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Change Animation Float

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Change a float that is stored in an animation controller.


  • If an animation controller does not exist on the prefab assigned to the hero object, your animation will not play.


Update on a different object - If you want to use this action on another hero object, mark this box and select the hero object (hero object field A).

The state that contains the animation controller - Choose the state that contains the animation controller. If the state doesn't have a prefab that contains an animation controller, but you are 100% certain that the state will have a prefab with an animation controller when the game is played, drag the prefab into the provided field. 

Float assigned to the animation controller - Choose the name of the float to work with.

New value for the float - Provide a value for the float (float field A).

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