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Set Velocity 2D and Kinematic

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Requiring to set an object's velocity to 0 and turn kinematic to prevent movement. Haven't found an action for it.

I also thought of being able to set the same action to Add/Substract from velocity in the X,Y values (for 2D) within the same "SetVelocity" action.

Currently have looked at other actions like Physics2DOnOff but translating the structure has me a bit lost. I can accomplish the same just with a custom script on the object with more ease, but I'd like to utilize HeroKit. 

Current method I looked into was using GetGameObject action and then select the object like in TurnComponentOff.

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