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Requested HeroActions - Is (Object LOH)

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- Is (Object LOH);     // this HeroAction determines whether the HeroObject can 'hear' a nearby Object dependent upon hearing skill, threshold and other Object's stealth skill - similar to Is (Object LOS) HeroAction but Line of Hearing (LOH) perhaps less effected by intervening objects in the seen when compared to Line of Sight (LOS)//

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