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Scrivener of the Gods

Serendipity's Prophecy: Randomized Cast

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Chapter 1: Gyendal

It was the day of Spook’s naming, and he was absolutely nervous about what he was to become. He wanted to become something more in the shadows, although he wasn’t exactly sure what that meant. When he woke up, the first thing he did ws pick up his journal, a habit that had been instilled in him by his grandmother, with whom he lived.

When he spoke to his grandmother, of course, she wanted milk. As Elden was a small and close-knit town, she told Spook to go and get some from Gyendal, a farmer who, for some reason, rarely came out during the daylight hours, and when he did, he was always well covered, regardless of the season.

A few hundred dragonflies that look like bees later, Spook reached Gyendal’s yard. He was surprised, and honestly rather spooked (heh) to find the door unlocked. As Spook spoke to Gyendal, it struck him that rather than looking into his eyes, gyendal looked to Spook’s neck. He told Spook that his cow, Bessy, had run off, and he didn’t know where she was, so Spook set off to look for her.

He found her in the herbs of Gevolda, a woman, seemingly somewhere in her twenties, who named the villagers. Bessy seemed to sniff him, and lurched forward, turning into a bat, and chasing Spook all the way back to Gyendal’s house, where Gyendal waited. Through Spook’s senseless babble, Gyendal, laughing, milked Bessy, now in her cow form again, and sent him on his way.

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Chapter 2: Gevolda

When Spook returned to his house, his grandmother wouldn’t even let him talk. She told him that it was impolite to make up stories about villagers, and refused to consider that he might have been telling the truth.

She quickly sent him to Gevolda, earlier than she had planned, to get his “senseless” fantasies out of her house. Spook quickly made his way through the forest, making it a point to avoid Gyendal’s farm.

Upon entering Gevolda’s cave, he notice that all the stories about the withered old hag who'd just as soon eat you as look at you, were not true. Gevolda was remarkably nice, and to Spook’s comfort, she didn't stare at his neck.

It was then that she had him look into her bathtub (couldn't help it). At first he saw a large, forested land. Then came the voices. It took him a moment to realize that they were chanting something:


Seren… Serendipity.


The vision shortly changed to that of a small cathedral type structure. In the vision, he noticed two men, one in a dark cloak, and one wearing bright yellow and brown clothing, with a large mustache. As Spook watched, he gathered quite a bit of information from the conversation the two men had. The mustached man’s name was Gubbins. He was trying to raise from the dead a fairy queen, who had ruled a land thousands of years before. From what Spook gathered, this queen was the most evil, and most powerful queen ever to rule any land.

Gubbins stiffened, as Spook faintly saw a strange figure in the center of the room, and said that they were being watched. Gevolda was quick to push Spook away from the bathtub, and as she did, a strange bolt of magic shot toward her.

Spook was again spooked, although this time for a different reason,  and he could barely stop talking as Gevolda told him to go to Thais, and talk to Vohu Manah, headmaster of the Collegium of War and Magic. Spook left her with more questions than answers.

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I'm really enjoying this the way you're writing it. I think the short chapters are great ways to show off the characters you're using in each one; it gives us a little time to absorb things like Gubbins being the main villain.

I'm just very excited to see how these characters will interact differently than their corresponding characters did in canon! It's seriously enjoyable right now.

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Chapter 3: Rhen


    Spook returned home, and told his grandmother what happened. She told him to get an apprentice of Barbar, the village blacksmith, as sort of a body guard.

As he walked toward the northern parts of Elden, he still felt a bit wary. Upon reaching Barbar’s smithy, he asked the blacksmith to borrow one of his apprentices. Barbar, in turn, left that up to the apprentices.

Most of them laughed, eerily multiplying their voices by many. Somehow they had heard of Gevolda sending Spook to the mainland, and claimed that he was running away. Only one of Barbar’s apprentices spoke up for Spook. The one female apprentice, Rhen, whose surname was said to be Perry, but no one was ever really sure. She volunteered to escort Spook to Thais.

On the way out of the smithy, all of the other apprentices gave Spook conspiratory nudges and winks.

They returned to Spook’s grandmother, who made Rhen swear on the Goddess that she would protect Spook. Once they had gathered the necessary supplies, said their goodbyes, and accepted a quest from Ralph’s mother, they went on their way.

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Chapter 4: Rhenshire (I felt that I had to line things up more.)

Spook and Rhen made a quiet and quick exit. They took the ferry, which due to the size of the strait, was completely uneventful. Getting to the mainland was easy. Staying alive there proved to be a challenge. Goats and demon cats attacked them, so they made their way to the only town on their side of the Thial Mountains. Rhenshire.


Upon coming into the town, they went to explore. After searching a few people's belongings, something Spook was finding easier and easier, they found the inn. Outside of it was a familiar face. Herbert was concerned when he saw Spook, and only through much reassuring was he open to Spook's presence. He was quick to leave when he found out that his son was sick, and gave Spook and Rhen 25 golds on his way.


That night was cold. Too cold to have so few sheets, but Spook and Rhen decided not to spoon. The next few days were spent going back and forth between Rhenshire and the wilderness. When they had grown frightened by the villagers' absolute refusal to say anything different than the first day, they left for Thais.


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Rhenshire!! That's clever; I love it!

I feel like I should finish playing AP before I read the rest of this fic or I'm gonna get confused and/or spoiled. I think I'm gonna do that this week before Nightmare Weekend so I can read your fic on the go!

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Chapter 5: Vohu Manah


The journey through the Thial Mountains was hard for the two, but they made it through. Just when they thought they were safe, they were brutally attacked by an old man, which sent them running through the woods until they finally found Thais.


Thais was a bit strange to the newcomers, but it didn't take them long to find the Collegium. From a sign they gathered that they should watch the graves. The sign said:



Girl age 14-18. 5'5. Black hair. Blue eyes

Bring necromancer to constable for reward.


The Collegium didn't seem like much, but even through its small size, they could feel the respect. Vohu Manah was standing by the door, playing a harp when they came in.


Apparently, Gevolda had somehow told Vohu Manah about Spook and Rhen's coming, and they were both assigned to classes. Spook was to become a spy, and Rhen was to become a sword singer.


Rhen, of course, was shocked by this, and was about to hold something over Vohu Manah's head, but she couldn't remember what she was going to say. They where told to find a place to stay, which took them maybe ten minutes.


They slept restlessly that night, and could've sworn that they heard the same dozen notes the whole time. The morning came both welcome and unwelcome, and walking into the Collegium was both exciting and frightening.


They were introduced to their teachers, and went to class, with Rhen even more ready than Spook.

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Chapter 6: Dameon


Three years later, the two were to be honoured by the king for their service to the kingdom of Thais. The procession was cut short by the sudden knowledge that the monarchs' adopted son had been kidnapped by Lord Gubbins. Rhen decided to go after him, and Spook refused to not come along. He said that his agility and speed might come in handy.


Leaving Thais was uneventful, and with their weapons, armour, and 3 year old fish, they made their way through the mountains. Down toward the sea line they found Prince Dameon and Lord Gubbins. Dameon was a bit strange, but Rhen had an immediate crush on him, and he seemed to do the same.


Gubbins was trying to get Dameon to give his claim to the thrown to him. Of course, Dameon refused. That was when Spook and Rhen showed up. They quickly defeated Gubbins. Spook tripped him a lot, as well as slipping a few golds from his pouch, and Rhen used Trinity Fury a lot, before resorting to slide thrust, when her mana ran low.


They made their way back to the castle, where Dameon quickly made his leave, to avoid embarrassing himself in front if Rhen. He left them with the promised that anything they asked of him he would grant.


Rhen went back to the Collegium to spar, and Spook went to the apartment for the night. He was soon spooked (heh).

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Mini-chapter 6.1: Hepatitis


In a land just the other side of reality, Vohu Manah was walking, waiting, as he had been for hours. This was, of course, for an important meeting, one that could determine the fate of the kingdoms.


Finally, the person he awaited came. She was short and squat, with magically neutralised features. She wore a white robe, that she always felt should be black, as growing up, she had not wanted to be a priestess. She would've much rather been a witch, but for some unknown reason, she had changed her decision.


The conversation between the two was short, and came down to who could travel the kingdoms unnoticed. Vohu Manah had Spook summoned.


Spook was frightened and confused, but got the message: Go to Dyuti Shrine.

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Chapter 7: Nox


Spook went the the Collegium to tell Rhen that he was leaving, and, to his secret happiness, she refused to let him leave without her. Vohu Manah wished them luck, and sent them on their way.


They were walking towards southern Thais when a strange man walked past them. Shortly afterwards, they realised that their money pouches were missing. They started to remember things about the man.


He was thin, but stumbled like he was high on alderwood smoke. His skin had an odd green colour to it, and Spook had thought he smelled blood as the man passed. They traced the man's steps.


They quickly found him... dead. Standing above him was a dark haired girl with blue eyes. It was obvious what had just occurred. They bound the girl. With threat to go to the authorities, the girl gave them back their money, and, after much deliberation, was allowed to come with them.


Her name, as she introduced herself, was Nox. Just Nox. They left Thais quickly, and without fuss, and made their way toward Candar.

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Chapter 8: Lost


As the trio made their was toward the Burgeon Woods, they were sidetracked, and soon find themselves lost. After a while, they found an opening in the treeline. Naturally, they went through.


Through the trees, the world was much different. Branches had grown over, but not under, forming a roof that allowed very little light in. Rotten logs were strewn across the ground, ave mushrooms grew where shrubs had once been.


Spook, for whatever odd reason, insisted that they should look around. After walking for only a few minutes, they found what looked to be an abandoned village.


Looked like. It was inhabited, but by something that spooked Spook (heh) and Rhen. Ghosts, as it seemed, all asking for help.


They would've run, If Nox hadn't stopped them. She told them that they were not dead, because she could not sense them. She did, however sense something dying.


They followed her senses up a mountain, which must've been shorter than it looked, because they could not see it from Thais. After what happened at the top, Spook was again spooked (that never gets old).


What that was, was that they found a girl. A little girl, seemingly 5 years old, who asked them to take her home. Rhen almost agreed, before Nox held her back.


Nox, and a driad behind the girl, simultaneously told her not to touch the girl. The girl glared at them, complaining about them ruining her fun.


She ran at them, slashing needle-sharp fingernails at them. Reflexively, Spook pulled his dagger on the girl, thrusting it into her side. She fell to the ground, writhing as she changed forms.


She tried to stand, but fell back down. Grey wings fluttering. Her last words were, "It seemed so much easier in the movies." Stumped as to what a "movie" was, Spook, Rhen, and Nox agreed to help the driad, and bring her holy water.


They left with more questions than answers.

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It's been a loooong while.


Chapter 9: Corruption

The trio managed to find their way back through the forest, to the bridge in the Burgeon Woods, and made the few hour trek to Candar, stumbling in on all fours. After resting, and asking around about the location of Dyuti Shrine, they left the city of love, and took the two-hour walk to the shrine.

They were shocked at what they found. You might even say that Spook was spooked (heheheh). They expected a break from the blood, but though the blood of the beast-folk was no longer present, the blood of a priestess was fresh in their sights.

They were about to leave, when Nox, who had been studying the corpse, noticed a piece of parchment in the woman's hand. She walked over, and despite the protests of her companions, had the body stand and hand her the note, before falling limp.

She showed it to Spook and Rhen. It read:


"The first light has fallen...

Corruption in this place...

Jenkles must be found...

Warn Seafall"


Yet again, Spook was spooked 20180128_034105.png.

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School had left me waaaayyyy too busy.


Chapter 10: Witchwood


They traveled South, and the grassy hills turned into a swamp. With each squelching footstep they had to wrench their feet from beneath six inches of sludge. After an unhappy encounter with a hag, although Not had wanted to sit down with her for a cup of tea, they avoided any more by popular vote. Spook was terribly spooked.


The inhabitants of Witchwood, contrary to the name, were not witches. One citizen, after taking one look at Spook, explained that the name was to scare off any prying eyes. While some citizens new enough magic to maintain the facade, none were truly witches.

The town was actually the headquarters for the mainland thieves' guild. With not quite still hands, the citizens offered to officially induct Spook, who decided that he'd weigh his options before accepting.


With a constant eye on their belongings, they stayed for the night in what barely passed for an inn.

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Chapter 11: Seafall


Upon reaching the end of the peninsula, the trio remarked on how aggressive the rodents were. When they finally reached the top of the hill where the temple was, they entered before another mouse jumped out of the grass at them.


One of the priestesses told them that the water there was blessed, so they filled their jug with some of it to bring to the dying dryad. They told the one who was obviously in charge about what had happened at Dyuti. She seemed distressed at the mention of Jenkles, but told them that they could find their answer in the waterways beneath the temple.


They entered the doorway at which she had pointed, and immediately saw a ghost and a skeleton. Dispite Spook and Rhen's reluctance, Nox pulled them toward the skeleton, who seemed to be guarding the path further into the sewers.


He demanded their death certificates, but Nox forced him into submission with her ill-gotten abilities. They proceeded into the waterways with the smell of death in their nostrils.

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   Chapter 12: Jenkles

  As Spook, Rhen, and Nox squelched through the waterways, they noticed something. The slime was moving. More than one time it tried to envelop them, before being popped by Rhen's blade.

     After what seemed like hours they emerged from the sludge. It oosed down the hatch in pursuit, but quickly gave up the chase. The trio looked onward, and Spook was spooked (yeehaw!). All around them, meandering about, were vampires, and what looked to be ghosts.

The ghosts simply passed through and by the spy, sword singer, and necromancer, dodging the cold iron and chilling the trio to the bone. The vampires stalked them, but with a wave of her hand, Nox put them in a state of docility.

After an eternity to the spy and singer, they walked under an archway leading into a large cavern. Seeing a figure standing at the end of a walkway, they cautiously stepped toward it. Then it turned, revealing that it was a clown. Spook was spooked (hehe). After an argument about Spook's name not being Georgie, but him knowing a Georgie, the clown challenged the trio to a game of riddles to the death. Somehow the spy, singer, and necromancer won.

The clown gave them a stone, explaining the history of Agea, then complained that he hadn't eaten a child in ages. He left Spook spooked.

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