Duffer123 Report post Posted October 7, 2017 @Ant, (May require implementation of Colour as either a Variable or an Object) - Shift Object Colour; // this HeroAction shifts one or two of the Colours within the HeroObject on display // - Shift UI Colour; // this HeroAction shifts one or two of the Colours within the UI on display // - Shift Sprite Colour; // this HeroAction shifts one or two of the Colours within the Sprite within the HeroObject on display // N.B. These HeroActions are pretty amazingly useful. Suddenly you can use the Mesh or Sprite Renderer functionality to shift colour(s) from the defaults and you can say change the colour of a Obsidian Sword from a 'steel-like' colour to a greenish colour because of the HeroProperty that now says it's made from Obsidian. You get near-infinite variation of items, objects, sprites, UI, for very little input.... Quote Share this post Link to post Share on other sites