds (whilst you are at this time supposedly already rich)
  • Remove the Priestess spell "create food" and replace it with something else, since it is wholly redundant by the time you become a priestess. Create a bread with 30 MP? Absolute travesty. Much better if what was created was something like an aquifolium. Or replace the spell entirely with a spell that deflects enemy attacks (That will be cool opposite to Witch guild's vampire blade)
  • Ice protection in particular is quite redundant, since no bosses really deal ice damage, except Zorom's 2nd encounter & the Succubus. 
  • The ice sword you can buy in Glenvale is more expensive than the Templar sword but deals less damage. Make it cheaper for Devin.
  • The  enemies in the final set of rooms before facing ahriman drop gold which is redundant at that point. Maybe make them drop more healing items and disable them from respawning?
  • The 2nd confrontation with the wicked witch that stole Grisilda's broom (forgot her name), should be made more interesting. Maybe drop a powerful single use weapon for Talia to weaken Ahriman (maybe reduce his attack power or speed), or a special spell that allows Talia to be temporarily invulnerable.

That is all for now. I may add more as I replay through the game.

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  • Quote

    Remove the Priestess spell "create food" and replace it with something else, since it is wholly redundant by the time you become a priestess. Create a bread with 30 MP? Absolute travesty. Much better if what was created was something like an aquifolium. Or replace the spell entirely with a spell that deflects enemy attacks (That will be cool opposite to Witch guild's vampire blade)

     

Oh oh, OR replace this with Herbalism ? Or maybe call it Alchemy? I don't remember where I saw this, but what if instead of 'creating food' with magic Talia just made, you know, potions? You know, like a priestess that is known for healing would make? Also, it was Talia's dream in the beginning to be an herbalist, so it would help to make sense of why she'd choose this order in canon. 

In terms of suggestions, the biggest problem I found with the original (I love it to bits but it is very very flawed) is the insane amount of grinding you need to do. I get that it makes the game longer, but it also makes it more annoying. I don't want to spend hours wandering around the Dwarf Mines or Faiara just to grind gold/levels. A bit is okay, but damn, I think I spend roughly a half of each playthrough just grinding. Also, I know you'll probably be adding this, but it would help a lot if we're able to see the levels of all the characters and the exp for each like in later Aveyond. 

Also maybe vary the Alicia and Talia dialogue a little? Both girls say the same when Devin does sweet things for them, and it makes it almost irrelevant which one you pick, because everything happens the same way anyways. Also, totally agreeing with Scarlet Pendant that a special item would be nice, again to make a difference to which girl you go for.

Add character profiles? Maybe ones that keep count of merit and attraction points?

Maybe add different lockpicks for Jack so that he needs different ones to open different chests? Instead of.... whatever was going on in the original 😂

I know a lot of these suggestions is stuff that the later Aveyond games had, but it would be nice to see them in the remake. Would make it feel more like a part of the same whole.

 

Anyways, looking forward to this! Looks simply amazing thus far, very reminiscent of the original. Can hardly wait for the demo! 

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I just opened the download button, a bit earlier than I planned. You can visit the itch.io page and download the demo.

https://anhdook.itch.io/ahrimans-prophecy-reboot

It's just a short game, about 30 minutes of game play. I think it's enough for a teaser. And please note that I couldn't compress the Audio folder at the moment, so do not delete it or make any changes to it.

Also, I'd love to hear your feedback about it, and please let me know if you find any bugs.

Thank you for your support and Merry Christmas!

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