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ChibaShouten

About the show message action

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Hi Ant!

Is there a plan to introduce a node type like the dialogue system for Unity or integration with the dialogue system for Unity?

It is convenient to attach to each object with show message action.
However, if it is a long conversation or branch, it gets confused.

So I wish for the ability to browse only the dialogue.

Thanks!

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2 answers to this question

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Yes, this is something I want to add when I get started on the Visual Novel module. When I build this module, you will be able to view actions in a stack or in a diagram with nodes. This should be especially helpful for dialog branching. 

In the meantime, one way to approach branching dialog is to assign dialog chunks to separate events. Each event can have variables (bools, ints) assigned to it. The event will only play if the selected variables have the correct values.

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Visual Novel module! It is amazing!😁

Quote

In the meantime, one way to approach branching dialog is to assign dialog chunks to separate events. Each event can have variables (bools, ints) assigned to it. The event will only play if the selected variables have the correct values. 

I see. I'll try!

Thanks!

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